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Messages - Dualnames

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1
The update fixes the listbox issue! Gonna check on the string as well, see whats up with it.

2
I doubt all the translators translated it, but i can check maybe the token is invalid if it has spaces within the string?

3
Everything else seems to be working fine, I think it's the listbox specifically that I can't change its font in runtime. It's always font 7 (which is the one on the editor). I can't change the font of that listbox in runtime, and there's no other code that reverts it to its original (font 7)

4
Also not sure if this is how it's supposed to be but

When I do

if (Game.DoOnceOnly("open cutscenetwo")) {

//code A
}

The code A within the if condition gets to run every time because the if condition always returns true, however when I do

if (Game.DoOnceOnly("open_cutscenetwo")) {

Adding a _ seems to make it work properly!





5
Run into this weird bug, whereas doing

PDAList2.Font=14;

(Pdalist2 is a Listbox) doesn't work. I searched for the entire project (to see if I set .Font on anything), and even put that line on repeatedly_execute_always but it won't go through.
I'm using the "custom version", can't check the specific project on previous versions

6
Alright this seems to be working!

7
The plugin needs the 2.0.dll

8
Alright making the AGSEditor.exe.config file with the content that tzachs suggested fixes the issue. It also requires irrKlang.NET2.0.dll but now it works just fine!

9
It is, fixed that thankfully, but now getting this

https://ibb.co/eSoACT

10
I wonder if it needs a specific thing out of framework 4.0

11
I have 4.6 installed

12
So would installing 4.0 fix this?

13
The error appears when the editor loads, not when I'm trying to load a project, the speech plugin seems to be denied.

14
This happens to this version, other versions of ags prior to 3.4.2 seemed to have no issues.

15
I'm trying to load the project that is using the Speech Plugin https://skydrive.live.com/redir.aspx?cid=a031d4a2c1add700&resid=A031D4A2C1ADD700!111&parid=A031D4A2C1ADD700!110&authkey=!AJ9otK4Z8fEy_9I

And it's giving me an error, when I start the AGSEditor exe, since now I put the dll on the editor's directory.
https://ibb.co/mgUEp8

16
First test works, I can up the limit! Now onto testing a tad more!

17
Not sure if removing the limit it is doable, but please please up it up?
Also can AGS change the text Alignment of a label/button/ui control via code, or no (this is a minor thing, not really that important).



Sorry to ask again, any luck on prioritizing or working on this, or any progress?

18
AGS Games in Production / Re: Strangeland
« on: 30 Jun 2018, 14:06 »
Strangeland is still daily being worked on! Lots of pretty screens courtesy of Victor

19
Not sure if removing the limit it is doable, but please please up it up?
Also can AGS change the text Alignment of a label/button/ui control via code, or no (this is a minor thing, not really that important).


20
Is there a chance to remove or up the font limit that's currently 30 fonts, it's something that I'd personally really need, cause we're trying to integrate a bunch of translations into a project atm.

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