I've finished the demo. Seems quite nice so far. I've read the Read Me but it said that the inventory would pop up on the right click, not on tab. Anyway, try to script so that you can do the interactions with the inventory items (mouth action, eye action and hand action).
the readme should state: "press TAB to enter and exit the inventory" (I've altered the thing 2 times since I put the 0.03 version online, though, so I'm not sure of the old version.)
Anyways, as for the interaction with inventory items with the coin gui: it IS possible to do so, but that'll take a LOT of scripting work.
I'd have to:
- not allow clicks on gui (meaning all clicks will trigger whatever is underneath gui, so an alternate response script needs to be written)
- calculate the positions of all inventory items (the squares), so any click at the right mouse.x and mouse.y activate the right inventory item
...all in all a LOT of work. If you guys (and girls) really want it though, I'll get started on it. Afterwards, once it works properly, I'll make the scripting available to all that want it.
I'd expect the renewed gui to be finished somewhere within the next two days, if other duties don't occupy too much of my time. (which is ok, since the guy doing my backgrounds needs time to make the new ones I asked of him anyways)
It need some bug fixes but the game is very great. It has the right Monkey Island humor alright. Keep on the good work man.
Great you like it. It's my first game (and the first I've actually begun producing)
As for the bug fixes: am working on it. (the sea monkey kitchen room has been reworked already, but I'll release it after I finish some other, new stuff...)