Well, i didn't have any crashes when I just had 2 channels going (like the demo game), but now I am using 3, 4 or 5 channels I am getting them. Also, they are allegedly occuring at pretty random points in time, which makes me suspect some kind of buffer overflow in the plugin or somesuch.
Other than making sure I used string instead of String with the plugin, I dont think it is a compatibility issue.