Author Topic: Background Artworks For a Short Game  (Read 454 times)

Priabudiman

  • Oldschool AGS Newbie
    • I can help with animation
    •  
    • I can help with backgrounds
    •  
    • I can help with characters
    •  
    • I can help with voice acting
    •  
    • I can help with web design
    •  
Background Artworks For a Short Game
« on: 30 Mar 2018, 07:13 »
Hello,

I'm currently working on a short game concept that hopefully can be fast and interesting enough to work on. The problem is with my limitation in coding and writing, i'm going to struggle much even on this short ideas, heheh. Here's some screenies that ive managed to work on so far, so, if you guys can give additions, comments, more ideas, you're going to help me alot!

Thank you!




Cl...

  • Don't listen to me.
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
Re: Background Artworks For a Short Game
« Reply #1 on: 30 Mar 2018, 09:58 »
Looks good, no idea what else to say.

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with web design
    •  
    • selmiak worked on a game that was nominated for an AGS Award!
Re: Background Artworks For a Short Game
« Reply #2 on: 30 Mar 2018, 10:18 »
Indeed looks good. It has a very unique and interesting artstyle. I would be interested in seeing the walkcycle of the character.

CaptainD

    • I can help with play testing
    •  
    • I can help with story design
    •  
    • I can help with voice acting
    •  
    • CaptainD worked on a game that was nominated for an AGS Award!
      CaptainD worked on a game that won an AGS Award!
Re: Background Artworks For a Short Game
« Reply #3 on: 30 Mar 2018, 10:41 »
I can definitely imagine playing a game with such graphics very happily! :grin:

Time period (not art style) reminds me of Asterix somewhat... am I close?

Creamy

    • I can help with animation
    •  
    • I can help with characters
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • Creamy worked on a game that was nominated for an AGS Award!
      Creamy worked on a game that won an AGS Award!
Re: Background Artworks For a Short Game
« Reply #4 on: 30 Mar 2018, 12:56 »
Quote
The problem is with my limitation in [...] writing

Sometimes I go to my local library and borrow books related to the time period/topic I'm working on.
It can be a good way to get into the right mood.

The graphics are top notch.
« Last Edit: 30 Mar 2018, 13:00 by Creamy »
 

Darth Mandarb

  • Evil Sith Lord
  • Mittens Vassal
  • AGS Baker
    • Lifetime Achievement Award Winner
    •  
    • Darth Mandarb worked on a game that was nominated for an AGS Award!
Re: Background Artworks For a Short Game
« Reply #5 on: 30 Mar 2018, 13:23 »
It's a pleasing style to look at.

I have three things:

First; there are some consistency issues between the two provided images that I think should be hammered out before going into production with the game though! The first image has a "border" of sorts (the white circle) and the ground sort of "falls" out of the circle. It's quite pleasant (nothing wrong with it) but the next screen doesn't have that. Personally I find the second more appealing but I think, unless the first is a cut-scene style and the second is gameplay, I think it would be jarring to have the style bounce back and forth like that while playing the game. It could be done well if only certain screens, that have something in common, use the border style and the rest don't. Like maybe if part of the game takes place in a dream-state... then the BGs could have that border effect and the non-dream states would be the other style. That could be quite neat if done correctly.

Next; the "speckles" or noise in the images... I'm not sure it helps. This is totally subjective of course but it pulls my eyes off the beauty of the colors/composition and kind of makes it hard to focus.

Lastly; this is just nit-picky but the reflection (of the dock and land on the water) is completely inaccurate! I'd highly recommend taking a few extra minutes to address that. Most probably wouldn't notice it but it jumped out to me and kind of ruins an otherwise beautiful piece of work!

With some polish I think this style would be really great in a game! Good luck!

Re: Background Artworks For a Short Game
« Reply #6 on: 30 Mar 2018, 17:42 »
This is a great style!  Darth brought up some good critiques, and I don't really have anything to add.  I could definitely see myself playing a game in this style.

Priabudiman

  • Oldschool AGS Newbie
    • I can help with animation
    •  
    • I can help with backgrounds
    •  
    • I can help with characters
    •  
    • I can help with voice acting
    •  
    • I can help with web design
    •  
Re: Background Artworks For a Short Game
« Reply #7 on: 30 Mar 2018, 18:47 »
It's a pleasing style to look at.

I have three things:

First; there are some consistency issues between the two provided images that I think should be hammered out before going into production with the game though! The first image has a "border" of sorts (the white circle) and the ground sort of "falls" out of the circle. It's quite pleasant (nothing wrong with it) but the next screen doesn't have that. Personally I find the second more appealing but I think, unless the first is a cut-scene style and the second is gameplay, I think it would be jarring to have the style bounce back and forth like that while playing the game. It could be done well if only certain screens, that have something in common, use the border style and the rest don't. Like maybe if part of the game takes place in a dream-state... then the BGs could have that border effect and the non-dream states would be the other style. That could be quite neat if done correctly.

Next; the "speckles" or noise in the images... I'm not sure it helps. This is totally subjective of course but it pulls my eyes off the beauty of the colors/composition and kind of makes it hard to focus.

Lastly; this is just nit-picky but the reflection (of the dock and land on the water) is completely inaccurate! I'd highly recommend taking a few extra minutes to address that. Most probably wouldn't notice it but it jumped out to me and kind of ruins an otherwise beautiful piece of work!

With some polish I think this style would be really great in a game! Good luck!

I have to agree with you, i found the "inconsistency" quite troubling in the eye, and i will do some fix to it. Thankfully, those two are just mock ups i made and they are in development stage for now, so haven't been used for anything yet, its kind of a test piece I've made to find out which one is work better.

And really good eye there Darth.. i just slap a quick reflection without looking at the correct proportion, definitely on my fix list!

thank you so much everyone for the comments and suggestions, it will really help me on finishing these backgrounds! ill be back with some updates!

Re: Background Artworks For a Short Game
« Reply #8 on: 31 Mar 2018, 20:01 »
I agree with the points Darth made. And to combine the first and second point: If there were dream sequences (or something similar), those could use the mentioned "noise-speckles".

Nice work, looking forward to an update.. and hopefully a game :)

Re: Background Artworks For a Short Game
« Reply #9 on: 01 Apr 2018, 10:43 »
I think with Darth's suggestions this will eleavate an already great looking style!

I was looking at the water, and personally I think it would look nicer with, what do you call it, feathering, antilising? Well I edited the right hand bit of water to show what I mean.



Priabudiman

  • Oldschool AGS Newbie
    • I can help with animation
    •  
    • I can help with backgrounds
    •  
    • I can help with characters
    •  
    • I can help with voice acting
    •  
    • I can help with web design
    •  
Re: Background Artworks For a Short Game
« Reply #10 on: 02 Apr 2018, 07:51 »
I think with Darth's suggestions this will eleavate an already great looking style!

I was looking at the water, and personally I think it would look nicer with, what do you call it, feathering, antilising? Well I edited the right hand bit of water to show what I mean.




This will definitely spruces things up! thank you!

I agree with the points Darth made. And to combine the first and second point: If there were dream sequences (or something similar), those could use the mentioned "noise-speckles".

Nice work, looking forward to an update.. and hopefully a game :)

thank you Matti, i already gave the drawing a bit of changes, so hopefully it'll look better! and yes, i do hope that it can be worked as a game soon, just need to team up with these story and coding wizards here and we'll see!