PLUGIN: Snow/Rain 2.02

Started by Scorpiorus, Mon 03/02/2003 18:43:02

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Crimson Wizard

I recall there's a Snow/Rain module now (Wadjet Eye used it for Gemini Rue ports)?

Monsieur OUXX

Quote from: Calin Leafshade on Sat 08/02/2014 15:04:11
The most recent version of the engine has alpha blending built in so the plugin is totally unneeded now.
Yes, that's what I thought. Yet, a module to tie all that together would be nice.
 

Silent Bob

#82
Hey, does anyone have a working Gemini-Rue-like Rain plugin for AGS 3.0 or higher? I spent hours on looking for something, but if there's still any working hyperlink with packed plugin - then the plugin doesn't work on AGS 3.3. ;/. I can't figure out how to implement this into a newest AGS version :cry:

Thanks in advance.
If you wanna do something - you seek for solution, if you don't want to - you seek for a reason.

Mehrdad

Did you run game on Direct3D? It only work on direct draw
My official site: http://www.pershaland.com/

monkey0506

Quote from: Crimson Wizard on Sat 08/02/2014 15:10:12
I recall there's a Snow/Rain module now (Wadjet Eye used it for Gemini Rue ports)?

Sort of. I'll take a look and see if I still have it.

Silent Bob

Does anyone have a working Snow/Rain module on AGS 3.3?

Thanks.
If you wanna do something - you seek for solution, if you don't want to - you seek for a reason.

Priabudiman

The given link are dead,

Anyone can help me with the latest version of this? or alternative for 3.3.3 ?

Thank you

Mehrdad

Unfortunately this plugin doesn't work with direct 3D. It's only a alert for use it.
My official site: http://www.pershaland.com/

Priabudiman

Quote from: Mehrdad on Mon 09/03/2015 14:10:11
Unfortunately this plugin doesn't work with direct 3D. It's only a alert for use it.

thank you so much for the answer, do you probably know an alternative way to create snow animations?

Mehrdad

Your welcome

You can make a large animation as GUI or object with alpha transparency and use it on room.This way is good but it's go to slow down for high resolutions

Also see this link:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=41448.msg547989#msg547989
My official site: http://www.pershaland.com/

Dualnames

Personally, for snow I'm using still frames, it looks pretty good.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Monsieur OUXX

 

StillInThe90s

#92
Quote from: Mehrdad on Tue 10/03/2015 08:20:43
Also see this link:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=41448.msg547989#msg547989
I'm using this one with v3.2. It works in both DD & D3D.
Spoiler
It may lag a bit when skipping cutscenes but this seems to get rid of it:
Code: ags
function repeatedly_execute_always()
{ 
    if (!Game.SkippingCutscene){ps.RenderParticles();}
}
[close]

Monsieur OUXX

Quote from: StillInThe90s on Wed 18/03/2015 20:08:15
Quote from: Mehrdad on Tue 10/03/2015 08:20:43
I'm using this one with v3.2. It works in both DD & D3D.
It may lag a bit when skipping cutscenes but this seems to get rid of it:
Code: ags
function repeatedly_execute_always()
{ 
    if (!Game.SkippingCutscene){ps.RenderParticles();}
}

If you're talking about  SnowRainPS v0.5, then maybe you should post your tips into the thread of that module. ;)
 

StillInThe90s

#94
I think I was talking about SnowRainPS v1.0, but I figured recommending it without mentioning the lag issue would be a bad idea.
Edit: There. Hidden. :-D

Monsieur OUXX

I meant SnowRainPS 1.0, not 0.5. My comment is still valid :) Share the SnowRainPS tricks in the SnowRainPS thread! :D
 

m0rph84

Hello,
anyone knows if this plugin still works with the last AGS release?

Thank you.

Mehrdad

It have to work . But only direct draw mode no Direct 3D.
My official site: http://www.pershaland.com/

Crimson Wizard

#98
Alright, I keep mentioning this everywhere recently, but I guess here is a better place.

There is a portable version of plugin written by JJS several years ago. The code is open source:
https://github.com/adventuregamestudio/ags/tree/master/Plugins/ags_snowrain
It also fully compatible with original plugin in the terms of script commands, meaning it should be safe to replace plugin in your existing game.

I believe there is a chance it works with Direct3D and OpenGL. But this should be tested out.


EDIT: But I keep wondering, do you really need this functionality to be in a form of plugin, and not script module, for example? That should not be that hard to script falling sprites/particles around the screen. Or is it speed that is still an issue?

Nixxon

Damn, looking for a working link of either Snow/Rain plugin or ParticleSystemPlugin.

Not sure what to do with the above link Crimson. Aren't all plugins dll files?

Cheers.

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