Forum Name = Ma2003
Real Name = Winston Iti
1. How long have you been involved in the AGS community?
I have been involved with the community for a mere month and a half.
2. Why did you get involved in AGS?
I've been trying to design games for almost for a while now. With a bit of graphics background, I started with Macromedia Flash, then moved on to Unreal Modding, then Half-life Modding, and then stop for a little while with game designing. I did not complete any mods with any of the game engines. Then about two months ago, I found 7 days a skeptic. I didn't play it, but it made me interested on how it was made and produced. So I found the AGS website. I found this site very useful.
3. How do you feel that the fact that AGS is a freeware programme affect the community that has built up around it?
Freeware helps a lot of people like myself, who can't afford complicated software to create a game all by myself. Also, Freeware gives a sense of honor to me knowing that AGS was released via freeware for a reason.
4. How big a part does the AGS community play in your life?
I've only been a part of the AGS community for a little bit more than a month. But my
5. Have you been involved in making any games using AGS? You may list them if you want:
Yes, I'm working on a Adventure/Stealth/RPG game where a boy named Bobby must purchase some milk for his mother. It turns out, the shops and stores are closed because of a large earthquake, also other shops in different towns are also closed. Bobby will venture into different towns trying to find atleast one store, while dodging and sneaking past bullies, strangers and aliens(?). Bobby's quest will involve him trying to find a milk bottle while at the same time, solve the mystery of the earthquake.
6. Answer these questions if you have been involved in making AGS games:
a. Were you interested in game design/programming before you started using AGS?
Yes, I was interested. Mainly the design part, programming has never been my cup of tea.
c. Do you make games using other programmes, either freeware or not? How does the eperience differ?
The experience differs alot. One, its easier to use. Two, graphics are mostly 2D, so someone with a illustration background or 2D animation background will find things a bit easier than say, creating character models for Half-life 2.
d. Has AGS inspired you to try and take up game design professionally?
No. I have other things for the future. Maybe in the future, when I'm rich, and able to hire coders, modellers and etc.
7. Do you feel that there is a gender divide in the AGS community?
Umm, no. I wouldn't like to think so. It is true that males play video games more than females, but that doesn't mean gaming is a male community only. I don't think that applies to this community either, especially when Adventure Games and AGS can appeal to anyone, whether male or female.
8. Are you likely to feel differently about a game if you discover it’s made by a female? In what way?
No way. Although I'd probably say, "Awesome, the males aren't the only ones making games." Maybe I think that the game might have a sense of dignity or grace.
9. Do you feel that AGS makes it easier for females to get involved in computer game design? In what way?
Yes. It'll make ANYONE want to join, except for the people that don't want to design, and people that don't play video games.
10. Do you feel that there is a difference between the types of games created by males and females?
No. Maybe a sense of grace and dignity from the females, maybe. No swearing! HAH!
11. Any other comments?
AGS really kicks some serious butt. I'm really enjoying the pace and developing phase with AGS.