AGS 3D

Started by DoorKnobHandle, Sun 15/05/2005 15:21:53

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DoorKnobHandle

Hello everybody,

while working on several other projects, I recently started playing around with AGS and 3D...

Let's make it short:

Here are probably the first cubes that AGS ever rendered:





THE NEWEST SCREENSHOT FROM THE NEW VERSION:



I will continue working on this thing in my spare free-time and then publish it as a script module for AGS 2.7...

It's great fun to move around those cubes in real-time.....

I will probably also add a sample game or something...

Now the first AGS DOOM clone can come...

BorisZ

As stated many times before, making 3d games with AGS is pointless, since it is pretty hard and the final results will be worse then in average free 3D engines 5-6 years old (not to mention latest releases). Doing this would require serious changes in engine core, wich will probably never be done.

DoorKnobHandle

Well, it's fun... It's nothing serious, but - honestly - you can make any non-adventure game better in directX or openGL than in AGS, but still people do it...

It's more to show off what a man you really are, I guess.  :=

BorisZ

Any ideas how you can add bitmaps to polygons?

DoorKnobHandle

No.

Textures are simply not possible. The only thing is I can change the wireframe color.

But you can make a creative 3D-game with wireframed mode...  :=

BorisZ

What about polygon filling and painting?

DoorKnobHandle

Hmm... That's possible. It's like flat shaded... I'll give it a try rightaway.

BorisZ


DoorKnobHandle

There's no such feature in AGS. Sorry.

But flat shaded looks pretty cool! I'll show some screens in a minute.

stu

wow..

upload that game, now!
i wanna see the cubes in real-time, too!

DoorKnobHandle

Wait, I am just adding some more stuff. I will show you guys the demo and then - like mentioned before - I will release it as SCRIPT MODULE, so you can even use it in your games!

simulacra

Could be useful for a cyber space interface or something.

DoorKnobHandle

I added one screenshot showing the new flat-shading mode...

DoorKnobHandle

Here is a demo/preview. It is just a sample, it is not yet the module.

Download AGS 3D!

stu

wow, that's amazing!

when i move forwards, it goes a little wierd and suddenly i'm upside-down...
now you need to impliment the ability to turn left and right!

Rui 'Trovatore' Pires

Amazing indeed! Keep it up, keep it up, keep it UP! I can't wait to see the code behind this little beauty. Not that I'll understand it at all, accourse. Ah well.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Dave Gilbert

Dude, that's pretty darn impressive.  It'll be interesting to see what people do with this.

Joseph DiPerla

This is cool!!!! I really like this.

And yeah, I get upside down too. And I just have to say one thing as I am testing this out on my p4... This is the fastest any 3d app has ran my computer!!!!
Joseph DiPerla--- http://www.adventurestockpile.com
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Mozesh

Wow that is quite impressive I wonder how far this can be taken.

Rui 'Trovatore' Pires

BTW, is collision detection possible, do you think? Can it be? Made possible, I mean? Like, if the camera gets too close to the object stop the camera?
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

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