Counterfeit -- New Version 2.2!

Started by Phemar, Sun 20/06/2004 06:14:06

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Phemar

COUNTERFEiT



Is here!
Currently being hosted on 2dadventure, as I don't feel like updating my website, but I will in near future...


Storyline

Basically you play a crook who prints funny money, going by the name of Kevin Sanders, disguised a photocopying agency.
One day you get an anonomous call from some guy, warning you the cops are coming to bust your ass.
So what do you? Gather your stuff, fool some cops, a little GTA while you're at it, and you're a free man!


Graphics:

A screenshot of the start-up screen:
http://www.zp.eds.saix.net/starter.gif

A screenshot of your office:
http://www.zp.eds.saix.net/office.gif

A screenie outside your office:
http://www.zp.eds.saix.net/outside.gif

Note: Screenshots are out of date. Character has new eyes. Oooh!


Notes:

Size: 810 KB
Length: Short Game
Resolution: 320X200
Colour Depth: 256 Colors


Download

What are you reading this for? Just start your download HERE!

UPDATE: New version 2.2, with readme.
Get it HERE!



        ZorTech

Hope you enjoy!

LordHart

Oooh, downloading...

Update later with my thoughts... ;D

ScottDoom

Nice graphics, and the "interface" is intereting but I can't figure out the game. It'd help if you could scroll the mouse over certain objects to learn their names, instead of guessing.

danny

yes i cant seem to pick up yellow thing on pavment because i dont know what it is
cool game tho, i havent played a type command aventure game in ages

Phemar


Scottdoom: Yes, that's a very interesting idea, thanks.
Danny: It's litter, Leave it alone you won't need it.

Phemar


BlackBird:
Spoiler
"cut seat with spike"
[close]

Then:

Spoiler
This is a very vague hint.
[close]

Hehe...

Gurok

Awesome work, Zor. I've really enjoyed what I've played of the adventure so far, and I worked out how to pick up the money on my own! Anyway, here's a list of a few bugs/problems, mostly parser related that I've compiled so far: (Plus some of it is just my opinion, so feel free to ignore.)

Spoiler
Inside Your Office
  • "Move"ing the picture doesn't work, not that it should, but the parser doesn't recognise the word move (which is a pretty common word).
  • The game still sees a spike on the desk in your office (at the start) even after it has been taken.
  • "Where would you put it?" should be the response over "you can't reach it from there" when trying to pick up the money (it's more logical).
  • *Perhaps* "take"ing the money once you have the sack should automatically put the money in the sack for you.

Zor Street (!?!) :)
  • I think it might be Americans that use "sidewalk" to refer to pavement (not sure), but anyway, you should synonym that.
  • Some commands like "take paper" in this screen have no response.
  • Some adjectives need including, as in "take the closed sign" versus "take the sign". "Closed" just isn't recognised at the moment.
  • "Look pavement" works but "look on pavement" produces NO response. What the hell IS that yellow thing on the pavement anyway? (Reads previous posts: oh, a letter! WTF?)
  • "Rock" is Greek to the parser, but there appears to be a rock on the road.
  • While I'm at it, Greek should have a capital 'G' in the game.
  • The walk behind on the "Zor" street sign needs a little resizing (larger) on its left.
[/font][/size]
[close]
[img]http://7d4iqnx.gif;rWRLUuw.gi

Batgirl1979

#7
Hi, like your game so far but I am stuck.

I have gotten the money and am out of the business but I can't go anywhere. There's what looks like a corner I can turn but no matter what I try I cannot.

Spoiler:

Spoiler
I have the spike, pocket lint, bag and the money, also the numbers from the door.
[close]

Thanks Gilbot.

EDIT: Nevermind by chance I did something and firgued it out.
Nice game, typing in the commands was a cool and nice change, too bad it wasn't longer.
A witty saying proves nothing~Voltaire

Gilbert

To do the spoiler thing use [ hide ]whatever to hide [ /hide ]
(minus the spaces of course)

I'm stuck at the same place too. But at least I found a way to die :P:
Spoiler
use or look at the window inside the house. I also want to know if I can really take the golf balls.
[close]

Phemar


Gilbot, sent you a pm...

Thanks everyone for the postive replies so far! I really didn't expect it to get replies like that, but well, you surprised me!

I've added a version 2.2, thanks to some suggestions by Scottdoom and Gurok. There's also a readme containing readme sort stuff...

Cheers for now!

Gilbert

Yeah I got that, thanx. I'll try out the new version later.

Moox

Its beter then the beta, great job

Nostradamus

I'm stuck after I got the money.. what do I do now?



Gilbert

heh complete walkthrough (hope I don't get it wrong):

Spoiler

Get spike (from table)
[close]

Spoiler

cut seat
[close]

Spoiler

put money in sack
[close]

Spoiler

open door (on the right and go out)
[close]

Spoiler

get number (on the door)
[close]

Spoiler

open door (and go back in)
[close]

Spoiler

look window
[close]

Spoiler

open door (on the right and go out)
[close]

Spoiler

use scooter
[close]

Nostradamus

DOH!!

* Nostradamus smacks forhead



Redwall

I thought the idea behind a parser was that it aided the puzzles rather than becoming the puzzles... ;)
aka Nur-ab-sal

"Fixed is not unbroken."

Moox

Ever played the early space quests?

There was no point and click

Kweepa

Nice artwork! Shame we've seen it all already in the Critic's Lounge. :)
I was disappointed that it was so short and so fiddly to interact with.
Still waiting for Purity of the Surf II

Tarlash

Nice game, but I have an problem:
Spoiler
When I input cut seat command nothing happens
[close]

My hands are shaking...
I cannot concetrate...
I need AGS!!!

Damien

Are you sure you used these exact words:
Spoiler
'cut seat with spike'
[close]
and were standing next to the seat?

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