Author Topic: Holy Ship! PLEURGHBURG IS AWESOME!  (Read 2325 times)  Share 

Simon

Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #20 on: 17 Apr 2003, 10:38 »
I don't actually know what .mod and .xm files are, and what their advantages over .mid are. Anyone care to clarify? Can Cakewalk make them?

n3tgraph

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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #21 on: 17 Apr 2003, 12:17 »
Mod and XM files are rather old... they come from the 386 / 486 age

(where I came from too ;D)

anyway... mods and xm's are usually made in so-called 'trackers' or 'tracking-programs'.

Examples of these are:
- Scream Tracker series
- Fast Tracker series
- Impulse Tracker series etc.

These probably won't work anymore on teh juicy windows machine's
but there are several windows trackers... I don't know many of them, but I have used 'ModPlug Tracker' once or twice and that is actually a pretty good program.

Mods and xm files aren't very large, but the sound quality is rather sweet. It has it's own feel to it. Midi files sound different on every computer because of different sound card....

Mod and xm files contain their own instruments. And you can also use sequences and other waves with mod / xm files. note that the waves have to be copied with the file. But the normal instruments are rather small.

I used to have a programme in dos with was like the winamp of dos for mods, but I don't really remember the name... was it something with 'visual' ? well anyway. I still like the mods pretty much

The mod and xm sound is used a lot by epic in the early days. Think of 'epic pinball'.

here's an interesting link
http://www.united-trackers.org/
Lots of instruments / downloads and songs

modplug tracker is to be downloaded here:
http://www.modplug.com/index.php3

You need to get used to it, because making the music differs a lot from making midi music, but it's not that hard - because I was doing that when I was 10 or so ;)

I believe the Pleurghburgh music were also xm files.

So there you go

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Bye ;)
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Trapezoid

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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #22 on: 17 Apr 2003, 17:11 »
Epic's mod music was always nice, but to me the sound quality sounds rather cheezy, and the composition usually sounds kind of stiff and robotic. I have a 140 MB GM soundfont installed, so for me, MIDI > MOD a dozen times over.

Ben

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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #23 on: 18 Apr 2003, 02:31 »
But you have to remember that those early Epic games were made to run on 386 PCs and were distributed on floppy disks. Nowadays we can use lots of channels and high quality samples..

Okay, so we didn't do that in Pleurghburg, but we could  have :P

Really, in terms of sound quality, Xm and Midi are about the same.. It's just that most tracker musicians limit themselves to very mechanical-sounding styles.. Don't ask me why. It's probably just tradition -- people emulating the styles of the early trackers who didn't have the power we have now..

Trapezoid

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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #24 on: 18 Apr 2003, 04:20 »
Yep. The music in Jazz Jackrabbit 2 is awesome...

n3tgraph

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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #25 on: 18 Apr 2003, 13:39 »
Epic's mod music was always nice, but to me the sound quality sounds rather cheezy, and the composition usually sounds kind of stiff and robotic. I have a 140 MB GM soundfont installed, so for me, MIDI > MOD a dozen times over.

what soundfont do you use?
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Trapezoid

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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #26 on: 18 Apr 2003, 16:16 »
Fluid, Release 3.
Looking at the reviews, it seems like a lot of people don't like it. But I do. :D There are some other full GM soundfonts there, I think Fluid is the best free one though.

n3tgraph

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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #27 on: 22 Apr 2003, 08:21 »
okay thank you :)

Sorry for late post... It seems when you leave here for 3 days... all the - then recent topics end up in page 2 / 3 :P

bu thank you, I will try them out soony.

Gonzo... you'd better reply!
I wrote that story for you ya know ;) ;D


edit:
btw... ben. I really liked the pleurghburg music! No need for hi tech stuff ;)
« Last Edit: 22 Apr 2003, 08:24 by N3TGraph »
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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #28 on: 23 Apr 2003, 17:48 »
i just started it last night, its really good, got a real police quest vibe to it, plus the musics great, the best ive heard in an ags game i think.
one thing, if anyone could help me, im stuck after finding the first body in the morgue. id of thought you would need to inform head office or something about it but dont knwo what to do. hints anyone?
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Flippy_D

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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #29 on: 23 Apr 2003, 19:18 »
Make sure you've got ALL the evidence from the crime scene. Plastic bags etc are useful. Give it to the evidence guy at the police station, then visit everywhere you can.

Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #30 on: 23 Apr 2003, 21:02 »
wha? what police station. ive done all the plastic baggery etc. but im pretty sure there's no police station on my map.
« Last Edit: 23 Apr 2003, 21:02 by willhowlett »
Punk Quest 0.5 is now available for your perusal if you so wish http://punkquest.to-j.com

Flippy_D

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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #31 on: 23 Apr 2003, 21:10 »
Er.... there must be.... the Detective HQ thing?

Chrille

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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #32 on: 23 Apr 2003, 21:44 »
Have you looked at the victim's wallet yet?  There's a name in it which you can search for on the computer in Jake's apartment.
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Yahtzee

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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #33 on: 24 Apr 2003, 02:52 »
Not nearly as good as Rob Blanc... ;)

n3tgraph

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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #34 on: 24 Apr 2003, 08:27 »
hmmm okay, so I typed that story for nothin :P

oh well  :)
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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #35 on: 24 Apr 2003, 13:54 »
sorted. i hadnt checked his body for the wallet. id assumed that you shouldnt mess with the body at murder scenes. its cuz of the police quest vibe im being a little too careful :)
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Las Naranjas

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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #36 on: 25 Apr 2003, 10:04 »
in defence of the story, you're a detective, not a constable.
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Trumgottist

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Re: Music formats
« Reply #37 on: 25 Apr 2003, 14:26 »
Really, in terms of sound quality, Xm and Midi are about the same.. It's just that most tracker musicians limit themselves to very mechanical-sounding styles.. Don't ask me why. It's probably just tradition -- people emulating the styles of the early trackers who didn't have the power we have now..
A big reason is also that the rythmic resolution of the tracker formats is very limited compared to midi, so you can't play as natural as you would like. And the interface of the tracking programs also contributes to that.

That being said, I'm using .it for the music I'm writing for my game beacuse while MIDI sounds pretty good on *my* computer, it can sound absolutely horrid on someone elses. I used to have MIDI music in my action game Rocket Duel, but after hearing how it sounded on my brothers new computer I decided to change the format. The biggest plus with the tracking formats is that they sound exactly the same on any computer, without growing to the size of recorded sound.

Trapezoid

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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #38 on: 25 Apr 2003, 15:58 »
Correct me if I'm mistaken, but I seem to remember from a tracker I used, you could only place notes on every 16th or 32nd note or something. In MIDI you can place notes as freely as you want... I could be wrong though.

Edit- Oh, I see you just said that in the first paragraph. Yep. Well, there's another reason.
« Last Edit: 25 Apr 2003, 16:00 by Trapezoid »

Ghormak

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Re:Holy Ship! PLEURGHBURG IS AWESOME!
« Reply #39 on: 25 Apr 2003, 17:22 »
Quote
Correct me if I'm mistaken, but I seem to remember from a tracker I used, you could only place notes on every 16th or 32nd note or something. In MIDI you can place notes as freely as you want... I could be wrong though.

True that. However, with some tempo manipulation you can achieve more complex rhythms than that in trackers, but granted, it's easier with midi.
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