1213 (Episode 1) - by Yahtzee

Started by , Thu 29/12/2005 23:46:45

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m0ds

Episode 1 of the new fullyramblomatic game, 1213 is available from Yahtzee's website. If you enjoyed the demo, why not try episode one! If you didn't even try the demo, you really should take a look at this episode. It features an interesting use of the AGS engine and is of course up to scratch - the usual Yahtzee standard we look forward too :)

(say in robotic voice) DOWNLOAD NOW
http://www.fullyramblomatic.com/1213/



Quote
"Oooooh! It's a bit like Another World!"
- Ron Gilbert

Quote
"Oooooh! It's a bit like Prince of Persia!"
- Peter Molyneux

Quote
"Oooooh! It's a bit like Saw!"
- Danny Glover

Quote
"Oooooh! It was actually made using SCRAMM!"
- Anonymous

DoorKnobHandle

#1
Quote from: m0ds on Thu 29/12/2005 23:46:45
(say in robotic voice) DOWNLOAD NOW

(reply in robotic voice) AYE AYE, MASTER! ;)

Awesome. I thought it would take him a little longer, but the demo left me breathless.

*downloading*

Gregjazz


AlbinoPanther

This is so good it remindes us of old school 286 days.I spend a lot of hours playing Prince of Persia with my dad(it was and is the only game that he ever wanted to play).Now i will share joy of childhood with my girlfriend ;D.

This Yahtzee guy realy needs to consider rejoining our forum :P

Rocier

oh my god oh my god. New yahtzee ags game. Sooo exciting! and to think, YOU thought prince o persia style platformers were dead!

Ozzie

Already played through it. Yeah, it's pretty short, although very fun.
Half the playtime I got stucked in part because I pressed one button twice so the action got undone again. Took some time until I figured that out....yeah, I'm probably stupid.
Awaiting the next parts....
Robot Porno,   Uh   Uh!

Iv4n

Sometimes the displaying time of the messages is too short.
Anyway it's a great title.

Rui 'Trovatore' Pires

Nice, really nice. Nothing about it is in any way new or original, or even unlike the sort of thing we've come to expect from Yahtzee, but it still manages to be fun to play. Good gameplay can make or break a game, and it made this one.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Isxek (not logged in)

Quote from: LJUBI on Fri 30/12/2005 00:16:01
This Yahtzee guy realy needs to consider rejoining our forum :P

Pardon my complete "n00bie-ness" on this, but did Ben actually "leave" the forum? Or does he not just post as much?  :)

mozza

Played and finished it. A great game and interesting use of AGS Engine. Makes me want to play the rest of the episodes more and more.

visy (the guy who made Lassi Quest)

Very nice game indeed, I'm looking forward for other episodes, the story somehow sucks me in ;)
Still working on 8-bit stuff, mostly NES and Atari 2600:
http://oldskool.wamma.fi

Gregjazz

Quote from: Isxek (not logged in) on Fri 30/12/2005 22:16:19
Quote from: LJUBI on Fri 30/12/2005 00:16:01
This Yahtzee guy realy needs to consider rejoining our forum :P

Pardon my complete "n00bie-ness" on this, but did Ben actually "leave" the forum? Or does he not just post as much?  :)


You're missing out. Go research the whole tangled story.

Vince Twelve

That was brief but fun.  It's a great idea for a game and it's well excecuted.  It has the level of polish that you'd expect from a Yahtzee game.  Because it's so good, I feel that I have to look at it with an even more thorough critical eye.  Especially when there are future chapters on the way that could fix the few, but present, flaws.

Usability wise, the game makes a couple missteps.

1) The auto-save function, while well intentioned, is quite flawed.  The few autosave checkpoints built into the game help to make sure that you don't have to replay too much of the game if you die and haven't saved.  However, Yahtzee should have been a bit more careful with his placement of the checkpoints.  For example, I noticed the autosave feature and decided that I didn't need to save, thinking that it would cover my ass if I died.  After the part in the game in which you
Spoiler
use the bomb to blow up the debris in your way
[close]
you descend down a shaft between two rooms.  When you go down this shaft, it auto saves.  However, I accidentally pressed the space bar near this shaft and fell down, through the checkpoint, to my doom.  The game then auto loads the autosave and I die again... and again... and again...  It was kind of funny.  But probably not something you want in your game.  I had to restart.

2) From a usability standpoint, the controls are a bit wonky.  It wouldn't be too hard to allow the player to customise the controls.  (see Kinoko's GoA demo)  Also, why have two different buttons for jump?  Though you get used to the controls fairly quickly, wouldn't it be more natural to have a combination of left/right and the up button to preform a horizontal jump rather than using a separate button?  It just felt a bit strange to me (totally nitpicking, though).  It's also annoying that the player has to come to a complete standstill before he can do anything (shoot, crouch, jump).  I also felt that the player moves too slowly (it seems you can move faster across the screen by hopping all the way).

3) This is my largest and most easily fixable gripe.  If you're going to make the game keyboard controlled, don't make me switch to the mouse if I don't want to.  It would be quite simple to provide keyboard support for the menus and keypads.  In my game, Anna, you play the game using the keyboard to move the character around.  I considered using the mouse for the puzzle screens, but realized that it was not good desing, from a usability standpoint, to make the user switch controls like that.  Therefore, everything can be done using the same simple keyboard setup.  I would like to see the keyboard control extended to the menus and other interfaces of the game.

Again, I'm just nitpicking an otherwise great game here, but I think with just a few easy fixes, the game could take a few more steps toward greatness.

mozza

Quote from: Vince Twelve on Sat 31/12/2005 06:42:05
1) The auto-save function, while well intentioned, is quite flawed.Ã,  The few autosave checkpoints built into the game help to make sure that you don't have to replay too much of the game if you die and haven't saved.Ã,  However, Yahtzee should have been a bit more careful with his placement of the checkpoints.Ã,  For example, I noticed the autosave feature and decided that I didn't need to save, thinking that it would cover my ass if I died.Ã,  After the part in the game in which you
Spoiler
use the bomb to blow up the debris in your way
[close]
you descend down a shaft between two rooms.Ã,  When you go down this shaft, it auto saves.Ã,  However, I accidentally pressed the space bar near this shaft and fell down, through the checkpoint, to my doom.Ã,  The game then auto loads the autosave and I die again... and again... and again...Ã,  It was kind of funny.Ã,  But probably not something you want in your game.Ã,  I had to restart.

I experienced the same thing. I laughed until I vomited so much I threw up my stomach and had to go to the hospital. :P

Vince Twelve

Quote from: mozza on Sat 31/12/2005 08:36:06
I experienced the same thing. I laughed until I vomited so much I threw up my stomach and had to go to the hospital. :P

The flaw is even more serious than I thought!

xelanoimis

Nice game!

The controls are just fine. One that played FlashBack knows that.
But, it really needs a run option - maybe by keeping shift key pressed, or autorun and slow it with shift key. It would make it more dynamic.

I don't know if it works with a joystick/gamepad (probably not), but it shure would be nice. Also the mouse issue on the keypad: could use numeric keys, and/or some sort of cursor (if joystick suport would be possible).

Nicely balanced enemies. I like how they respawn  when you reenter the room, and also how they are disabled when the progress reach specific points. Nice strategy on the final boss.

Nice retro graphics too. You may change color palette in the other episodes, or on different locations. FlashBack did that nice. It would be cool to have shaded areas, where you don't see very clear where the monsters are, behind walls, poor lightened rooms and stuff like that. Would enhance the thrilling atmosphere.

Also keep the good puzzles in the next episodes too. If maps are getting bigger, don't make it run from an end to another every time it needs to solve a puzzle. Keep it in the adventure style.

Good luck with the next episodes.

PS. Don't abandon the pure adventure games, I've played your "5 Days A Stranger" and "7 Days A Skeptic" and they were very good games. I would like to have more of that too.

Alex

jetlag

I recorded a speedrun for this game.

http://www.americangirlscouts.org/agsuploads/files/1213speedrun.rar

12:48, no saves, no deaths.

I did made a few mistakes, but I'm happy with the end result, especially killing the boss.
Mistakes were hanging between guards (ouch), using shower when I didn't need to (don't hear that too often), placing key left of the boom, killing zombie when I could have used the path under it, some other walk/jump/shoot /crawl mistakes, mixing up the keys on keyboard and walking when I could be jumping.

I compared walking and jumping, and concluded that jumping is +10% faster!

This must be the first speedrun for AGS. I just did it as a joke though.

MrColossal

Well I played and beat it but after giving a big reply and offering suggestions to 5DAS and having no reponse back from Yahtzee but him adding just about every suggestion I made, I'm less than encouraged to offer a review.

But I agree with Vince, don't make me switch to the mouse and don't let things like; killing enemy near bottomg of screen platform, jumping over to platform, grabbing ledge, switching to lower screen, pull self up, enemy is back, happen in the next chapter. Sure there's a way around it but it wasn't a puzzle but a work around to a poor bit of level design.
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

lakerz

1213 is a cool game!  Interesting use of the AGS engine.  I can't wait for the next episodes.  ;D

Kweepa

I like it a lot.
Good stuff!
I didn't like the respawning guards. The zombies were fine though.
It's a shame there wasn't some way to skip the text boxes, as they really slowed down the gameplay.
The boss fight wasn't very "tight" but nonetheless quite entertaining.
Looking forward to the next installment.

Quote from: MrColossal on Mon 02/01/2006 00:02:42
Well I played and beat it but after giving a big reply and offering suggestions to 5DAS and having no reponse back from Yahtzee but him adding just about every suggestion I made, I'm less than encouraged to offer a review.
Why did you make the suggestions? To get a response from Yahtzee or to to improve the game?
Were your suggestions unique? Perhaps they were common suggestions. Maybe he really doesn't read these forums. (:=)
Still waiting for Purity of the Surf II

MrColossal

His girlfriend read the thread and responded so I assumed he heard of it too, if more people than me suggested changing the painting in the game and adding footstep sounds then that's fine, but it's just annoying when it appears he took a lot of our suggestions to heart but because we're AGSers we don't deserve a thanks or a mention... But whatever... Just the feeling I get.

I made the suggestions to improve the game, obviously, but this is the AGS forums, we're friendly here.

Oh final thing about the new game, c'mon man! You're Yahtzee, you can get someone to make custom music for your games, leave RPGmaker alone and get yourself a musician, it would help loads in my opinion.

Eric
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Vince Twelve

Quote from: SteveMcCrea on Tue 03/01/2006 00:26:38
It's a shame there wasn't some way to skip the text boxes, as they really slowed down the gameplay.

press "enter"

Kweepa

Quote from: MrColossal on Tue 03/01/2006 01:00:42
I made the suggestions to improve the game, obviously, but this is the AGS forums, we're friendly here.

Yes we are!
Yahtzee has given a lot and I don't think there's any need to give him a hard time just because he doesn't post on these forums any more.

Quote from: Vince Twelve on Tue 03/01/2006 01:02:10
press "enter"

Doh! Cheers!
Still waiting for Purity of the Surf II

MrColossal

That's not why I wrote what I wrote. I don't care if he doesn't post here or not, I never said that was my reason for offering no review.

Whatever, who cares, bring on chapter 2.
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Helm

Played a little. Flashback and Out of this World are two of my all-time faves so it was exciting to see something similar done in ags.

This is generally good, although one big cliche as it seems, story-wise. The colours are gray. Maybe not the best idea to travel through a gray game, really. Respawning enemies aren't nice, any way you cut it. Just make the firefights a bit more dangerous and skill-based ( instead of buttonmashers) and have the enemies stay dead.

The controls are mostly responsive, for ags action game no less. It's a bit silly you can't just walk off a ledge ( to death or safety, whatever ) and a running option would have been a must for a flashback clone.

The adventure-lite elements are a bit too lite for my tastes, and even flashback had a proper inventory to prevent needless backtracking. It's a way to prolong gameplay time, but if an early speedrun is 12 minutes and 5 of them are backtracking... we're not talking commercial quality length anyway so why bother with irritating the player?

After the 'oh wow, this is like flashback! and it's made in ags!' effect wears out, the game's respectable but predictable, polished but unexciting. Haven't finished it yet though, maybe it'll get much better later on.
WINTERKILL

jetlag

Oddly enough, I liked the respawning and random hits. It keeps you on your on your toes yet at the same time you know what to expect. Especially the random shots are cleverly thought of. The enemy might die at the first shot but it could also take 10 shots. You'll really start to slam your keyboard if a zombie comes close.

I can see why you have to run back through the levels again, since ags doens't use sprite sets, but real backgrounds with a lot more work and love into them. It would be a shame if you would see a background only for 8 seconds.

I have a speedrun of 12:23. I'm not going to upload so you have to take my word. It would be very symbolic if I could cut exactly 10 seconds off, but with every record, there are less mistakes. I doubt it can be done under 12 minutes flat.

esper

I watched the "12:48: speedrun, and found it interesting that AGS has a weird clock. When the game dislplayed that you had beaten it in twelve minutes and forty-eight seconds, the timer on WinAmp was displaying 12:24.
This Space Left Blank Intentionally.

Elliott Hird

Quote from: jetlag on Sat 07/01/2006 18:42:35I have a speedrun of 12:23. I'm not going to upload so you have to take my word.
Why not? I'd like to watch it.

Phemar

Esper: Maybe he edited it a bit? Very slight speed-up?

m0ds

Eric, I spoke to Yahtzee about music, but he told me he found RPG Maker music worked well with the moods he was trying to set. He said perhaps in the future. But with what, 3 or 4 of his titles now using RPG Maker I'm not sure he has any plans to budge. As a player, I do feel a little dissapointed knowing the musical touch hasn't been created specifically for the game. In fact, as a musician I feel exactly the same way.

Sinister

Haha.. great game Yahtzee..

You gotta give it to him Yahtzee loves blood. I had a blast playing it. I hope to see more of your work.

Kinoko

Quote from: Vince Twelve on Sat 31/12/2005 06:42:05
2) From a usability standpoint, the controls are a bit wonky.  It wouldn't be too hard to alloaw the player to customise the controls.  (see Kinoko's GoA demo) 

Sorry to jump in off-topic, but were you implying my game -does- allow control customisation or doesn't? 'Cause some people complained about that, but the feature was always there, I don't think I explained it well enough though. Anyway, if the former, thankyou :P

As for Yahtzee's new game, a big YAY from me!! Always, always happy to see something new from the guy who seduced me over to AGS in the first place (with good ol' O. Kent). I'll be getting this after work.

Vince Twelve

That was intended as an example of a game that -does- have that feature!!!

And I was one of the people who complained about it not being an option in your game until you pointed out that it was...  :-[  teh heh...

Kinoko

#33
Cool :D You rock then!

EDIT: Just finished the chapter. Aside from the things people have already brought up (not being able to run (though I can see the reasoning, the guy's sickly), guard respawning as you jump over that one ledge, etc), it was thoroughly impressive. I don't care if it's not an entirely original idea, it was done in a slightly different way and was really fun. I was wondering what on earth was going on with the facility, what would happen when you met that awful hulking beast in the gym... when the music stopped and all I could hear was the heart beat in levels 1-9, I had to turn the TV on to alleviate the creepiness. That's something I -always- end up doing in Yahtzee's games though (well, lately. Wasn't so creeped out with O. K.)

I give it two thumbs up, anyway ^_^

jackdark

#34
Yes 1213 does seem Flashback derivative; it's also a tad like Another World (aka Out Of This World), and maybe a little Prince Of Persia too.  Nothing wrong with that.  But really, actually what it really, really reminds me of is onEscapee.  Like, a lot.

Overall, 1213 does play fairly responsively, considering it's an AGS title using a system meant for adventure games. Yahtzee seems all for finding new and weird ways to bend an engine to do stuff it wasn't really meant to do (maybe you should have a look at GameMaker sometime for action games Mr. Croshaw).  As such, there are a few things about the game control wise that suffer due to being made with an engine that wasn't designed for this sort of meme.

It works half-decently, though, so on to other more important things...

The first thing that strikes me about 1213 is that the graphics are very very bland... uninspiring. Vapid. Sad, really considering that Yahtzee has made good/great graphics in the past (7 Days A Skeptic anybody?). It seems with each new release however, that his graphics get blander and blander... I understand this expedites the development process, but it also takes away from the enjoyment and immersion factor. I hope this trend in his work stops or we'll be probably be playing a Yahtzee interactive fiction next. :P

Of even greater concern, it feels like Ben's games are becoming more and more boring... and I never thought I'd say that about a Yahtzee title. I ate 5 Days A Stranger Alive, and 7 Days A Skeptic I devoured, both class "A" freeware games.  Even his older games before those were decent to good, (like Rob and Odysseus Kent) all well worth your time to explore.

But the game after the "Days" series, the Elite/Space Quest hybrid "Adventures in the Galaxy of Fantabulous Wonderment" bored me so much I quit after 30 minutes. I just could -not- get into it.  Sitting around in a non-responsive, non-spontaneous cockpit mucking about a grid managing a whopping four resources... uck.  Look, you just don't make Privateer out of AGS... it doesn't lend itself to the genre in such a manner.  Or if you do, you don't make space (and space combat) so vacuously insipid.

Anyway, back to 1213, I think I made it through about 20 minutes with this game until I was yawning to tears. For someone who seems to take great pleasure in pointing out all the things that are wrong in games in the columns he's written for "Adventure Gamer Underground" webzine, ( Common Adventure Game Design Flaw series), Ben sure can be a hypocrite.

Examples of really bad game design in 1213 (or why I quit after 20 minutes) in no particular order:

1213 constantly tries to stay "realistic" for immersion purposes... yet, you gain health back by taking showers... what?  A nice rinse cures bullet wounds?! Um, howabout some sort of MediDroid system (it's the future right)?  Or couldn't I at least just find a medpack on the wall?  That's possible considering you've escaped into areas you're not usually meant to go... and the guards would have emergency medkit stations, wouldn't they? No... let's use the "magic happy shower" because that not only makes sense(?) it also guarantees ubiquity.  Stupid ubiquity.

Exremely annoying... when you drop from a ledge guards starting shooting you before you even touch the floor... by the time I drop from a ledge, turn around to face the guard, and fire... I've already taken 2-3 shots.

And then shooting... geez, how long do I have to hold down the TAB button and fire before I actually hit a guard? And why doesn't the distance have any relation to the chance of hitting a guard with a bullet?  Is the probability factor determined by a 1D300?!

Why can't I dodge bullets -somehow-... you can do this in a 2-D game of this design, have you never played Blackthorne, Ben?  In Blackthorne you could "lean into the shadows", or in this game's case, lean against the wall.  Something.  Ducking doesn't help much.  Out Of This World had the energy barrier for a reason... Flashback had the rechargeable shield for a reason.  That reason is that standing there getting shot with no defense capabilities sucks the fun right of combat.

WHY do the guards resurrect? Would it be soooo hard to give their existence a variable?!  Another example of rushed development that only serves to make the game "less fun" and "more infuriating".

And the TEXT speed is horrible, I found myself constantly just "waiting and waiting and waiting" for the paragraphs of story to go away so I could just PLAY THE GAME. If you're going to drown us in paragraphs of "suspension of disbelief fodder" (where every character is the exact same snide one-liner spouter aka the game's creator), at -least- let the player control how quickly they chew it.

Last of all the music is completely uninspired, tepid, and annoyingly repetitious. I understand Ben's not a musician, but there -are- decent freeware MIDIs all over the net. Instead of using music that came from a fantasy role playing game creation kit, why not find some music that has a dark techno-electro edge to it? That would actually fit the atmosphere that 1213 goes for... not Final Fantasy dirges.  Underestimating the value of good proper atmoshperic game music is a very common game design flaw, so remember that for your next article Ben.

The sound effects were thin too, but I'll let that go... except for one thing.  Why the #@$)?! must I constantly listen to that STUPID HEARTBEAT?  If you're gonna use the "audible player heartbeat" at least only use it when the player's life is almost nil.  At least then it actually enhances the game's suspense, instead of the game's annoyance factor.

Look... there -might- be a good game 30 minutes into 1213. But when you spend the first 20 minutes being constantly -annoyed-, you, as a player (me as a player), may find yourself like I did feeling completely unable to reach that juicy nugget in the center of a sour stale slimey badly designed mess.

Maybe I seem a little harsh saying all this, but Ben fancies himself somewhat of a "diety among men" in game design, hence his Adventure Gamer Underground articles and his oft-arrogant website. In that regard, one would expect great things indeed from the man who brought us the fantasic Days series. Instead, it seems said man is content to be hypocritical and worst of all, lethargic. Ben is just -not- pushing himself, he has -talent- undeniably, but to waste it on half-baked ideas will not garner a good review from this gamer.

esper

We now end this episode of "sub-par game maker whose never actually made a game in his life ranting endlessly and poking fun of one of the most respected AGS game authors ever just to satisfy his desire to feel like he's writing in a big gaming magazine rather than on a public forum" and return you to your normally scheduled programming...
This Space Left Blank Intentionally.

Nikolas

EDIT: Oops, double posting and I have an internet connection that sucks. So sorry about that... Resaying a little bit but going on...

Well, esper, he does have the right to do that... (where did I see that?). It is a public forum, and actually I find his critic, a little harsh and rude maybe but never the less truthfull. And I do believe that a good critic should be one such as this that doesn't spare you the truth no matter how much it hurts...

I also quit after half an hours playing, and only because I couldn't actually move from the second screen where you have to jump. It took me 10 minutes to find the correct spot to jump and grab on the rail. Not to mention the sensor and the door and all the other things that I actually spent a lot of time (which is rather bizarre to have for the first 5 screens of a game)... Well, but anyways it is very exciting to see tha AGS can do these things! Amazing indeed!

Phemar

Actually I could wholeheartedly agree with Jackdark on most of his points, esper. His points are valid and make a lot of sense. I would've reviewed it pretty much the same, I know perhaps I can't do better, but Yahtzee has sort-of set a standard for himself.

Grapics -- Bland, very boring.
Music -- Repetitive (The same track from the 'days' series?)
Walking Speed -- Annoying.
And that really annoying heartbeat? Eurgh.

Overall I didn't really enjoy this game a lot.

jackdark

Quote from: esper on Sun 15/01/2006 07:12:53
We now end this episode of "sub-par game maker whose never actually made a game in his life ranting endlessly and poking fun of one of the most respected AGS game authors ever just to satisfy his desire to feel like he's writing in a big gaming magazine rather than on a public forum" and return you to your normally scheduled programming...

I said I respected Ben's earlier work, and that he has undeniable talent.  It would pay to read more closely before berating one for constructive criticism.  Can the great "Yahtzee" do no wrong?  Hardly, as evidenced.  Also, the only need I wish to satisfy is to shake Yahtzee up enough to realize he needs to change a few things for 1213 episode 2 to actually be a good game.

Kinoko

I would say that though you make some valid points, my problem with that stuff you spouted it up there is that you obviously have a real personal problem with this game/Yahtzee for whatever reason and you're sounding like quite the jerk as a result. It's one thing to give honest criticism but I was quite shocked at how pompous and mean-spirited that came off as.

Your comments like "Can the great Yahtzee do no wrong?" just sound plain childish. If a few people here treat him like a bit of a gaming-god, what do you care? You don't need to be the anti-Yahtzee to try and shake him up. I've done this sort of childish thing plenty of times myself to recognise it in others.

esper

#40
Actually... I kind of agreed too. I liked the game, and I liked it alot, but I did have most of the same gripes.

In Yahtzee's defense, I don't think the game NEEDED good graphics. I think the heartbeat thing might have gotten old after a while, but it was a terrific move for immersion. I berely noticed it after a while, until it started to change.

I don't see the problem with the showers. I thought it was a whole lot more realistic than a medkit. Taking a soothing shower helps to calm the nerves and relax the character, who is obviously under a great deal of both physical and mental stress. I mean, come on, you want realistic? The guy should die after being hit once or twice, with no hope of ever healing. THAT'S realistic. I think the shower idea is a million times better than "medkits." What the hell is a medkit, anyway, and how is that supposed to heal you of gunshot wounds?

I played the game skillfully, the way I believe it was meant to be played, rather than diving off platforms and firing away. I played through once without taking a single hit, not even from the boss. Therefore, I'm not sure what you're complaining about. However, from most of the review in question, it seems as though our mystery reviewer's playstyle is a Ã, bit more "Halo 2" than "Out of This World." After the medkits, did you want Yahtzee to throw in a couple energy shields and a thermal detonator?

That also stands true for the next point, about dodging bullets. I personally HATE games that are so unrealistic that the player can be like Neo in the Matrix, dodging slow-moving projectiles and such... The key to the game is strategy and stealth, and as such, dropping down and putting a bullet in the guard before he hits you is where it's at. How do you suppose the character should dodge bullets, anyways? Should Yahtzee have implemented a bullet-time procedure in which 1213 bends backwards in slow motion to dodge the enemy bullets? I think this is why Yahtzee made the guards fall in one shot, but the zombies that don't have ranged attacks fall after several. This is good design, in my opinion.

I also found much problem with the chance of hitting a target. I think at least the chances should have gotten better as the target neared you. 1213 obviously is no professional marksman, as he could clearly NOT hit the broad side of a barn. This chance could have been raised a bit, and I'm sure Yahtzee will see this error and implement a fix in the next two chapters. HOWEVER, I do find it cool that there is a chance of missing. I found that cool in Out of This World, as well, and I forget if Flashback had a similar feature.

I agree with the resurrecting guards. Or rather, that they should not exist.

In regards to the text speed: Hit enter, and read the manual next time...

I had no qualms with the music. It was okay, and didn't bother me in the least.

I agree. Let him have opinions. I have mine too, and my opinion was that he sounded like someone with a grudge against Yahtzee for making fun of his favorite game on Fully Ramblomatic or in Adventure Gamer Underground, and tried to repay him by emulating him by writing a scorching rant. Just my opinion... Which, like him, I have the right to express...

Thank you, Kinoko, by the way. He did come off as an ass. I could care less about your criticism, and I did read it thoroughly, btw. Pretty much what you said is this:

"I like Yahtzee's past games, but now I hate him and everything he stands for." What constructive criticism? Read it YOURSELF, and stop telling me to do something I've already done... And quite skillfully. Illiteracy is not a laudable trait, so stop trying to prove that you can't even read something you yourself wrote. Read everything you bolded. You sound like a blubbering, childish cretin with a bone to grind rather than a constructive critic.

I hate bandwagons. I'm not one of those "let's all jump on the Yahtzee bandwagon" type guys. I'm not left or right, I'm not Republican or Democrat, I'm not Catholic or Protestant, and I'm not Yahtzee or You... I'm of the opinion that this is a good game, and Yahtzee did a good job, but that you were a little harsh. Don't start being harsh to ME now, or it might really get messy in here...
This Space Left Blank Intentionally.

Kinoko

QuoteThank you, Kinoko, by the way. You did come off as an ass.

I read that and thought, "I came off an an ass?? o_o"

esper

::looks around slyly::

repaired. Before you even mentioned it, by the way. Stupid pronouns...
This Space Left Blank Intentionally.

jackdark

Quote from: esper on Sun 15/01/2006 08:32:39
::looks around slyly::

repaired. Before you even mentioned it, by the way. Stupid pronouns...

Esper, you sound like an "ass" when you result to ad hominem based polemicy against myself, as you've done so twice already.  And if anyone sounds like an "ass" it is Ben himself, read his latest website post:

Quote from: Yahtzee
12/1/06: Too Angry To Write Puns Right Now

Okay, as I write this I am experiencing a mood swing. I don't know what that means to other people but for me it generally means me being depressed with no explanation beyond a semi-coherent 'eh' and a sort of inconclusive attempt at a shrug. And after that, I start feeling extremely angry for similarly absent reasons. It's just a sense of deep and gnawing generic fury at everything around me with no outlet save for hammering away on a keyboard for a while. Perhaps if the rage is still with me by the time I'm finished I'll even upload this as an update in a fit of spite.

Here, then, is a short concise list of everything that's making me angry right now:

- The hot Australian summer sun sitting on its big blue high horse like a big fucking shit

- The fan to my immediate right that is not pointed directly at me, because I've heard somewhere that fans actually take away cool breezes from everything it's not pointed at

- The Awful Forums, because none of the threads I'm interested in have updated in the last minute or so

- The curious smell rising from the armpits of the Hawaiian shirt that I have been wearing for probably too long and which I refuse to put in the wash because laundry in this flat gets done with a frequency roughly equivalent to extinction level events

- The community of ants that seem to think the bounty of crumbs to be had on my kitchen worktop is worth risking me and my apocalyptic dustpan and brush

- My girlfriend playing Animal Crossing behind me selling her green table in an infuriatingly blase fashion

- My tummy because it is hungry and I'll have to get up and microwave myself some fucking dinner but I can't because I'm too angry to stop writing this twatflappery

- The USELESS FUCKING CUNTRUNTS who keep FILLING IN THESE FUCKING ONE HUNDRED QUESTIONS and SENDING THEM TO ME because they don't seem to GRASP the fact that actually ANSWERING THE QUESTIONS removes the WHOLE FUCKING POINT OF THE FEATURE

- Every single one of the people who do now and have ever posted on my forum, some of whom also fit into the above category

- The fact that I have another idea for a fucking game that I really want to make but can't because I'm still doing 1213 but now progress is slowing on that due to all my passion for that project bleeding into the new idea

- Blockbuster Video for not having the game I wanted to rent

- My editor at Hyper who is often slow to answer email during busy magazine editing periods, which I fully understand and respect, but which nevertheless sets me off like a churning trough of boiling jam

I think that's it. No, wait, here comes another one:

- The entire world and every single fucking person in it especially the ones who had even the slightest involvement in bringing me into existence

Okay, that's enough, this isn't healthy. I'll just look at a picture of a dog until I have calmed down.

RAGHR STOP LAUGHING AT ME DOG I'LL MAIM YOUR DAD

- Yahtzee

Anyway.

Look, I have no "personal qualms" with Ben.  I simply don't like to see sycophantic reviews for a game which is so obviously subpar, especially compared to his previous work.  It saddens and troubles me to see degradation in an artist's form.  So if I have to be "an ass" to say the truth as I see it, so be it.  If the emperor is naked I have no need to think otherwise.

And being haughty is entirely subjective; truthful is another viewpoint.

Kinoko

You have no personal qualms with him, yet you post a recent webpost of his to show him up.

jackdark


esper

#46
You, sir, are an idiot.

Do you really think posting the words "ad hominem polemicy" is going to make us think otherwise? How long did you have to use a thesaurus to come up with that? And then you couldn't even use a valid form of the word "polemic." I knew ad hominem, but I did have to look up the other word on dictionary.com, which proves my asslessness in yet another way: I don't try to use words I don't know.

And, by the way, the post you quoted had nothing at all to do with you... I was speaking directly to Kinoko, jokingly.

How do I sound like an ass by telling you that you are NOT constructively criticising Yahtzee, but rather trying to tear him down in an open forum? That is my gripe. I even posted that I agreed with some of what you had to say, but you lost us in the way you did it. I also note that you have ONLY THESE FEW posts, in this thread, to your record. It seems to me that you logged onto this forum specifically for the purpose of trying to tear down Yahtzee.

Are you an artist? What have you done that we can see? I don't have an "idol worship" issue with Yahtzee, but he has made some games that I respect. Have you never heard of "trying a new style?"

And, by the way, that is Yahtzee's own home page. He has a right to sound like an ass there. As a matter of fact, I think it's his purpose to. He has every right to. Just like you have every right to say what you want about him here. Just like I have every right to tell you that you don't understand the meaning of the term "constructive criticism."

And, by the way, thank you for the one word response telling Kinoko exactly what the term was which refers to the type of thing she said. I'm sure she didn't know.

My note on this issue is simply this: You have four posts on these forums, and all of them are attacks on someone. You have an agenda. You have no desire to be a part of these forums, but simply to shit on people. That's not very welcome around here. If you want to be a part of the forums, stop right there. People aren't going to be very welcoming to you with an attitude like that right off the bat. If you don't want to be part of the forums, and you ARE only here to emit your fecal matter on the members, and on Yahtzee, who doesn't even come here anymore to defend himself, I suggest you quit while you're ahead.
This Space Left Blank Intentionally.

Ghormak

Argue as much as you like, I agree with every point in jackdark's review. I have nothing against Yahtzee either. Yes, people like us exist.
Achtung Franz! The comic

Pet Terry

It's quite amazing how threads about Yahtzee's games always become flamewars.

As for the game itself, I really liked it and am eagerly waiting for the second part. Oh yes.
<SSH> heavy pettering
Screen 7

esper

#49
I know, Ghormak. I'm one of them. I don't like the person that is Yahtzee all that much. I don't like his sense of humor. I don't like the high horse he sits on just because he's good at what he does. I like his games, though, and his concept of what is freaky/scary... I'm not arguing jackdark's points. Like I said, I agreed with some of them myself. I'm arguing his definition of "constructive criticism." You noticed that this left 1213 and went into YAHTZEE HIMSELF, though, right? For example, the ENTIRE QUOTE of the ENTIRE POST on the front page of his site?
This Space Left Blank Intentionally.

Ghormak

#50
QuoteI'm arguing his definition of "constructive criticism."
Then I disagree with that argument.

QuoteYou noticed that this left 1213 and went into YAHTZEE HIMSELF, though, right? For example, the ENTIRE QUOTE of the ENTIRE POST on the front page of his site?
He wouldn't have went into that if you hadn't provoked him.
Achtung Franz! The comic

jackdark

Quote from: esperYou, sir, are an idiot.  I knew ad hominem

ad hom·i·nem   adj.:
A fallacy that attacks the person rather than dealing with the real issue in dispute.

Quote from: esperAnd then you couldn't even use a valid form of the word "polemic."

po·lem·ic  :

   1. A controversial argument, especially one refuting or attacking a specific opinion or doctrine.

   2. A person engaged in or inclined to controversy, argument, or refutation.

Therefore...

"ad hominem based polemicy" = argument based upon refuting or attacking a person (as opposed to the original subject matter) using the tactic of insulting personally, see "you sir are an idiot, etc.".

Thusly, you sir, are somewhat of an idiot.  But at least you like Dr. Who.

esper

Okay, but "polemicy" is not in any dictionary I can find as being a valid form of the word polemic. But that's not the issue.

I'm not sure exactly what's going on here. All I was trying to say in my initial post is that you sounded like you were the one making the "ad hominem polemicy" against Yahtzee. Please, try to see my point here. It doesn't sound like you're EVER talking about the game there, but rather going directly after the maker of the game. Kinoko and I both seem to have thought you weren't really trying to make constructive criticism of the game, but rather that you were tearing down the author for personal reasons. Re-read your post and try to tell me that's not how it sounds. If that's not so, then so be it, and I issue a partial apology (ie. I still think you SOUNDED that way, but I retract all my statements).

And don't think I'm a member of the Yahtzee cult. I would say the same things in any case if I thought someone were attacking someone without good reason. I liked the game. That's my opinion. You didn't, and that's yours, and you posted your reasons. However, you CAN NOT tell me that it doesn't look mighty suspect that you would just show up and start speaking directly to "Ben," as if you know him personally, about how his game is a failure. Does it not seem, if you were on the outside looking in, that you were a troll that just happened to have a problem with Yahtzee coming in to tear him down?

It's not my job to defend Yahtzee. Like I said, I don't even like the guy. But I like what he does. I've read his website. As a matter of fact, I saw the post you quoted, and thought, "man, this guy's messed up." However, I thought 1213 was awesome. There were alot of things that aggravated me, and I mentioned them here already, but it didn't lessen how much I enjoyed the game. It was almost nostalgic for me.

My question is this: Are you here to be a part of the community, or just to say you didn't like the game? The reason for everything I've said, most especially my initial sardonic comment, is hinged in this question.
This Space Left Blank Intentionally.

jackdark

Where in my post did I ever say "Ben Croshaw sucks." ?  :o

I ripped on his game design in 1213, or lack of, that was it.

I said Ben was undeniably talented... does that sound derogatory?

QuoteAre you here to be a part of the community, or just to say you didn't like the game? The reason for everything I've said, most especially my initial sardonic comment, is hinged in this question.

To be part of the community in regards to criticism would be "okay".   I could go on for ages about how much I love Cedric And The Revolution, or Emily Enough, or Maniac Mansion Deluxe... but what would be the point?  Those games are universally lauded for good reason.  I felt 1213 was well received in general due to its pedigree rather than its actual gameplay.  That bothered me, so I decided to just point out why I didn't like the game, and why I felt Ben was starting to slip.

I knew there'd be repercussions, but I also knew the emperor was naked this time.

For the record, I like Ben, and I even like you Esper.  You may harbor qualms, but you do it with gusto! ;)

Helli78

i played it a little. and its interesting.

the graphic remind me on some older commodore-64-games, i like that kind of "stuff". and i dont understand why a game MUST have, like some posters above told us, a high-end-special-GFX with Direct4D(!!Yes, 4D ;)   )?!!

the gameplay is interesting, every new screen you can discover something new...(okay, other games are the samelike....)

music... no comment, IMHO the intromusic doesnt fit really into the game, but that dont scares me up.
the heartbeat annoyes a little but it funny to watch and hear it...

story itself: nice'n' good one, i 'ld say!

esper

Alright, cool. I actually respect your ability to pull words out of thin air that I actually don't know! I used to read the dictionary for fun when I was a kid, so anyone who can stump me is okay in my book.

I liked the game. I disliked the exact same things as you, but it didn't hurt my enjoyment of the game. I agree that its pedigree might have assisted its ratings, but not from me. I just liked it because I LOVED Out of This World, and anything that can copy something like that using AGS is awesome to me. I've been wanting to make a clone of it for ages! I think the lack of (insert everything you mentioned here) is because of the attempt to do something like that with an engine not designed for it.

So, you like Doctor Who? As long as either Tom Baker or Jon Pertwee is your favorite incarnation of the Doctor, I think we can put our past petty squabbles behind us!
This Space Left Blank Intentionally.

jackdark

QuoteI LOVED Out of This World

Me too, and I hope you have seen this.

Can't beat that for free. ;)

jackdark


ManicMatt

OnEscapee! A classic Amiga game, on the PC? Cool! (I remember playing the amiga demo of it, it was a bit unfair when it came to instant deaths, but it had buckets of atmosphere and cool animation.)

Sorry I have yet to play 1213, nor does it interest me.

Kinoko

Quote from: jackdark on Sun 15/01/2006 11:43:34
In the end, Yahtzee and I saw eye to eye:=

But! But! You made fun of Animal Crossing! You monster! ;_; Next you'll attack my beloved Harvest Moon...


Kinoko

(psst, I was calling him a monster light-heartedly) ^_-

c53

Downloaded and playing. I'm still in the very begining, but just like I expected from Yahtzee, it's a good game so far. Good job Yahtzee.

Saberteeth

What the hell is wrong with this "Yahtzee" character ??? ? I played 5 days and 7 days(1213 still playing) and I don't know what the big deal is. I mean, if a person is mad on the whole world, you shouldn't judge him only by that(sorry if I don't get the whole picture, it's 'cause I'm still new on the forums).

Oh, and 1213 is a good game, not a great game, but a good game indeed,...and someone should post a link to the thread considering "Yahtzee's" leave of the forums and us n00bies will all live happily ever after ;), or not :-\.

Kweepa

Episode 2 now available... woop!
Still waiting for Purity of the Surf II

Rui 'Trovatore' Pires

Maybe we should use this thread for the newer episode as well... I mean, it IS the same game. Just needs editing the subject line.

A whooping 18-minute gameplay, this next episode.

Ah well, it's not length that really matters. These episodes are short, but when put together they might make a decent-length game. It seems Yahtzee did listen to the feedback! You can now run, the relation between shooting and actually hitting someone are more satisfactory (and based on distance, I think), and there's much less roaming to and fro to pick up items and use them. This installement is also much more story-heavy, which I really liked. Only thing I didn't like was the ending. Even episode 1's ending, which was a bit of a "bah" after that confrontation with the final boss, was much better than this, which is very, very anti-climatic.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Pet Terry

Ah, it's getting better. Quite a lot easier than the first part, but in a good way. I'm eagerly looking forward to the next part.
<SSH> heavy pettering
Screen 7

DeviantGent

Still retains those lovely healing showers. Ah, magical water...

Much more story orientated, and finally some tangible clues as to what the whole thing is about. Plus his use of the 'fog' to represent the escalating madness of 1213 is disturbingly effective.

I too would have like to have seen a litte more closure on the boss. Ah well, a minor gripe. An excellent continuation I think. Looking forward to Numero Tres.
The Deviant Gent
His Tumblr - His Twitter

Vince Twelve

I liked the growing story, and being able to run was nice, even if I could only do it in annoyingly short spurts.  The game was shorter and a lot easier, which is not good in my opinion.  And I still wish he wouldn't make me switch to the mouse for the menus and the one keypad puzzle.

But the story is intriguing.

The ending, however, was a real disappointment.  From a storytelling point of view, that was a complete cop-out.  I think I accomplished something... but what the hell was it?

Spoiler
Gameplay usually involves reward.  I was rewarded for pushing through the first 15 minutes by lots of tidbits of story, but it all the story bits were questions, there were no answers.

Then the final boss fight with, what I can only assume was a hallucination, gave me no reward whatsoever.  The gameplay wasn't especially exciting.  It was pretty much the same strategy of the last boss.  And if you think about it, if someone is unable to beat the boss, or doesn't care to try, they could just quit as soon as they reached it, and then load up episode three (when it comes out) and not miss ANYTHING. 

I know it's episodic and everything, and that the answers are coming, but still... Even a few seconds of cutscene at the end would have given me a bit of validation.  Answer at least one of the questions that the story is posing... As it is, I just feel ripped off.

There are better ways to make someone want to come back for the next episode.  Ways that don't involve giving them nothing but the promise of something of substance.
[close]

Mordalles

played, and it was okay. the collision detection sucked (especially at the ending), and the random hitting looks exactly like episode 1. sometimes shooting 10 times, and only hitting twice.

regarding his games in general, im not much of a yathzee fan. didn't like the rob blanc series at all (not very good in any aspect), and 5 days a stranger and 7 days a sceptic just seemed like an awful lot of walking searching for something new to happen somewhere. i guess it was good when it came out, but games like prodigal shows yacthzee how it should be done.

"It's a fairy! She's naked! Curse these low-res graphics!" - Duty and Beyond

scourge

#70
I hate struggling up those ledges, you have to aim perfectly. Maybe Yahkzee could make the jump more sensitive, like prince of persia and Blackthorne was.

DoorKnobHandle

Well, I agree. While the boss fight left way too much open (and didn't reward the player as Vince said), I believe Yahtzee might have put this fight in just to have something to end this specific episode with. How would've you liked it if episode 2 would've ended without boss fight? After all, it's all building up to episode 3 I guess.

Some other negative aspects: the running didn't make too much sense if you can only hold it for a few seconds (and it even caused me to damage my player because I forgot to take a look at the bar while running every now and then). Also, I agree with Vince again, the switching to the mouse for the keypads was awkward. Finally, the part of the (usually great running) engine which tells if you were hit by a projectile from the end boss or not was really quite strange at times. It hit me although the projectile was clearly way over my head (when I was hanging down from a ledge etc.).

But after bringing up all those nitpicks, I must not forget that I still think that 1213 is a great game. I did love all of his titles and this one fits in the row (it doesn't look like he put as much effort into it as he did with other great titles, but that's understandable, he himself said that he didn't want this game series to be a big one if I'm not mistaken).

Rui 'Trovatore' Pires

QuoteWell, I agree. While the boss fight left way too much open (and didn't reward the player as Vince said), I believe Yahtzee might have put this fight in just to have something to end this specific episode with. How would've you liked it if episode 2 would've ended without boss fight? After all, it's all building up to episode 3 I guess.

I don't know about Vince, but I'm not against the boss fight itself.

Spoiler
What I don't like is that after the boss-fight, the game just ends. No messages, not even 1213 fainting, nothing at all. I might as well have skipped that damn boss fight, and would have missed nothing, much like Vince said. How hard would it have been to conclude the episode? Ep. 1 concluded well enough (though I'm still not much of a fan of THAT conclusion).
[close]
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

CodeJunkie

I loved episode 1 more it seems than some people did with all the negativity around, and episode 2 was no worse.  The plot developments and the 'fogging' scenes were great.  Sure, I agree about the ending, and the collisions in the boss fight were sort of dodgy, but still.  I'd like it just as much if it weren't Yahtzee that made it, and it seems that people are being especially negative because it is by him.  I'd be more critical if Yahtzee was particularly arrogant about it, but the games page has a modest one sentence description.
Looking forward to episode 3.

Pet Terry

<SSH> heavy pettering
Screen 7

DoorKnobHandle

Played it through. Very awesome in my opinion, it was a great series of games. Amazing story and good gameplay.

Now I'd like a version with all three episodes put together.

Lucky

I think the last episode felt a bit rushed and unfinished at parts. End was totally Yahtzee though, anticlimatic but still good.

As for the optional ending... ::)

Vince Twelve

I liked the story wrap up.  The third chapter was of the same high quality of the others.  My biggest gripe about the whole series was the (lack of an) ending to episode two.  The hit detection was a bit funky on the bosses, but you could learn to avoid it.  I enjoyed the whole thing.

But I would have loved it more if the alternative ending had been the real one.

Tom S. Fox

Okay, just finished the last part, my conclusion:
Once again, a thrilling Yahtzee-typical story with good art and animation.
I enjoyned playing it, even though I crapped my pants every now and then.
One of the few things that buggedÃ,  me, was the senseless twist between Episode 1 and Episode 2:
Spoiler

At the end of Episode 2, everything seemed to be nigh on being revealed.
And at the beginning of Episode 3 everthing was back how it was and the main character did whatever the bespectacled man told him to, for no reason.
[close]

I liked the ending. It was so Twilight Zone-esque.
As for the alternative ending:
Spoiler

It was hilarious! This Yahtzee just can't be serious all the way through.
Or how he would say: He couldn't be arsed to be serious.
[close]

Well, it might have been a little short, but all things considered, it was a great game.
It might have had it's flaws, but try to do it better!

Zammafone

#79
Beat series. Ã, Many problems. Ã, Story over-rated. Ã, 

Spoiler
Why are the guards shooting to kill, given that 1213 is their last hope? Ã, Why wasn't more of an effort made to keep him in custody? Ã, Why were the lower levels conceded without a fight, if losing them likely doomed mankind? Ã, (If you think there was a fight -- why so few guard corpses when there are so many for 1213 to kills, and given how easy mutants were for 1213 to take out, guards could've easily done so. Ã, If not the guards, then the drones. Ã, If not the drones, then the super drone.) Ã, Why does the spectacled man mock and harass 1213 if he's humanity's only hope and the doctor apparently wants to actually help? Ã, (For example, why does he encourage him to just be king of the mutants?) Ã, Why haven't they sent the robot drones down to earth?

Honestly, the ending was totally lame. Ã, People will love it, of course, because they love "twists" like that. Ã, But it was totally contrary to the rest of the plot of the game and to the story as revealed through gameplay.
[close]

edit by Eric: changed
Spoiler
tags to proper hide tags
[close]

Tom S. Fox

You think too much.
Spoiler

About the custody-thing: The spectacled man released him on purpose, he didn't want to keep him in custody.
But one, teo things I don't understand:
What were those two huge things you had to defeat at the end of act 2?
The doc said, it was nothing, but it can kill you.Ã,  ???
And why was this camera-thing explained in the tutorial?
It appeared exactly one time in the entire game, and it didn't even work as described!
[close]

And BTW: Use [ hide ] [ /hide] for spoilers.

Chad

ok Im a moron... where do I get the access code to open the door to the gymnasium where the big zombie (0916) is at ???

Sektor 13

Hear about new special edition with better graphics !?

here:


Tom S. Fox

Yeah, but you have to donate, to get it, right?
I would do it, but I'm not quite sure how it works, me having another currency.
Very nice graphics, though!

Sektor 13

No,  this is not that version (for which you must donate), it is another edition. :)

sergiocornaga

I think I prefer the original. Those new vector animations might be true to the original, but in higher resolutions they don't look so good. The backgrounds are definitely improved, but they clash with the original background elements that had to stay pixellated.

Tom S. Fox

Quote from: Sektor 13 on Thu 27/04/2006 21:53:25
No, this is not that version (for which you must donate), it is another edition. :)
Oh, good!Ã,  ;D
Where can I find it?
I was on fullyramblomatic.com, but I couldn't find it there.

Sektor 13

Quote from: Thomas VoàŸ on Fri 28/04/2006 19:32:41
Quote from: Sektor 13 on Thu 27/04/2006 21:53:25
No, this is not that version (for which you must donate), it is another edition. :)
Oh, good!  ;D
Where can I find it?
I was on fullyramblomatic.com, but I couldn't find it there.

Well :), because it is a joke. I made the transformation of this picture in paint shop pro for fun, there isn't really 1213 with such graphics... :(

sergiocornaga

I'm pretty sure it was a reference to this.

Sektor 13

Quote from: SergioCornaga on Sat 29/04/2006 04:18:31
I'm pretty sure it was a reference to this.

Well, as i first saw 1213, it didn't impressed me with graphics, so i was wondering how it would look if i change it a bit.

Althou i played new version of Another World too :)

Tom S. Fox

You might not believe it, but I had a feeling about this.
Well, you got me good, though.

PS: You ***!  ;)

sergiocornaga

 :o How dare you call him a dag!

Sola

I've got strong respect for any AGS game that can fully snatch away my boredom.
I just want to say you should continue your style as you've got a solid fan.
Well done Yahtzee.
You actually deserve an award.

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