Game authors and players, please read this thread!

Author Topic: outpost on muddy planet *updated*  (Read 1038 times)  Share 

AndersM

    • I can help with backgrounds
    •  
    • I can help with characters
    •  
    • I can help with play testing
    •  
    • I can help with story design
    •  
outpost on muddy planet *updated*
« on: 31 Dec 2004, 00:10 »
Old picture removed, new one aded below


The beginning of my drawing of an outpost on an barren, muddy, wasteland planet.

Just wanted to show it and maybee get som c&c. I'm planing to have about 4-5 scenes
with one or two buildings on each, so the place dosn't look to crowded...

you like?
« Last Edit: 04 Jan 2005, 21:29 by MrMasse »

TheYak

  • Not saying so much anymore. I'm half hoarse.
Re: outpost on muddy planet
« Reply #1 on: 31 Dec 2004, 02:06 »
Since it's supposed to be barren, I'd think it would work.  However, there are a couple things detracting from the image.  1) The building looks a bit too flat.  Simple is okay but not if it looks 2-dimensional.  You wouldn't even have to do any hard perspective work but having it even slightly at an angle so you could see a side-wall receding would do wonders. 
2) The building doesn't blend with its surroundings. The somber coloring of the building wouldn't clash too badly but with the well-lit windows, you'd assume there'd be light and shadows cast from the building.  If you're using anything other than MS-paint, you can easily add a touch of glow around the neon lights and light from the windows (it doesn't have to be precise squares of light, it could be just making the area out front a little lighter).  With all the light beaming from signs and windows, I'd assume the rectangular unit on the roof would be a little darker as well. 

I like the look, reminds me a bit of SQ3 but with the soft-textured ground & sky and the hard-edged 16-color style building, it clashes just a bit too much.

SpacePirateCaine

  • I'm an Arrtist.
    • I can help with animation
    •  
    • I can help with characters
    •  
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
  • SpacePirateCaine worked on a game that was nominated for an AGS Award!
Re: outpost on muddy planet
« Reply #2 on: 31 Dec 2004, 02:40 »
I like the idea of a wasteland planet, especially a little burger shack on some tiny outpost in the middle of nowhere.

Sparseness is by no means a bad thing, but even the smallest outposts will tend to clump together so that the people can get around in their towns without having to travel very far. Some homes, perhaps, would be detached from the town, but usually there would be a centralized location where you'd find your main buildings; like old villages during the goldrushes of the 'wild west'. Unless Megaburger is on the outskirts of town, I'd say it almost seems to be not crowded enough.

I also noticed a lack of roadway - if the ground is too slick or sinky to walk on, people would likely travel using some form of raised platforms, or vehicles. Otherwise, even a bit of packed down ground near the main door, and perhaps parking spaces (if people do use vehicles on this world) would likely add a bit of realism to the look of the picture.

I agree with YakSpit in that the building is a bit too thin from front to back. He already touched on the lighting aspect as well, so I won't get into that very much.

The overall haziness of the image, I like very much, it makes the planet look swampy and a bit foggy - especially by means of your blurry moon in the far background. You may want to sharpen up the foreground a bit to give a bit more depth to the image.

All in all, a cool concept that I'd be interested in seeing developed. Keep it up!
« Last Edit: 31 Dec 2004, 09:53 by SpacePirateCaine »
Producer at ACQUIRE Corp. | Life in 8-Bit Color. | Life's much too short to be pessimistic.

Candle

  • Truly Hated
Re: outpost on muddy planet
« Reply #3 on: 31 Dec 2004, 05:26 »
Little light on the ground from the windows would look good too .

AndersM

    • I can help with backgrounds
    •  
    • I can help with characters
    •  
    • I can help with play testing
    •  
    • I can help with story design
    •  
Re: outpost on muddy planet
« Reply #4 on: 01 Jan 2005, 19:51 »
Old picture removed, new one aded below

A little uppdate, but yet more to come. The buildings look similar 'cos they
are 'standard E-22 breathable athmosphere modules' or something...


« Last Edit: 04 Jan 2005, 21:29 by MrMasse »

Privateer Puddin'

  • Mittens Knight
  • bob
    • I can help with backgrounds
    •  
Re: outpost on muddy planet
« Reply #5 on: 01 Jan 2005, 20:09 »
save it as a png, rather than renaming a bmp, 750k for each image - ugh, whereas png is ~85kb

Einoo

  • Yes, it IS a rotating avatar–you wish you had one.
    • I can help with proof reading
    •  
    • I can help with story design
    •  
Re: outpost on muddy planet
« Reply #6 on: 02 Jan 2005, 00:52 »
Since it's supposed to be barren, I'd think it would work.  However, there are a couple things detracting from the image.  1) The building looks a bit too flat.  Simple is okay but not if it looks 2-dimensional.  You wouldn't even have to do any hard perspective work but having it even slightly at an angle so you could see a side-wall receding would do wonders. 
2) The building doesn't blend with its surroundings. The somber coloring of the building wouldn't clash too badly but with the well-lit windows, you'd assume there'd be light and shadows cast from the building.  If you're using anything other than MS-paint, you can easily add a touch of glow around the neon lights and light from the windows (it doesn't have to be precise squares of light, it could be just making the area out front a little lighter).  With all the light beaming from signs and windows, I'd assume the rectangular unit on the roof would be a little darker as well. 

I like the look, reminds me a bit of SQ3 but with the soft-textured ground & sky and the hard-edged 16-color style building, it clashes just a bit too much.
I like the buildings. There's only one nitpick with this picture: Why isn't there a K at the end of "attac"?
Now let's find out if gasoline is flammable!

Pod

  • Zzzzzzzaap
    • I can help with proof reading
    •  
    • I can help with story design
    •  
Re: outpost on muddy planet
« Reply #7 on: 02 Jan 2005, 00:59 »
Have you thought about using two point perspective for this image?

falconmusic

  • Music - What would entertainment be without it?
    • I can help with AGS tutoring
    •  
    • I can help with story design
    •  
    • I can help with voice acting
    •  
Re: outpost on muddy planet
« Reply #8 on: 02 Jan 2005, 03:33 »
i love it. it has that barren feel to it. idplay this game.

AndersM

    • I can help with backgrounds
    •  
    • I can help with characters
    •  
    • I can help with play testing
    •  
    • I can help with story design
    •  
Re: outpost on muddy planet
« Reply #9 on: 02 Jan 2005, 15:46 »

I like the buildings. There's only one nitpick with this picture: Why isn't there a K at the end of "attac"?



'cos I can't spell. I've changed it now. thanx.

Coochy

  • Brings the ruckus.
    • I can help with story design
    •  
    • I can help with voice acting
    •  
Re: outpost on muddy planet
« Reply #10 on: 02 Jan 2005, 18:05 »
Reminds me of that amazing game Spaceship Warlock...

AndersM

    • I can help with backgrounds
    •  
    • I can help with characters
    •  
    • I can help with play testing
    •  
    • I can help with story design
    •  
Re: outpost on muddy planet *updated*
« Reply #11 on: 03 Jan 2005, 22:14 »




Uppdated pictures. The bottom screen is where you go
if you go right on the top screen. I'm planing to make the sign
of the motel relove, and ad some stuff here and there.

What do you think is a 'must' in a outpost like this?
Bar? Brothel?

I'm planning to ad a mine or something, so there is a reason
why the outpost exsists in the first place...
« Last Edit: 04 Jan 2005, 21:33 by MrMasse »

Re: outpost on muddy planet *updated*
« Reply #12 on: 03 Jan 2005, 23:17 »
Nice barren feel.

You could give the poles some shadow.

BlackMan890

  • don't let the mouse fool you, mice aren't crazy
Re: outpost on muddy planet *updated*
« Reply #13 on: 04 Jan 2005, 11:17 »
Well, if this is suposed to be a wasteland and a city in it, then i would not think that there would be Ads on the houses, netherless that it would be such good houses there.
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)