This is my first AGS game (sorry GinnyW, I never did get around to building a new inventory GUI
). I'll warn you ahead of time, it's not a great piece of work. Despite the 2000 lines of script, my interface is just way too simple compared to the gems being produced lately. I may jazz it up at some point, but after 2 months I just wanted to get my project done and take a break. Yeah, yeah. I know. Many of you spend years working on a game without a break!
ANYWAY, hopefully my game will make a nice little break between playing Buccaneer, Conspiracy of Sango, FLASHBAX, and everyone's 5th trip through Apprentice!
The story is that you are trying to become an intern for this game company Working Designs (which is, in fact, a real game company). Don't worry. I've already posted it over there and they didn't have any problems. The game is more of a tribute to them anyway. In the midst of trying to become an intern, you will have to stop a rival company from putting them out of business (the rival company is fake).
Here's the link:http://www.lunar-net.com/wdintern.zip
I may not be around much to answer game questions, but I don't expect there will be many people playing the game anyway.
Just in case, though, I've written a game FAQ, which you can read here if you get stuck:http://www.geocities.com/lunarlegacy2/wdinternfaq.html
EDIT: I forgot. In the midst of the FLASHBAX controversy, I should warn people there is one slightly bloody scene and a few curse words here and there. Nothing too extreme, though.
EDIT 2: I also forgot I had screenshots, so I'm posting them up as well. Although, I think the peeps have spoken and the game is doomed to die. Glad I didn't spend any more time on this.