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Bug Issue: Modifiers order in attribute declaration is way too strict

Pages: [1]

Crimson Wizard

  • AGSer
  • Posts: 7,870
« on: 26 Aug 2015, 10:34 »
AGS Script is too strict on modifiers order when declaring attribute, to the point where you can think what you do is forbidden by AGS.

For example, this is how you must declare readonly attribute:
Code: Adventure Game Studio
  1. readonly import attribute int MyAttrib;

But for some reason you cannot do:
Code: Adventure Game Studio
  1. import readonly attribute int MyAttrib;
« Last Edit: 26 Aug 2015, 10:37 by Crimson Wizard »

sonneveld

  • AGSer
  • Posts: 72
« Reply #1 on: 05 Sep 2015, 09:24 »
« Last Edit: 09 Sep 2015, 00:27 by sonneveld »

Issue updated by Crimson Wizard
« Reply #2 on: 09 Sep 2015, 09:32 »
  • Version changed from Adventure Game Studio 3.3 to AGS 3.3.5

Issue updated by Crimson Wizard
« Reply #3 on: 25 Jan 2016, 14:47 »
  • Status changed from New to Resolved
  • Fixed Version changed from (none) to AGS 3.3.5

Issue updated by Crimson Wizard
« Reply #4 on: 21 Jan 2018, 07:20 »
  • Status changed from Resolved to Closed

Pages: [1]

Issue Details

  • Reported
    26 Aug 2015, 10:34
  • Updated
    21 Jan 2018, 07:20
  • View Status
    Public
  • Type
    Bug
  • Status
    Closed
  • Priority
    Normal
  • Version
    AGS 3.3.5
  • Fixed in
    AGS 3.3.5
  • Assigned to
    (none)
  • Category
    Script Compiler

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