The script function Character.SetIdleView allows to set a delay before each idle animation sequence. There's however a problem.
If user set delay to 0, the character update algorythm still makes it wait for a random amount of up to 0.999... of second after character stops moving before idle animation takes place.
Discussion (with exact trouble location in code mentioned): http://www.adventuregamestudio.co.uk/yabb/index.php?topic=46513.msg625763#msg625763
If user set delay to 0, the character update algorythm still makes it wait for a random amount of up to 0.999... of second after character stops moving before idle animation takes place.
Discussion (with exact trouble location in code mentioned): http://www.adventuregamestudio.co.uk/yabb/index.php?topic=46513.msg625763#msg625763


Logged
