Silly game idea: Putting together a palette

Started by Chrille, Sat 04/03/2006 18:01:54

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Chrille

I asked for help with a project a while ago. The thread can be found here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=24660.0

Since I have received only one mail from a writer who seemed vaguely interested I guess I'll have to do most of it myself. However, I still really want some help with the game's palette. While the game uses millions of colors, the player will only have a select number of colors to choose between when he creates characters. These colors are used when characters are randomly generated as well. Thing is I'm not really good when it comes to putting together a palette. I want it to be a nice range of colors that go well together but it would also be good the colors were placed in an order that looks good on the GUI when the player picks colors.

Here's what the palette editor looks like:



The game has three palettes that the player can pick colors from. One for hair, one for skin and one for clothes. There can be up to 64 colors in each palette (not all slots have to be used though). It's important that no colors are too close to each other. This goes for all palettes. Just so that you can tell them apart fairly easy is enough.

Here's what the palette will look like when the character is being created:



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If you're interested in helping me put together this palette you can either put a bunch of colors on an image or use a limited version of the game editor that can be found here:
http://www.gaspop.com/tecmoTest.rar

This archive includes a limited version of editor (tecmoPalette.exe) and a small program that lets you create a character and see what the palette will look like (tecmoSoldiers.exe). There are also two font files that the game uses that you can install if you want to, but it's not necessary.

As soon as you change one of the colors in the palette editor a new data file is generated. This can be found in DataTecsqbmfuuf.tec . You can send this to me or preferably upload it somewhere and post it here so that others can grab it and make further adjustments to it.

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I'd appreciate this help very much. I've put together palettes for the Skin and Clothes, as you will see. I'm not entirely pleased with them though. Feel free to make necessary adjustments or replace them entirely.

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For fun, I've also included the bodypart sprites that the game uses for putting together characters. You can add more bodypart sets to this easily. Here is how:

There are 6 different types of bodyparts that the game makes characters out of. These are:
Eyes
Hair
Hat
Legs
Mouth
Torso

The sets have different amounts of image files depending on what bodypart it is for. The torso has 10 different images/set while the hat only has 5 images/set. To make a new set, just copy an existing one and rename the images in the set (but DON'T change the numbers at the end). You can also extract the .rar file that can be found in some of the bodypart folders and an "empty" set will be available. This empty set might have graphics for the entire head, but it's only to help you see roughly where to draw hair, eyes etc. Remove the unneccessary pixels when you're done. Don't forget to rename the extracted files.

The bodypart sprites use certain colors that the engine uses when coloring the character with the chosen colors. These are all colors from the windows 16 color palette. The colors used are:

Red: Skin
Yellow: Roughly shaved skin. For 5 o' clock shadow and stuff like that.
Green: Hair
Blue: Primary Clothing Color
Pink: Secondary Clothing Color
Cyan: Transparency

The dark versions of each of these colors except cyan are used for shading.

To add your sets to the game just click 'Yes' when asked to compile the spritesets at the start of the editor. If you like a set please compile all the images and mail them to me (you can also upload some examples here if you like for others to see).

Some things to keep in mind when naming sets:
Try and keep the names short too and avoid spaces (although it's not necessary). I guess if the names have something to do with the look of the bodypart set that would be an advantage. For example if you've made a goatee set just name it goatee#, goat# or something like that.

Don't hesitate to make many different sets if you want to. It doesn't matter if the changes are minor because the more the merrier.

That's all!
You can contact me at chrille@gaspop.com
GASPOP software
http://www.gaspop.com

InCreator

#1
Oh my god! You're SO TERRIBLY mistaken.
Nekketsu Kouha-Kunio Kun games were developed by Technos - creator of Double Dragon series, and not Tecmo. Tecmo made a bunch of extremely bad (realistic-like) NES sports games (anywhere not near the coolness of Technos' ones) and some racing games (shitty too).

http://en.wikipedia.org/wiki/Technos


It's definetly not this company...
http://en.wikipedia.org/wiki/Tecmo

For palette - NES didn't have more than 4 colors for a tile, and  template character body you used is from NES. So, whole palette idea is quite... limited?
Check out 16-bit sprites instead ---
I suggest to head to the nearest emulation site and get a bunch of SNES roms, there's 4 or 5 Kunio games for Super Nintendo.
More colors and prettier sprites.
For an emulator - use Snes9x or Znes (both are free).

BTW it's legal, if you're concerned - as long as you delete roms after 24 hours. No one restricts you to take screenies and palette samples, of course... not that anyone would care.

Chrille

#2
Hehe, actually I noticed that just a few days ago but I havn't bothered to change it. It's just a working title anyways.



Edit: Here's a character using new bodypart sets, a shirt and a small beard. Notice the sleeves using the secondary team color. The symbol on the shoulder uses colors other than those the engine does the coloring by and will therefore always remain that color. This goes for the jeans as well.

Edit 2: I'm making the sprites based on the NES art simply because I like it better. Only difference is eric's shading.
GASPOP software
http://www.gaspop.com

xenogia

Aww, I guess I'll never see Pleurghburg 2 ever :(

Chrille

If I made Pleurghburg 2 now it would be forced, rushed and probably not very good. If I have to pick one project to spend all that effort on I'd rather make Revenants. Please stay on topic.
GASPOP software
http://www.gaspop.com

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