1
Competitions & Activities / Re: Monster Workshop - Week 2
« on: 16 May 2013, 12:15 »
Hello!
Miguel I really love how much fur you gave this guy, awesome idea. I really think some foreground objects would add an extra level of depth to your image, though.
Misj' I like how much action there is in the scene, and especially that our hero isn't the only focus there. I think it could use some furnishings - assorted objects other than just arches there, to help convey the setting better, though.
dactylopus Great use of scale vs the tiny character - however I think you should work on that little person's body language, to make them seem more like they're afraid/shocked.
Cat I love the use of lines to give a sense of perspective, that's a great idea. Have you thought about some foreground stuff to help frame the beast a bit better?
loominous Beautiful, I really like your sense of lighting. I'd like to see the window frames have consistent shapes, rather than the near one be interesting and the far one be straight - though no doubt you've thought of this.
Shane I pretty much covered yours in skype, but as we've discussed some more rocky features at the base of the cliff would look great.
Waheela One of my favourite designs, I really like this idea. I'd like the background object to have some stuff of more varied size though - have you thought about putting a tree or something behind those gravestones?
nihilyst Looks sensational, great sense of depth! The top edge of the crater is very smooth and even, though, it may look nice with a bit more character/variety there.
mordalles Awesome as usual. Really can't think of anything to pick on here.
Cerno I like how much action your scene has, but I think your mountains are all very low and flat. Some further height variation in that background would be lovely!
Andail Interesting idea, I like the science fiction vibe this gives off and the insectoid shape of his face. The city feels a little empty though, possibly because there are so few buildings. I'd like to see more city density behind the trees in the distance.
selmiak I like the attention to framing with the stalagthings, and the pose of the creature, but I think I'd like to see really strong, bold lighting in such a situation, and really focus on the creatures highlights and shadows to give his form depth.
Sookiesock Lovely active pose, particularly the horse and rider. The tree creature would look great with some softer materials added to it - leaves, moss, hanging vines, etc, to give a sense of age and roughness.
Snarky I liked your idea from the start. I'd really like to see some dress trailing behind, and perhaps a car/cart/building in the outside scene.
Kasander Genius monster design, great level of detail. The background lacks some character, though, and it'd look great if you added stuff beyond just vague organic shapes.
And for my progress:

I've started trying to work my thumbnail into an actual picture taking into account various crits (thanks!), particularly the creature's pose. I think his hands should be doing something... dunno. Also I killed one of my lightsources, because it was getting too crowded in there.
Miguel I really love how much fur you gave this guy, awesome idea. I really think some foreground objects would add an extra level of depth to your image, though.

Misj' I like how much action there is in the scene, and especially that our hero isn't the only focus there. I think it could use some furnishings - assorted objects other than just arches there, to help convey the setting better, though.
dactylopus Great use of scale vs the tiny character - however I think you should work on that little person's body language, to make them seem more like they're afraid/shocked.
Cat I love the use of lines to give a sense of perspective, that's a great idea. Have you thought about some foreground stuff to help frame the beast a bit better?
loominous Beautiful, I really like your sense of lighting. I'd like to see the window frames have consistent shapes, rather than the near one be interesting and the far one be straight - though no doubt you've thought of this.
Shane I pretty much covered yours in skype, but as we've discussed some more rocky features at the base of the cliff would look great.
Waheela One of my favourite designs, I really like this idea. I'd like the background object to have some stuff of more varied size though - have you thought about putting a tree or something behind those gravestones?
nihilyst Looks sensational, great sense of depth! The top edge of the crater is very smooth and even, though, it may look nice with a bit more character/variety there.
mordalles Awesome as usual. Really can't think of anything to pick on here.
Cerno I like how much action your scene has, but I think your mountains are all very low and flat. Some further height variation in that background would be lovely!
Andail Interesting idea, I like the science fiction vibe this gives off and the insectoid shape of his face. The city feels a little empty though, possibly because there are so few buildings. I'd like to see more city density behind the trees in the distance.
selmiak I like the attention to framing with the stalagthings, and the pose of the creature, but I think I'd like to see really strong, bold lighting in such a situation, and really focus on the creatures highlights and shadows to give his form depth.
Sookiesock Lovely active pose, particularly the horse and rider. The tree creature would look great with some softer materials added to it - leaves, moss, hanging vines, etc, to give a sense of age and roughness.
Snarky I liked your idea from the start. I'd really like to see some dress trailing behind, and perhaps a car/cart/building in the outside scene.
Kasander Genius monster design, great level of detail. The background lacks some character, though, and it'd look great if you added stuff beyond just vague organic shapes.
And for my progress:

I've started trying to work my thumbnail into an actual picture taking into account various crits (thanks!), particularly the creature's pose. I think his hands should be doing something... dunno. Also I killed one of my lightsources, because it was getting too crowded in there.










