Author Topic: Game design document templates  (Read 433 times)  Share 

simulacra

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Game design document templates
« on: 06 Jan 2006, 00:11 »
I have been sketching on a new adventure game project for the past two-three months and would like to write a exemplary game design document for it. There are many ways these are structured, but do any of you guys know of any good examples that I could use as template or inspiration?

Interested in philosophy, metaphysics and artsy things? You should explore The Zone, a quite different adventure game. http://www.interactingarts.org/thezone/

Scummbuddy

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Re: Game design document templates
« Reply #1 on: 06 Jan 2006, 01:06 »
I would suggest creating a Flow chart to follow all the major actions of the game. You can include important dialog trees, as to which a major action would occur.
http://www.usm.maine.edu/ocs/chart.jpg

Theres all sorts of good examples on google image search "flow chart".
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

MrColossal

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Re: Game design document templates
« Reply #2 on: 06 Jan 2006, 02:09 »
I must say Scummbuddy... That flow chart would make a terrible adventure game, did the GTD at mittens teach you nothing about games?

Where's the punch?!

Also:

I'd suggest reading some Post Mortems from Gamasutra, their hindsight might give you forsight.
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The Inquisitive Stranger

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Re: Game design document templates
« Reply #3 on: 06 Jan 2006, 02:50 »
Al Lowe has a few up on his website.
Actually, I HAVE worked on a couple of finished games. They just weren't made in AGS.

simulacra

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Re: Game design document templates
« Reply #4 on: 06 Jan 2006, 02:54 »
I have seen those, but I am not entirely happy with his structure which I think is a bit slack.

Interested in philosophy, metaphysics and artsy things? You should explore The Zone, a quite different adventure game. http://www.interactingarts.org/thezone/