Adventure Game Studio Official

User reported issues for officially released versions of AGS

Bug Issue: Different speed of AddWaypoint and Walk

Pages: [1]

.M.M.

  • AGSer
  • Posts: 234
« on: 13 Feb 2016, 16:54 »
It looks like the character's motion speed differs when using Character.AddWaypoint and Character.Walk. This problem was also noted a year ago (http://www.adventuregamestudio.co.uk/forums/index.php?topic=51637).

greg

  • AGSer
  • Posts: 34
« Reply #1 on: 05 Dec 2018, 14:12 »
+1.  This makes AddWaypoint() unusable for anything but very short distances since the player can spot the difference between where the relatively-speedy Walk()-based walk ends and the super-slow AddWaypoint()-based walk begins.

Issue updated by Crimson Wizard
« Reply #2 on: 05 Dec 2018, 17:35 »
  • Priority changed from 2 to 3

Pages: [1]

Issue Details

  • Reported
    13 Feb 2016, 16:54
  • Updated
    05 Dec 2018, 17:35
  • View Status
    Public
  • Type
    Bug
  • Status
    New
  • Priority
    High
  • Version
    Adventure Game Studio 3.2, Adventure Game Studio 3.3, Adventure Game Studio 3.4
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Characters

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