Game authors and players, please read this thread!

Show Posts

You can view here all posts made by this member. Note that you can only see posts made in areas to which you currently have access.


Messages - ThreeOhFour

Pages: [1] 2 3 ... 122
1
Competitions & Activities / Re: Monster Workshop - Week 2
« on: 16 May 2013, 12:15 »
Hello!

Miguel I really love how much fur you gave this guy, awesome idea. I really think some foreground objects would add an extra level of depth to your image, though. :)

Misj' I like how much action there is in the scene, and especially that our hero isn't the only focus there. I think it could use some furnishings - assorted objects other than just arches there, to help convey the setting better, though.

dactylopus Great use of scale vs the tiny character - however I think you should work on that little person's body language, to make them seem more like they're afraid/shocked.

Cat I love the use of lines to give a sense of perspective, that's a great idea. Have you thought about some foreground stuff to help frame the beast a bit better?

loominous Beautiful, I really like your sense of lighting. I'd like to see the window frames have consistent shapes, rather than the near one be interesting and the far one be straight - though no doubt you've thought of this.

Shane I pretty much covered yours in skype, but as we've discussed some more rocky features at the base of the cliff would look great.

Waheela One of my favourite designs, I really like this idea. I'd like the background object to have some stuff of more varied size though - have you thought about putting a tree or something behind those gravestones?

nihilyst Looks sensational, great sense of depth! The top edge of the crater is very smooth and even, though, it may look nice with a bit more character/variety there.

mordalles Awesome as usual. Really can't think of anything to pick on here.

Cerno I like how much action your scene has, but I think your mountains are all very low and flat. Some further height variation in that background would be lovely!

Andail Interesting idea, I like the science fiction vibe this gives off and the insectoid shape of his face. The city feels a little empty though, possibly because there are so few buildings. I'd like to see more city density behind the trees in the distance.

selmiak I like the attention to framing with the stalagthings, and the pose of the creature, but I think I'd like to see really strong, bold lighting in such a situation, and really focus on the creatures highlights and shadows to give his form depth.

Sookiesock Lovely active pose, particularly the horse and rider. The tree creature would look great with some softer materials added to it - leaves, moss, hanging vines, etc, to give a sense of age and roughness.

Snarky I liked your idea from the start. I'd really like to see some dress trailing behind, and perhaps a car/cart/building in the outside scene.

Kasander Genius monster design, great level of detail. The background lacks some character, though, and it'd look great if you added stuff beyond just vague organic shapes.

And for my progress:



I've started trying to work my thumbnail into an actual picture taking into account various crits (thanks!), particularly the creature's pose. I think his hands should be doing something... dunno. Also I killed one of my lightsources, because it was getting too crowded in there.

2
Competitions & Activities / Re: Monster Workshop - Week 2
« on: 15 May 2013, 17:37 »
Hello, my sketch here:



It's just a thumbnail, I know, hope this is alright :)

3
Hello hello

Just posting this so I don't miss the deadline! Will add explanations and stuff to it later when there are less deadlines looming!



Bye now ^_^

4
General Discussion / Re: Game Developer? Why?
« on: 09 May 2013, 05:51 »
Babar, my sweetie, you overthink everything. :P

Designing games is fulfilling for many reasons - a sense of achievement, a method by which to learn new skills, the ability to tell a story. Sometimes you even get to make money on top of all that.

The reason for developing games is because it's enjoyable. The reason for the specific medium is because we're a fan of that medium. What more reason do you need?

5
The Rumpus Room / Re: Name the Game
« on: 07 May 2013, 18:58 »
Or that Russian plasticine game.

The Russian plasticine game is readily available for purchase and playing. I live in Australia and I've played it!


6
Marking my place in the thread. Hello! This is my post now.

Week 1, step 1, what do I wanna dooo?


Week 1, step 2, let's look at spines then!


Week 1, step 3, with a design in mind, I try an initial concept sketch.


Week1, step 4, trying the same design from a different angle (with slight tweaks).


Week1, step 5, moving on to the entire body this time.


Week1, step 6, I take my established body design and experiment with different configurations of spines.

7
AGS Games in Production / Re: Cross Stitch Casper
« on: 05 May 2013, 01:35 »
Perfect. Really looking forward to this!

8
The Rumpus Room / Re: ms paint trolling on dating website
« on: 05 May 2013, 01:07 »
Hahahahahaha what an asshole  :cheesy:

9
The Rumpus Room / Re: Name the Game
« on: 04 May 2013, 17:17 »
Haha, you cheeky Russian, Ilyich! :D

10
The Rumpus Room / Re: Name the Game
« on: 03 May 2013, 09:52 »
Nope!

11
The Rumpus Room / Re: Name the Game
« on: 02 May 2013, 18:13 »
Haha sorry Khris. :D

Something a little different:


12
The Rumpus Room / Re: Name the Game
« on: 02 May 2013, 18:06 »
Is that The Trader of Stories?

13
The Rumpus Room / Re: What's your "Day Job"
« on: 02 May 2013, 15:54 »
Sheep wrangler.

14


To be reborn into the service of the Old Ones, first one must pass through the fire that will cleanse them of this life - "killing" them - so that they may begin life anew free from the corruption of humanity. Having died, they may then walk the path to the dimensional gateway where they will be shown life anew.

Mr Vest is not 43 years old - merely, he has lived 43 years since his rebirth in the service of the Old Ones. He acts unknowingly as an agent for their grand machinations on this earth - his purpose is to prepare this reality so that they can enter it and consume it.


Scene detail:

This scene will require an earlier version of Mr Vest - dressed in a fashion suitable for 43 years before the game's setting. There will also need to be an agent of the Old Ones to guide him through the fire and along the path. We will need to show him being burnt up in the fire and then emerging as a spirit to travel further down the path.


I really liked this theme, and clearly listen to too much prog rock. Also, my first blitz entry in ages! Look forward to seeing more!

15
General Discussion / Re: AGS Kart
« on: 30 Apr 2013, 05:05 »
Pretty sensational!

16
Yeah! Let's do an OROW!

17
The Rumpus Room / Re: The Thread With The Hat
« on: 27 Apr 2013, 03:27 »


I returned from Bogans 2013 with this treasure.

18
The Rumpus Room / Re: Name the Game
« on: 26 Apr 2013, 00:01 »
I miss Cryo from when they were good.

...erm, that is, their very first game. :D

Druuna: Morbis Gravis is correct, bring on the next game!

19
The Rumpus Room / Re: Name the Game
« on: 25 Apr 2013, 17:06 »
Haha :D

(nope)

20
The Rumpus Room / Re: Name the Game
« on: 25 Apr 2013, 14:35 »
Sure is!

Pages: [1] 2 3 ... 122