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Messages - Intense Degree

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1
The Rumpus Room / Re: The bump topic!
« on: 09 May 2013, 17:24 »
Drop off the bottom of the page would you Bump thread? NEVER!


2
Sorry everyone for missing the end of this. I have been without any meaningful internet access until today since last Saturday so haven't been able to deal with this.

I see a new competition is up now anyway so I shall say no more except sorry!

3
OK, time extended to Monday 22, there's still time so get writing!

4
What makes a good RPG in my opinion? Bethesda.

Now one for you, why does the title to this thread contain "[ICEY]"?

5
Excellent, more entries, great to see.

I think that a short extension would be available if Problem or anyone else doesn't have time to finish by Friday (especially as my entry was late in the last one!) :)

6
OK, only a few days to go. Anyone else working on anything?

It would be a shame if bingonight won by default, someone step up and give him some competition!

7
Weather

It feels like winter will never leave these shores at the moment but, in the usual course of events, April is a notoriously changeable month in Britain and whether it’s sun, rain, snow, wind, storms or whatever, each conjures up it’s own emotion and feel which can be quite weird when one turns to another on the same day!

Therefore, for this competition, I want you to compose something that reflects a change in the weather.

-   Choose your two types of weather
-   Compose a theme (tune/whatever) and make it sunny, or snowy or whatever you have chosen.
-   During the piece change the theme so it ends up rainy or windy or whatever.
-   The change can be sudden or gradual, but there should be two distinct parts of the piece where the same theme/tune (or a variation of it) feels like two different types of weather.
-   If the above is too vague feel free to do the same thing for day and night.

Deadline is 19 April.

Get to it composers!

8
Hooray for me! Although I do feel a bit bad having won with a late entry...

Anyway, I'll get the next one up and running soon.

9
OK so it's late and unfinished but having been ill most of the weekend I'm just going to post it anyway.

Teh Musicz

10
I actually did start something for this, but haven't got very far (and it isn't very good). If possible I will try and do some more on it, or otherwise might just post it unfinished anyway by tomorrow.

11
Tampons?! 8-0 Perhaps not. ;)

Haemo-condensers? Intravenous Extraction System?

12
I’m not sure it’s fair to characterise it as a reaction to Resonance winning lots of awards. I’m sure everyone here would agree it thoroughly deserved them and it is right that commercial games like that (Gemini Rue, Cat Lady, Journey Down etc.) are showcased and recognised by the community also.

I also don’t think it’s right to judge freeware and commercial games on the same turf. If we did so then, with respect to all concerned, there would not be many freeware games here that anyone got that excited about. For instance, I happily consider many freeware games made here as excellent, and a lot more as very good, but if I’d had to pay money for them I would likely view them differently. Only my own perspective obviously.

Furthermore, I feel that it should be the case that a commercial game is better than a freeware game, otherwise why is the creator charging/not charging for it?

Personally I would like to see the honours shared and both types of game rewarded in separate categories of some kind. I'm not saying that Blackwell Epiphany or Resonance 2 etc. wouldn't deserve to clean up at a future award ceremony, but it would be nice to see non commercial games recognised alongside them in one or more specific category.

13
I agree with all above and I think there are now enough commercial AGS games each year to justify it.

14
Hints & Tips / Re: Paramnesia
« on: 25 Mar 2013, 11:33 »
If you've never seen "magic-eye" pictures before then it might take a little practice.

The usual practice is in 2 stages.

1. Let your eyes go "unfocused" and relaxed, so the screen is in front of you but you are not focusing on it.

2. Keep your eyes like that and start with the screen almost touching your nose (easier on a laptop obviously!). Slowly draw it away from you and hopefully the image will come into focus as your eyes adjust automatically. This will definitely take a few goes (probably quite a few if you have never "seen" one before). The trick is to keep your eyes relaxed and not mind that you look like a bit of a prat whilst doing it!

The images themselves appear like a sort of 3d hologram dropping back away from you when you can see them. The screen sort of becomes a window looking into a 3d room. That isn't a very good explanation but it's the best I can do!

Having said that, I could see the first two no problem but couldn't work out what the third one was.

15
Completed Game Announcements / Re: Paramnesia
« on: 25 Mar 2013, 11:25 »
I got the first two images fine, but couldn't work out what the third is one although I could see the shape more or less.

Maybe I am just lame!

16
Ah, I see. Thanks for explaining! :)

17
And, like I did in my example code, never use variables when you can check something else instead. A view changes while the player sits? Just check the view directly.
The more you use the actual properties of game world objects as far as they are reflected by AGS properties (visibility, current sprite, coordinates, etc.), the more readable and less error-prone your code will be.

A quick question if I may. (I'm not trying to be clever here, this is an honest question that my feeble mind can't get to grips with!)

By the above logic do we need the variables MX and MY? Or is there a reason not to do the following?

Code: Adventure Game Studio
  1. int lt = GetLocationType(mouse.x, mouse.y);
  2.  if (lt == eLocationObject && Object.GetAtScreen(mouse.x, mouse.y) == oFood) return; // default handling for food

18
Critics' Lounge / Re: Trip on this. A moving thread.
« on: 18 Mar 2013, 15:18 »
I'd like to point out that you're the first post on a new page so it looks like you're talking to no one. :D

Hmmm, missing evidence...

And then I double-posted by accident.

Accident hey? Sounds a bit too convenient to me...

I got a new job in February, as a laborer in a forging department of an auto parts factory.

Forgery???

I smell a CONSPIRACY THEORY!

Where were you when JFK supposedly landed on the moon Mssrs. Sylvr, Ghost & Timothy? - If indeed those are your real names.

19
FASCINATING!

Thank you so much for this, I really look forward to going through this in depth and comparing to my own attempts at a design document!

Happy Birthday indeed Mr Xii.

20
Critics' Lounge / Re: Trip on this. A moving thread.
« on: 14 Mar 2013, 10:53 »
Dear Moving Thread.

It's been a while and I haven't bothered to read most of the posts before this but I just want you to know that everyone who has posted above is wrong.

All of them.

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