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Legacy issues related to previous versions of AGS and AC

Feature Issue: Character.FollowCharacter matching loop and frame

Pages: [1]

Dave Gilbert

  • Guest
« on: 29 May 2006, 22:40 »
I am using the FollowCharacter feature to put different heads on different body models.  It works perfectly in theory.  The head pops right on the body and follows it normally.  However, when the body turns the head doesnt turn with it.

The head has it's own up,down,left and right loops.  It seems like the head should "turn" when the body character turns, but that doesn't seem to be happening.

I know that it's possible to set the loops equal to each other in repeatedly_execute, but I will be doing this with nearly every character in the game so that could get really messy.

Crimson Wizard

  • AGSer
  • Posts: 2,534
  • not et suppotreD
« Reply #1 on: 11 Apr 2013, 16:00 »
This would be further extension of already awkward solution.

There's another possible solution, which would allow much more flexibility when dealing with similar situations: Composite Views.

Unless there may be other uses for such synchronization, I'd rather reject this request.
  • Status changed from to New
  • Category changed from (none) to Script
  • Type changed from Bug to Feature
« Last Edit: 11 Apr 2013, 16:01 by Crimson Wizard »

Pages: [1]

Issue Details

  • Reported
    29 May 2006, 22:40
  • Updated
    11 Apr 2013, 16:00
  • View Status
    Public
  • Type
    Feature
  • Status
    New
  • Priority
    Normal
  • Version
    (none)
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Script

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