Problems with my BS Style Interface

Started by .., Sun 25/04/2004 14:30:30

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..

I made an interface which is like broken Sword (Kind of).

It has an inventory GUI At the top and I made all the different cursor modes and then used the command mouse moves over hotspot and the action RunScript which contains
SetCursorMode(1); etc.. so that when you hover over something it changes the mode to what you can do with it.
That part works fine, perfectly.

The problem is when I want to use an Inventory Item on something the mode changes to interact or whateva when I hover over it, so I can't use the inventory on it.
So I have a pot and when you hover over it the cursor changes to interact. When I want to use something with that pot, i click on the item in the inventory and then drag it down over the pot but when it goes over the pot, the cursor mode changes to interact.

Is there a way around this? Or am I going to have to find a new way to change the cursor mode or even just scrap the BS Style Idea?

strazer

Just make the SetCursorMode conditional:

 if (GetCursorMode() != MODE_USEINV) { // any mode but inventory item
   // SetCursorMode... etc. here
 }

Ashen

Yup, strazer's got it. I posted a link to a test game I made in the 'Help with Cursor' thread, which seems to have moved.

http://www.geocities.com/whoismonkey/Cursor.zip

has the basic codings, and bad graphics.

..


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