These aren't exactly GlobalInts - they're more like game parameters. There are
Global Ints (as in the Get/SetGlobalInt
commands), which might be confusing you, but that has nothing to do with what you want.
How you'd adjust them in-game depends on what exactly it is you want to change. To deal with the specifics examples you gave:
Text Speed:This page is sort of hidden away
, but contains a lot of variables you might find useful, specifically:
How long speech text stays on the screen. Default 15, higher number means shorter time.
Which you'd set like any int
game.text_speed = 10;
(This should've been found searching the manual for 'text speed'.)
You may also be interested in game.skip_display
(same page), and SetSkipSpeech(..)
AFAIK, you can't actually change this in AGS. SetAmbientTint(...)
is the closest I can think of. (Someone tell me if I've missed something obvious.)
You mean their speaking views, in Sierra-style speech? You can only really pick from the same options as are on the General Settings window (Left, Right, Alternate, Based on X pos), and you do it using SetGameOption(..)
For anything else READ THE MANUAL, as much of it as you can, and familiarise yourself with the functions and properties, and what they do.