AGS Engine

Further development of AGS engine

Bug Issue: Impossible to make idle animation start immediately after character movement

Pages: [1]

Crimson Wizard

  • AGSer
  • Posts: 2,534
  • not et suppotreD
« on: 31 Jul 2012, 23:54 »
The script function Character.SetIdleView allows to set a delay before each idle animation sequence. There's however a problem.
If user set delay to 0, the character update algorythm still makes it wait for a random amount of up to 0.999... of second after character stops moving before idle animation takes place.

Discussion (with exact trouble location in code mentioned): http://www.adventuregamestudio.co.uk/yabb/index.php?topic=46513.msg625763#msg625763

Alan v.Drake

  • AGSer
  • Posts: 231
  • ...
« Reply #1 on: 01 Aug 2012, 20:53 »
I'd also like to note how the code just assumes one is running at 40 fps.
Also full seconds may be too much for some cases, it'd be better to just specify the number of frames to wait or come up with something else.

Issue updated by Crimson Wizard
« Reply #2 on: 12 Apr 2013, 10:04 »
  • Version changed from Adventure Game Studio 3.2 to Adventure Game Studio 3.2, github.com/adventuregamestudio/ags

Pages: [1]

Issue Details

  • Reported
    31 Jul 2012, 23:54
  • Updated
    12 Apr 2013, 10:04
  • View Status
    Public
  • Type
    Bug
  • Status
    New
  • Priority
    Normal
  • Version
    Adventure Game Studio 3.2, github.com/adventuregamestudio/ags
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Views

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