"Missing since Midnight" is an entry for the February 2005 MAGS with the topic "Hotel".
You can find "Missing since Midnight" at http://www.voigtmann-online.de/Arne/games/msm/msm.zip
(about 4.5 mb)
Find out more about the game on its Games page
MSM takes part in a more than 400 years old half-timbered house that the owner has made into a hotel. You are playing Tim Buktu, a private detective who just wanted to go for a holiday. But then someone is missing and you are asked to help searching for the missing person.
* eight characters, three of them are female
* eight rooms, including guest room, kitchen, reception, dining-room and parking lot
* 50 different animation phases
* more than 6000 words (40 kb of texts)
Since the game is very text-laden, so it will take about one to two hours to finish the game when not cancelling the dialogs.
I don't know how long I've been working on this game but it must have been more than 40 hours.
I started the game on February 6th and finished it just two minutes before midnight (CET) on February 25th.
UPDATE (March 2nd) V 1.05:
* some typos and other text mistakes corrected
* some new animation phases: Tim can tip over the bucket now, and Freds eats and looks at Mel and Tim during supper
* sentences for unhandled events like talking to an object/hotspot added
* German translation added
* some minor bugs corrected, now Tim can't go outside on Day 1 and the starting of the scene with the talking radio set has been changed, so that it can't be cancelled mistakenly that easy
* during all cut-scenes that can be cancelled by ESC or a right mouse click the status bar is switched off
* the Intro sequence has been a bit refurbished
WARNING: Because of the new animation phases older savegames won't work with the new version.
For the future I've planned to maybe make a voice pack (depending on how much time I've got).
STORY, DIALOGS, GRAPHICS, SCRIPTING:
»TURRICAN« Soundtrack by Chris Hülsbeck
BACH & SCHUMANN
played by Enore Zaffiriwww.leonet.it/art/zaffiri/
(C) 2005 by Arne Voigtmann
Created with using
»Adventure Game Studio«
by Chris Joneswww.adventuregamestudio.co.uk