Author Topic: AGS: Can I Make an RPG with AGS?  (Read 60343 times)  Share 

Re: AGS: Can I Make an RPG with AGS?
« Reply #40 on: 22 Aug 2004, 17:22 »
Can't @score@ be your HP? Or would the game end after your HP is full?
It's already so. I had been using @SCORE@ for HP. But I don't know what to do with the mana and exp. I want them to type on the GUI, too.

Ashen

Re: AGS: Can I Make an RPG with AGS?
« Reply #41 on: 22 Aug 2004, 17:34 »
I think it's something like this (but with the right GlobalInts, and GUI / Label numbers, of course):

(in rep_ex)
string mana;
string exp;
StrFormat (mana, "%d", GetGlobalInt (2));
StrFormat (exp, "%d", GetGlobalInt (3));
SetLabelText (0, 1, mana);
SetLabelText (0, 2, exp);

And make two blank labels on the GUI.
I know what you're thinking ... Don't think that.

Edwin Xie

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Re: AGS: Can I Make an RPG with AGS?
« Reply #42 on: 22 Aug 2004, 22:57 »
Can't @score@ be your HP? Or would the game end after your HP is full?
It's already so. I had been using @SCORE@ for HP. But I don't know what to do with the mana and exp. I want them to type on the GUI, too.

Maybe trying multiple score?
Moving at superhigh speed getting to the planet called Earth. But it is boxed in white......thing.....

Re: AGS: Can I Make an RPG with AGS?
« Reply #43 on: 23 Aug 2004, 00:16 »
Thank you, Ashen :) It runs. Edwinxie, how can I script the multiple scores?

Ishmael

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Re: AGS: Can I Make an RPG with AGS?
« Reply #44 on: 23 Aug 2004, 18:58 »
For the future, a feature of AGS I found that could help people in coding battle system stuff is this littel bit:


You can include a couple of variables into global (and local) messages. You do this by inserting special tokens into the message. When the message is displayed in the game, the engine replaces the token with its value:

 token   replaced by
 @INx@  number of inventory item x that the player has
 @GIx@  the current value of GlobalInt x (used with SetGlobalInt/GetGlobalInt)



Just a thought...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
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BlackMan890

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Re: AGS: Can I Make an RPG with AGS?
« Reply #45 on: 24 Aug 2004, 16:58 »
If you want to make an RPG without coding, i suggest using

rpgmaker 2000

or

rpgmaker 2003

NOTE, DONT and i mean DONT post for help in agsforum
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)

PyroMonkey

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Re: AGS: Can I Make an RPG with AGS?
« Reply #46 on: 24 Aug 2004, 23:55 »
This is the real cool thing about AGS, its so adaptable, you can even, with proper scripting knowledge, create an RPG with Crono Trigger-ish battles, where monsters walk around and stuff, or just about any type of battle system.
 

Moox

  • Losttraveler
Re: AGS: Can I Make an RPG with AGS?
« Reply #47 on: 25 Aug 2004, 00:07 »
Im long into the process of making an rpg/mmorpg. Its not that hard to do, untill I try multiplayer. Just practice...

Edwin Xie

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Re: AGS: Can I Make an RPG with AGS?
« Reply #48 on: 27 Aug 2004, 06:58 »
Thank you, Ashen :) It runs. Edwinxie, how can I script the multiple scores?

How about doing a label that says Mana and exp and to change them use SetLabelText?
Moving at superhigh speed getting to the planet called Earth. But it is boxed in white......thing.....

mousemat

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Re: AGS: Can I Make an RPG with AGS?
« Reply #49 on: 28 Aug 2004, 22:47 »
can i make a score go up and then when you reach a certain number the fight ends?
because i wanted to make a boxing rpg!
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Ishmael

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Re: AGS: Can I Make an RPG with AGS?
« Reply #50 on: 29 Aug 2004, 15:49 »
if (game.score) > ...and so on...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
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mousemat

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Re: AGS: Can I Make an RPG with AGS?
« Reply #51 on: 29 Aug 2004, 20:12 »
hi everyone

i have a problem i can make my character atack the oponent but how do you make the oponent atack the my character?
Oh yer moon walkin'
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Kinoko

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Re: AGS: Can I Make an RPG with AGS?
« Reply #52 on: 30 Aug 2004, 16:56 »
What kind of battle system are you using? A little more3 detail needed before I can offer any help...

Re: AGS: Can I Make an RPG with AGS?
« Reply #53 on: 30 Aug 2004, 18:49 »
I hope it works

PlaySound(1);
Display("You hit your enemy."); 
GiveScore(3);
if (game.score) >= 8 {
  NewRoom(2); //Defeated enemy
  }
if (game.score) < 8 {
   SetGlobalInt (2, GetGlobalInt(2)+2); //GlobalInt 2 is your health
   PlaySound(1);
   Display("Your enemy hit you");

And you should add this to the repeatedly_execute
if (GetGlobalInt(2) <=0) {   //Health is over
    NewRoom(30); //The game over screen
}

mousemat

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Re: AGS: Can I Make an RPG with AGS?
« Reply #54 on: 31 Aug 2004, 08:17 »
ok i will try out that script.Under what heading do i put the first script
kinoko  i am using ags of course
« Last Edit: 31 Aug 2004, 08:27 by mousemat »
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Re: AGS: Can I Make an RPG with AGS?
« Reply #55 on: 31 Aug 2004, 08:21 »
lmao
she means what type of battle system, turnbased, realtime etc.

mousemat

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Re: AGS: Can I Make an RPG with AGS?
« Reply #56 on: 31 Aug 2004, 08:29 »
i would like to make an altime atck kind of one but it would be easier to do a turnbased one wouldnt it?
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Mr Jake

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Re: AGS: Can I Make an RPG with AGS?
« Reply #57 on: 31 Aug 2004, 08:31 »
maybe, the main problem is that alot of people that seem to be trying to make a battle system haven't discovered 'SetLabelText' and how to use ints effectivly

Ishmael

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Re: AGS: Can I Make an RPG with AGS?
« Reply #58 on: 31 Aug 2004, 08:33 »
For a realtime battlesystem:

All you need is a randomizer for the enemy attack, the scripts for the player attack (like, attack when space is pressed etc), and make sure the actions are not blocking...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
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mousemat

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Re: AGS: Can I Make an RPG with AGS?
« Reply #59 on: 31 Aug 2004, 08:36 »
how come there are no tutorials on making a basic rpg .
It would definitly come in handy.
Oh yer moon walkin'
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