Drop off the bottom of the page would you Bump thread? NEVER!
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And, like I did in my example code, never use variables when you can check something else instead. A view changes while the player sits? Just check the view directly.
The more you use the actual properties of game world objects as far as they are reflected by AGS properties (visibility, current sprite, coordinates, etc.), the more readable and less error-prone your code will be.
I'd like to point out that you're the first post on a new page so it looks like you're talking to no one.
And then I double-posted by accident.
I got a new job in February, as a laborer in a forging department of an auto parts factory.