God, the fact that a company that used to be one of the only truly decent game producers out there has turned to such shit and still exists is incredibly disappointing. Oh, how I would have LOVED another Sam and Max game. As long as it -was- going to be decent in the first place...
Remixor, I loved your letter (if only they'd listen!) but I just don't have much hope of it being read. I've written a couple of similar things to companies like this before and you're lucky if some unimportant lacky skims the first line. If they don't see a "You are a BRILLIANT company and I want to buy a MILLION SHARES and suck ALL of your extremeties" in the subject line, it probably goes straight into the old trash can. Mind you, that's no reason to stop. I'd love to see these people bombarded with constructive hate mail and criticism when bad decisions like this are made. They need to learn.
Why won't they learn??
One other reason so many shithouse games are coming out these days is due to gaming being so mainstream these days. It was probably much more -loved- a decade ago because back then it was only people who really had an interest in it (and hence, had standards) who were into it. These days, it's just the "thing" to have a shitty PSX and a bunch of utterly mediocre-yet-suped-up PC games. Looking at the "classics" aisle in my local gaming stores these days is the most depressing thing. I want to see "The Kyrandia collection!" and "Best of seirra!" and the like, but instead am faced with the previous year's Tiger Woods game.
How many webpages do you find on the net dedicated to rabid adventure game fans starving for more and in desperation, playing their old favourites 1000 times over, as opposed to webpages dedicated to mad ... same-game-released-every-year-with-slightly-updated-sound-bytes sports/FPS games.
I don't want to know that answer if it's not what I think.
Also, I'd be all for fans (skilled fans, mind you) making their own version of a Sam and Max game, but -only- if Steve Purcell himself were on the project. Which in all likeliness he wouldn't be.
The ridiculous thing is going out and seeing a whole shelf in a gaming store dedicated to unbelievably crappy looking gambling/board-game based games. If THEY can get produced and are apparently worthy of shelf space, why not a simple yet loved-filled adventure game? Maybe if the game market weren't so crammed full of stuff, quality might be able to sneak its way in.