The other day I figured out how to use this ambient sound thing to make a sound play in the background. However...
Whenever it changes rooms, the sound obviously has to start over again. As you can imagine, this sounds pretty weird on the game.
So, I searched the manual and I found this helpful titbit:
game.ambient_sounds_persist
According to the manual, if I set this to (1), the sound should play through the rooms. The only problem is that I don't know where to type all of this in.
In the global script?
I don't have a clue.
I'd really appreciate some help.
Thanks.