Of course it's following the cursor. The module works in 2 ways i believe, either drawing the description by the cursor using an overlay, or using a GUI, if you have not set it up, I believe by default it goes into an overlay. Regardless, there's a function called Description.OFWidth or something like that, by default it's 100 so increase it. I think it's on the game_start on the Description script (not the header), if such section doesn't exist (i can't tell I've customized it a bit) then just look up for the function.