Help with hovering over objects

Started by .., Sat 08/05/2004 18:51:30

Previous topic - Next topic

..

Hi, I've been using a bs style interface where you hover over the thing and the cursor changes to what yu can do.

It ok with hotspots, I have the script

Code: ags

 if (GetCursorMode() != MODE_USEINV) { // any mode but inventory item
SetCursorMode(1);
 }  


Which works fine. I canj ust about manage objects, I have a hotspot behind t. But what about characters?

How do I get this affect on characters that have no 'Mouse hovers over' option, oh and if you can help mne with objects because the hotspot thing takes a while.

I have a feeling its gonna involve custom properties but I don't know how.

Ashen

I think this test game I made a while ago does what you want.

http://www.geocities.com/whoismonkey/Cursor.zip

The scripting is mostly in the global repeatedly execute, and there's a text file to explain it. Hope this helps.
I know what you're thinking ... Don't think that.

Skio

In the repeatedly _execute() function put:

  if (GetLocationType(mouse.x, mouse.y)==1 SetCursorMode(MODE_USE); //for hotspots
  else if (GetLocationType(mouse.x, mouse.y)==2 SetCursorMode(MODE_TALK); //for characters
  else if (GetLocationType(mouse.x, mouse.y)==3 SetCursorMode(MODE_USE); //for objects
  else SetCursorMode(MODE_WALK);
Î'νδρων Επιφανων Πασα Î"η ΤαφοÏ,

SMF spam blocked by CleanTalk