Author Topic: Suggestion: Pamela lip-synching for Lucasarts speech  (Read 1347 times)  Share 

Hi there!

I've experimenting with different methods for lip-synching in my current project, Day of the Jackass, and the Pamela app really is fantastic.  Problem is, AGS currently only supports .pam files for Sierra-style speech.

I understand why this is: character's mouths tend to be much smaller in non-Sierra-style games, so the effect would usually be lost.  However, my project is hi-res, and the lip-synching would be quite noticable.

I've uploaded a little test I made to show how the game would look with Pamela support.  I know it'd be a pain to implement this just for me, so I hope you like the result!

Many thanks!

Clickie!
« Last Edit: 21 Feb 2006, 18:42 by strazer »

HillBilly

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Re: Suggestion: Pamela lip-synching for Lucasarts speech
« Reply #1 on: 21 Feb 2006, 14:21 »
Since I use voice acting and hi-res graphics, I too could use something like this. I've never tried Pamela before, but with that result, it could come to great use in voiced games.

I don't got much to contribute, just wanted to show my support.

Re: Suggestion: Pamela lip-synching for Lucasarts speech
« Reply #2 on: 21 Feb 2006, 15:22 »
I'd use it. (Well, I'd WANT to use it. Whether I actually ever got around o doing so...)
I was actually half-considering making this suggestion myself, but wasn't sure if anyone else would want it.

HoN

Kweepa

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Re: Suggestion: Pamela lip-synching for Lucasarts speech
« Reply #3 on: 21 Feb 2006, 17:46 »
The lip synch looks good - even on the guy with the helmet!
Great voice acting too. I really should get around to playing DNG.
[EDIT] About the suggestion - sounds like a useful one.
« Last Edit: 21 Feb 2006, 18:19 by SteveMcCrea »
Still waiting for Purity of the Surf II

Re: Suggestion: Pamela lip-synching for Lucasarts speech
« Reply #4 on: 21 Feb 2006, 17:52 »
The lip sync is perfect

Pumaman

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Re: Suggestion: Pamela lip-synching for Lucasarts speech
« Reply #5 on: 21 Feb 2006, 20:11 »
You're right about the reason this was never implemented, and nobody has really requested it before. However, since it looks like you would use the feature, I'll certainly consider it. I can't promise anything though, I'm afraid.

Re: Suggestion: Pamela lip-synching for Lucasarts speech
« Reply #6 on: 21 Feb 2006, 20:16 »
I never really considered turning Shadowplay into a talkie. But as I do use LucasArts speech for large character portraits (to emulate the GK1 style), I would certainly be interested in this feature if I decided to add audio.

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Re: Suggestion: Pamela lip-synching for Lucasarts speech
« Reply #7 on: 21 Feb 2006, 22:07 »
I've downloaded Pamela and am playing around with it, but for some reason AGS doesn't seem to like any of the phonemes associated with E.  Anybody know any way to fix this?
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Re: Suggestion: Pamela lip-synching for Lucasarts speech
« Reply #8 on: 22 Feb 2006, 12:01 »
Thanks for the support, guys!  Nice to see other people are interested in this.  And thanks for taking a look, CJ!

Grundy:
I think I had this problem too.  I tried putting the .pam file into the game's folder (not just the speech folder) and it worked.  Don't ask me how that makes sense!

Steve:
The audio clips were just taken from random games on my hard drive (Anachronox and Codename Eagle)  Should have mentioned this earlier :p

Snarky

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Re: Suggestion: Pamela lip-synching for Lucasarts speech
« Reply #9 on: 22 Feb 2006, 16:10 »
Isn't that Indy's voice from FOA in the first clip, or am I imagining things? I couldn't for the life of me remember that dialogue from the game.

Re: Suggestion: Pamela lip-synching for Lucasarts speech
« Reply #10 on: 23 Feb 2006, 11:01 »
No, it's Sly Boots off Anachronox (best non-adventure game out there!), right after he escapes a planet that splits in half.  :)  I never heard the voice of Indy in FOA, though, maybe it's the same guy.

Been doing a couple more tests with this Pamela stuff.  It's so neat, I would definately use it if I could.


Re: Suggestion: Pamela lip-synching for Lucasarts speech
« Reply #12 on: 28 Nov 2008, 18:36 »
The main reason hardly anybody's been making use of pamela lip-synching is because it's been extremely labourious.  However, smiley's automatic pamela creation plugin does a superb job of creating realistic .pam files for you.  I've tested it out and it's absolutely excellent.

My game in production, Da New Guys: Day of the Jackass, is nearing completion, and lip-synching would be a major plus with it.  If there's any chance this feature could be implemented soon I would be immensely grateful.  Not only would it boost the quality of the game, it would also encourage others to give their projects an extra sheen of professionalism.

Thanks.

Dualnames

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Re: Suggestion: Pamela lip-synching for Lucasarts speech
« Reply #13 on: 02 Dec 2008, 08:28 »
Wow, you're working on that! Well, concerning pam files, Grundislav has been using that a lot, so better ask him.

Pumaman

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Re: Suggestion: Pamela lip-synching for Lucasarts speech
« Reply #14 on: 02 Dec 2008, 18:15 »
This feature is still under consideration, but I can't make any promises about when it might surface.