Author Topic: Satan Quest  (Read 4617 times)  Share 

Trapezoid

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Re:Satan Quest
« Reply #20 on: 03 Nov 2002, 16:53 »
I don't know what the problem is. Try downloading it again.

Quote
I have to open with, and when I say AGS it says corrupt file....


I'm not sure what you mean by this. Just run Satan.exe.

Flippy_D

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Re:Satan Quest
« Reply #21 on: 03 Nov 2002, 16:56 »
I figured it out. I was right-clicking the link, thus, downloading the linked game (126, the game number specified by AGS) and not the atcual file. So I just have to skip on DAP this time and do it normally :)

Trapezoid

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Re:Satan Quest
« Reply #22 on: 03 Nov 2002, 17:02 »
Ah, oh..

Re:Satan Quest
« Reply #23 on: 03 Nov 2002, 17:03 »
Satan is propably the funniest character I've seen so far in an ags adventure!
I like the way he raises his arms when talking. and his way of talking :)

chars and animations are really good but I think the backgrounds are boring - too much gradient, hardly any detail.

something strange is happening when you try talking to the garbage bin (dunno why I tried that)

I'd like to play a longer game about satan!

Flippy_D

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Re:Satan Quest
« Reply #24 on: 03 Nov 2002, 17:31 »
happened to me too :) the screen goes into letterbox.


The game is nifty.

Trapezoid

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Re:Satan Quest
« Reply #25 on: 03 Nov 2002, 17:38 »
Oh. Haha, damn is this game buggy. The trashcan thing was just me testing out a LucasArts style box-in fade. I didn't really beta test this game or anything.

Re:Satan Quest
« Reply #26 on: 03 Nov 2002, 22:26 »
Whoa!! That's one cool game! About your special edition idea, what about that world peace? Wouldn't that be a great mission for satan ;) heh, don't mind me..
but seriously, I liked the game although (as mentioned before) it was too short.

And, I really liked the alternate ending.
I mean the one with the pitchfork!

:D:D:D Cracked me totally!
"When the only tool you have is a hammer everything begins to look like a nail."

Simon

Re:Satan Quest
« Reply #27 on: 04 Nov 2002, 16:18 »
Just found the alternate ending Trapezoid, genius! Great animation and the text afterwards was funny.

I really like how you didn't cut any corners with making the game (apart from cutting out that prison sequence), like Satan moves so perfectly...the way he lifts his arms does kick ass too. It's a really polished little game, especially for a first project.

Trapezoid

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Re:Satan Quest
« Reply #28 on: 04 Nov 2002, 17:50 »
Actually, I felt like I cut too many corners. Some things don't have enough responses, and you can't even talk to Robert when you go left of the field. I don't care though, this mainly qualifies as a joke game. (I'd still like to see it on the AGS awards list.)

Simon

Re:Satan Quest
« Reply #29 on: 04 Nov 2002, 19:28 »
Well you find with a lot of first/joke games people don't bother with some little things like you did. I was impressed anyway, well done :)

jannar85

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Re:Satan Quest
« Reply #30 on: 05 Nov 2002, 07:59 »
The game was amazing!
Great art, animation, MUSIC :)
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creed_malay

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Re:Satan Quest
« Reply #31 on: 05 Nov 2002, 20:28 »
Quality product, really liked this one...
I agree with Dave, this'd be a good character/format to use for a series of short games...

Squinky

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Re:Satan Quest
« Reply #32 on: 09 Nov 2002, 06:57 »
Impressive!!

I about crapped myself over the music, It's probably some of the best I've heard in ags games so far....it fit the mood perfectly....How the hell do you make music this well, cause I would love to know what programs and methods you use....

Really, this was excellent, all the way through....too bad it was so short....I really loved it though...

Re:Satan Quest
« Reply #33 on: 09 Nov 2002, 12:03 »
What a cutie! Awesome Satan youv'e got there. Is Suspico the same style of gameplay?
Currently Working On: Monkey Island 1.5

Trapezoid

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Re:Satan Quest
« Reply #34 on: 09 Nov 2002, 15:46 »
Squinky: I use Cakewalk... I'm only good because I've been making music for years.
Barcik, Suspico will be much longer, with better puzzles and storyline, and it's gonna be 640x400. And slightly less silly.

Vel

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Re:Satan Quest
« Reply #35 on: 12 Nov 2002, 15:35 »
Long live Elvis!!!!!!!!!!!

MrColossal

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Re:Satan Quest
« Reply #36 on: 17 Nov 2002, 12:59 »
i love this game

i like how satan walks like he's pregnant
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Re:Satan Quest
« Reply #37 on: 18 Nov 2002, 14:38 »
Hehe. I like the animations a lot. Imagine how cool Satan would sound if the game had the talkie treatment! I also love the shadow effect around the inventory window. But what I love the most is the fact that you're using 1 pixel font spacing! How did you do it? Have I missed this option on the lastest AGS build? Did you use TTF? In any case, the game, whilst extremely short, it feels like a complete product :)

Trapezoid

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Re:Satan Quest
« Reply #38 on: 19 Nov 2002, 01:55 »
I used LucasFan's (I think) TTF LucasArts font. I didn't notice 1-pixel spacing... Maybe that happens with TTF.

benbigbrain

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Re:Satan Quest
« Reply #39 on: 21 Nov 2002, 16:18 »
Thats one funking amazing game!
« Last Edit: 21 Nov 2002, 17:01 by NotAGA »