AGS Support > Modules & Plugins
MODULE: Easy3D v1.04 - Create 3D games
monkey_05_06:
Okay, sorry, I didn't look at any of it (yet) so I was just asking. But could you put it in on_event for the eEventEnterRoomBeforeFadeIn event? That way you could get it out of the user's hands (and if there's a reason this won't work, please feel free to school me :=).
And you could call the UnInit function from eEventLeaveRoom to ensure that the sprites are removed when changing rooms (although this doesn't help if the game is exited without calling UnInit).
I think I may take a look at this module now...
[EDIT:]
You already call UnInit when the player leaves the rooms...And...I suppose that calling Init from on_event would suggest that every room is 3D.
Afflict:
Wow I really like this thing.. Hehe its easy.
Well I slightly dont understand how the whole wall system etc works but the demo sorta cleared that out :)
Thanks
Afflict
strazer:
--- Quote from: lo_res_man on 18 Apr 2006, 23:13 ---COOL!! so you could make games like say, "Grim fendango" and "monkey island 4" ?
--- End quote ---
No, those games had static pre-rendered 2D backgrounds and real 3-Dimensional characters. You're looking for the Character3D plugin.
Edmundito:
What happens when you combine both powers? the backgrounds and the characters?
Gasp!
lo_res_man:
It would probably cause your computer to go into meltdown, both sound very hardware intensive.
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