Henry`s adventure I: The island of treasure: Back in production

Started by ., Sun 03/04/2005 15:18:24

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Ok a game from me
Excuse me if there is any spelling mistakes ;)

Story: Henry(main character) is on a sea trip when a storm craks the ship. Henry is the only one who survived. After three days being on the sea henry awakes in a beach and its up to you to get him out there.

And now the pictures

The intro


The beach where Henry awakes


Old mans home near the mountains

Old(when i posted)

Scripting: 39,130434%
Art: 35,714285%

Total:45,238093%

Latest

Scripting:64%
Art: 98%

Total:86%

Demo link: http://www.zone.ee/henrysadventures/index.htm

Update 13.09.2005

Good news:
Art is almost done and many bugs are squashed!

Update 12.09.2005

Good news:
Some bugs squashed

Update 16.04.2005

Good news:
Some art done

Ubel



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Latest news:
Scripted all the GUI`s scripting is now 48%
Art same:38%
Total:48%

Krazy

My Stuffs:
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Mozesh

Looks good, good luck.
By the way he looks pretty happy for the only survivor of a terrible shipwreck  :P

Ubel

Quote from: Redrum89 on Mon 04/04/2005 12:38:29
By the way he looks pretty happy for the only survivor of a terrible shipwreck :P

Isn't that kinda obvious Ralph? He's happy because he survived ;)

*Pablo congrats himself of being mr. Know-it-all again*

Mozesh

Quote from: Pablo on Mon 04/04/2005 12:53:42
Quote from: Redrum89 on Mon 04/04/2005 12:38:29
By the way he looks pretty happy for the only survivor of a terrible shipwreck :P

Isn't that kinda obvious Ralph? He's happy because he survived ;)

*Pablo congrats himself of being mr. Know-it-all again*

Lol, well if you look at it that way :P

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Candle


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Krazy

Quote from: Candle on Tue 05/04/2005 04:08:27
Don't bump and your sig is to big .

Yet you leave Redrum alone? Now you're just picking. Besides his sig is fine.
My Stuffs:
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Latest news

Scripting uptadate

Scripting 50%
art 38%
total 51%

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Art update
New screenies soon
Art 56%
scripting 50%
total 54%

Ubel

Kristjan, you really don't need to make a new reply every time you update your game. Just edit the first post. Anyway, it's good your project is moving forward fast. Keep up!

Reptile

(Signature removed due to violation of image size rules).

Chicky


BlackMan890

Nice Kristjan, can't wait for a Demo :)

keep up the good work and remember to use the modofie button :)

the modifie button is your friend, don't hesitate to use it :)
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)

BlackMan890

alright, when you update, then it is okay to post :p

anyway i played the game and i can say that you need to work a little more on the walkable area and stuff like that...

The Bg's and the Characters where not working together :)

Nice, can say i am impressed :D
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)

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Krazy

Well it's OK, but you don't need to include all the rooms in the released game file, that's just annoying. And why does he jump around so much when talking? Oh yeah and his walking animation from the side kinda looks like he's doing a jumpy little dance, a walking animation is bassicly just two legs alternating their positions: / \ You've just got to make them switch over and back again with a little bending and other subtle movments. So yeah study some animation techniques and maybe read some totourials. Some arm movment would be good too  :)
My Stuffs:
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Yeah i agree animation is very bad and i will fix talking too

Good i relased demo  now i know that jumping talking isnt good

DanClarke

i havent played it, but just looking at the screen shot, what kind of character in an adventure game says 'stealing is wrong' lol. :)



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Well i cant tell you that cause then game wont be intresting any more

RyRayer

I think it's pretty good game, but you should spend more time creating backgrounds. Look some tutorials about making backgrounds. Story is quite interesting though. :)

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Ok the demo page is going to be down for awhile (i am making better one)

Krazy

My Stuffs:
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Ubel

Ok I had tried the demo out. And I realized that there was some serious problems with walkable areas. And I just couldn't resist to take a look at those rooms the ZIP file included. I imported them to AGS and looked at some of the walkable areas. Some suggestions how you could do them:

Your way:Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Better way:



Your way:Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Better way:



Also some of the walkbehinds were drawn very quickly and they looked bad in the game. You just have to use more time making them. :)

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Demo link up agin so download and try it! Tell me what you think and tell me what needs improving ;).

RyRayer

Good, but you should correct some words in your game and walk cycle animation is bit weird too. ;)

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Oh  i frogot to make walking better ::)

sorry it will be better in completed game

Khris

I understand that this is your first game, but you really should put some more effort in there.

And please use interpunctation, if you don't in your posts, at least do in your game.

Your walkable areas look like you think they have to be big enough to contain the whole character, that's not the case.
Only the bottom center of the character' sprite (his feet) has to be inside.

DontTreadOnMe

#36
The translation is pretty dodgey in this, but I'm sure there are plenty of ways around that (maybe get someone to check it?).

That font your using is cool, but its caused a few problems with menues ect, another minor problem.

And the problem with the walkcycle, mine always looked like they were doing a little jig too, what i do is video myself walking (strutting, running, picking stuff up,Ã,  whatever) and then watch the video in slow-mo and draw stick figures of me doing things, then i scan them and trace the character on top, et voila (as the french say, random impulse)

well with a little more time and effort you will be amazed what you can achieve.

Keep at it - Rich

[edit] snigger snigger, now i dont look like a fool...
Seeing as I really shouldn't have to get up at such an ungodly hour as 7am, ill put my watch forward by 5 hours to make me feel better...

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Yep town not included in demo version and there isnt 3 more rooms in demo

Nethros

When I press the "???" button, I can't press okay again. That should be fixed in the next release.

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Yes its a big problem i know i have noticed it but what ever i do it still is the same. In GUI script it looks like its working but when i test game it isnt. This is the bigest problem (for me) and the game wont be relased until this problem is fixed.

And the morale : DON`T press the ??? button in demo

DontTreadOnMe

That is a bit of a problem... if you wanna post the script ill take a look at it (im in a good mood) also maybe it needs some credit to CJ in there too.

I also got a problem with quitting the game once, maybe look into that.

Keep at it - Rich
Seeing as I really shouldn't have to get up at such an ungodly hour as 7am, ill put my watch forward by 5 hours to make me feel better...

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Cause its my first game i will say its pretty good but needs some work on it

and at the end yes

DontTreadOnMe

I say finish it (I dont think anyone has actually noticed the alteration to the first post but hey) you cant just give up after you've got so far, perseverance perseverance perceverance...

You haven't been at it that long, and admittedly there would be no real reason not to drop it, and if you've lost the motivation then maybe you should just take a break for a while, work on another project. And then after a break if you still don't feel anything for the project THEN drop it. And you really can't ask people to decide these things, if you've lost motivation and aren't enjoying making the game then drop it (realising that the only reason to make a game is not to make other people enjoy themselves but to enjoy yourself making it)

But if you haven't lost the spark then keep at it, its good to try and get a first game out there and once you release something everything comes clear. Once you've realeased one then you know what goes into it and can realease more, better games with the knoledge you gained.

So all in all, it doesn't matter what people think at the end of the day you're making the game for YOU because YOU want to, and if you don't want to and have lost motivation stop, otherwise stick at it. Other people can't decide wether you are enjoying making the game.

Apologies for the rant - Rich

edit: and its fate by the way not faith  :)
Seeing as I really shouldn't have to get up at such an ungodly hour as 7am, ill put my watch forward by 5 hours to make me feel better...

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