Working with the VebCoin Gui (came with AGS 3.2),
I seem to have broken the Inventory Window, won't call up on right click after returning from a certain room...
What I think is the problem is that I am using the following code in this room,
/code
{if (mouse.IsButtonDown(eMouseLeft)) {
mouse.SetBounds(165, 10, 230, 230);
mouse.Mode = eModeUsermode1;
check_Shaking();
}
/code
The room is a shooter mini-game, uses timers and funtions all running in the repeatedly execute, works pretty good. BUT when I exit the room I am having glitches. In the exit function I use
/code
mouse.Mode = eModePointer;
code/
in attempt to return the curser and and verb coin to normal, cursor and verb coin work but right-click does not bring up inventory?
Hope someone might know what I'm talking about, hope I'm on the right thread.
Thanks!