Ah well, nothing to do...
Name: Pedro Pires
Age: 20 as of now. Ask again in a couple of months and it'll be 21. Ask again 5 years from now and... do yer own math.
I'd like a female, please.
1. How long have you been involved in the AGS community?
My profile says I registered 26 January 2003, and I count that as the day I started posting around here - does that count?
2. Why did you get involved in AGS?
Because I love adventure games, and because I love telling stories, and I thought it would be wonderful to make my own adventure game - and I found AGS after much searching.
3. How do you feel that the fact that AGS is a freeware programme affect the community that has built up around it?
I feel it has helped the community grow and evolve beyond measure. Free = more people are around it. Accourse, the fact that it's a very friendly community that has some very good mods also helps.
4. How big a part does the AGS community play in your life?
At the moment, a very little part, actually. When I turn my peecy on, it's a major part of my life, but when I'm outdoors, it matters very little to me. I don't even know any of these people - and mind, there's many people here I admire!
5. Have you been involved in making any games using AGS? You may list them if you want
Only my LSL2 remake.
6. Answer these questions if you have been involved in making AGS games:
a. Were you interested in game design/programming before you started using AGS?
Yeah. I once wanted to write IF. No need to draw.
b. If no, do you feel that you would have got into game design without AGS?
c. Do you make games using other programmes, either freeware or not? How does the eperience differ?
I've tried other programmes, all freeware. I've found AGS is the best for me. I can do everything I want in AGS, including things it wasn't really meant to. Why, I've even made a text parser engine in AGS - which allows me to write IF in AGS instead of looking elsewhere. AGS is a wonderful tool.
d. Has AGS inspired you to try and take up game design professionally?
Once upon a time, yeah. Then I got realistic, and took my dreams elsewhere.
7. Do you feel that there is a gender divide in the AGS community?
Say what? No, not at all. If anything, I feel there *isn't* gender in this community, or colour, or religion, or sexual preference. We're all people, and that's it. If anything, I feel there's many age groups here.
8. Are you likely to feel differently about a game if you discover it’s made by a female? In what way?
Well, I'm likely to be pleased. Despite what I said before, I think women are wonderful beings and I like to be reminded that they exist in this community too.
9. Do you feel that AGS makes it easier for females to get involved in computer game design? In what way?
Again, I don't feel there's any real differentiation in gender here in this community. If this doesn't help, by effectively doing away with any and all discrimination, I don't know what does.
10. Do you feel that there is a difference between the types of games created by males and females?
Yes, the same way there's a "masculine" and "feminine" way of doing things. The masc. one is usually more straightforward, sometimes blunt. The femin. one is usually a bit rounder, a bit more sensitive.
If anyone thinks this is gibberish, I think this applies to everything, and I can cite examples to be found on my area of "expertise" - singing. There's masculine and feminine ways to sing, you know, and they don't always match the artist's gender.
11. Any other comments?
Yeah. This questionaire was a nice idea, but why the heck did it focus so much on the gender issues?