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Messages - aventurero

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1
Critics' Lounge / Re: Another pixel art tutorial
« on: 17 Jan 2010, 03:09 »
Great tutorial, and great game, too :)
I know that this is maybe off topic, but... could you give me the link for the LucasArts verb GUI? thanks!

2
Snarky, thanks for your review. This was only the primary version of the room, the objects like books and everything else will be added later. I know that otherwise the room will look empty. About the colours, I'm trying to follow your advice. Is just that I'm new at it, and it costs me. But I will do it well, sooner or later :)

Darth Mandarb, I used a single vanishing point. I can show you my sketch if you want. Is just that it's not where you placed it. Anyway, I just modified the bed, you were right about that.

Thanks everyone, you help me improve my drawing every day :)

3
You're right, Khris. The bed was wrong, but don't get confused about the other objects. The room is supposed to be very small.



Thanks :)

4
Thanks, Andail! I'm gonna remake it, then. (10 minutes later...) So, I have remaked it. But I have a question: how do I lower the color saturation? You know, I don't even know what that means. (I can figure it out, but I prefer if you explain it to me)

Thanks again, everyone. Great advices :)

EDIT:



EDIT 2:

How about that lamp?


5
You now have become my worst enemy, Progzmax. Your idea of painting the room, just made me go to sleep with my eyes wide open. I woke up and painted the damned room :P

Well, there you go, hope you enjoy it. I think it's nice :)



P.S.: Do you like this door better?


6
You're right, Prog. I guess I didn't think of that when I added the door.



I didn't paint it yet because of this. If an error comes out, it's easier to correct if it's not painted yet. :)

EDIT: I forgot. There's supposed to be a curtain over the window, but I made an object so I could make it transparent. And I have to add little details like something on the desk, some books on the shelves, and some trash on the can. Just details, you know ;)

7
Holy crap. When you walk to the right edge, there is a region that makes the player change room. The door is supposed to be there.

EDIT: What the hell. you're right. Modifying.....


9
What the hell, Ryan... have you draw that??
Please, please help me :P I'm begging you on my knees...  ;D

10
Critics' Lounge / Re: Critic this room, please.
« on: 13 Jan 2010, 20:23 »
Oh, great explanation, Pirate. I thought it was 2 points, and made the same thing with the lines that you did. But some lines (exactly the stairs and that table with the picture) didn't fit. So my head was about to explode. Maybe my problem is that I'm to square. Or I follow the rules completely, or I don't follow them at all. I guess you can skip some rules (I don't think any one is gonna start drawing red lines into each of your game's backgrounds :P).

Well, I would like to learn to draw backgrounds, but you see... I'm alone in this, I do everything. Scripting, story, backgrounds, chars, objects, GUIs, etc, etc... So I would really use the help from someone who can at least take one burden off me. I remade one of my rooms, with the perspective-thing. I just have to redraw it with the details and stuff. I'll upload it for you to tell me if I did it right (or just OK, I can live with that :P).



Btw: I have trouble to draw circular objects. Any tips?

11
Critics' Lounge / Re: Critic this room, please.
« on: 13 Jan 2010, 09:56 »
Yes, I appreciate what Khris draw. It really helped me. But I can't understand this:



It seems right, but it just doesn't work with lines like Khris' draw.  ???

12
Recruitment / The Odyssey of Failure
« on: 13 Jan 2010, 08:46 »
Hi! I'm looking for people willing to help me for my project called "The Odyssey of FailureEDIT: btw, there are only four backgrounds I need to get done by the time, all from Nacho's house: his room, the living room, the bathroom and the kitchen.

13
Critics' Lounge / Re: Critic this room, please.
« on: 13 Jan 2010, 08:32 »
Oh, Prog... I did use all their help. And I found it useful. My words may "sound" bad, but that's because I speak spanish and everything I say in english sounds worse than its meant.
I know you're not here to make the work for me, I wasn't putting any excuses. And WTF... excuse? I don't have to explain anything to you nor anyone. It's just that Ryan didn't say "I won't help you because I don't have the time/I don't want to". He said he wanted me to learn, and I just told him I didn't wanna. Well, that's all. Thanks anyway guys.

14
Critics' Lounge / Re: Critic this room, please.
« on: 13 Jan 2010, 03:49 »
You don't understand, Ryan. I don't care about drawing. I don't wanna understand. I don't have the time to draw, and I don't like it either. I just do it, because no one does it for me. I like scripting, and making the history. The drawings are just necessary, that's why I draw... otherwise I never would have drawn a room in my life.

Well, still... If anyone can help me... you're welcome.

15
Critics' Lounge / Re: Critic this room, please.
« on: 13 Jan 2010, 01:19 »
Could anyone help me to correct those wrong perspectives? I'll upload the file, with the 4 backgrounds I've made. It would really help me...  :(

16
Critics' Lounge / Re: Critic this room, please.
« on: 12 Jan 2010, 19:02 »
Quote
it'll prevent people from having epileptic seizures just from looking at your game
Was that supposed to be a joke, Khris? That kind of commentary just makes me wanna erase everything.

Thanks everyone, but I just don't feel in the mood to correct the mistakes in that room. Feel free to do it if you want, and I'll put you in the credits. Bye!

17
Critics' Lounge / Re: Critic this room, please.
« on: 11 Jan 2010, 23:27 »
This is my last edit. If something else is wrong, well... I guess no one is gonna judge my game for its graphics.

18
Critics' Lounge / Re: Critic this room, please.
« on: 11 Jan 2010, 08:26 »


There you go :)
Now, if you don't like it, go to hell!  >:(
Just kidding.  ;D I really aprecciate you took the time to do such a review. I hope it's good now, or at least better. What do you recommend to improve the colors? I just don't know how. :(

EDIT: Oh, I almost forgot. I'm not gonna remove that picture. It's a picture from the character (because my character is based on a real life friend). So if I erase it, I'm gonna lose a lot of laugh from my friends, because he actually has that picture in a frame in his house (this is a recreation of his house, too). Well, I know it doesn't fit very good, but I don't think it ruins the room.

19
Critics' Lounge / Critic this room, please.
« on: 11 Jan 2010, 06:38 »


Is the living room of the player character's house. It took me a few hours to put it together. Hope you like it.  :)

20
Beginners' Technical Questions / Freezing mouse
« on: 10 Jan 2010, 22:02 »
Sometimes when I start my game, the mouse freezes and I can't move it. If I restart the game, sometimes it works, sometimes it doesn't. What can I do?

EDIT: I also need to know how to import walkable and walkbehind masks.

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