Author Topic: Suggestions for competitions and activities  (Read 93698 times)

DeadSuperHero

  • There's no sense crying over spilled tears.
    • I can help with backgrounds
    •  
    • I can help with characters
    •  
    • I can help with making music
    •  
    • I can help with PR
    •  
    • I can help with story design
    •  
    • I can help with voice acting
    •  
    • I can help with web design
    •  
Re: Suggestions for competitions and activities
« Reply #20 on: 27 Jul 2006, 08:22 »
Well it sounds a bit just like the AGS Team Challenge activities, which never work properly.
Ah, give it a shot. You might like it.
"There are three side effects of acid: enhanced long-term memory, decreased short-term memory, and I forget the third." - Timothy Leary

Check out my
art

Re: Suggestions for competitions and activities
« Reply #21 on: 27 Jul 2006, 08:41 »
It won't work out. If you like the idea, just sugjest it for MAGS. It'd be pretty much a one time thing anyway.

DeadSuperHero

  • There's no sense crying over spilled tears.
    • I can help with backgrounds
    •  
    • I can help with characters
    •  
    • I can help with making music
    •  
    • I can help with PR
    •  
    • I can help with story design
    •  
    • I can help with voice acting
    •  
    • I can help with web design
    •  
Re: Suggestions for competitions and activities
« Reply #22 on: 27 Jul 2006, 08:55 »
It won't work out. If you like the idea, just sugjest it for MAGS. It'd be pretty much a one time thing anyway.
Well okay then, I hereby suggest it as a MAGS.
"There are three side effects of acid: enhanced long-term memory, decreased short-term memory, and I forget the third." - Timothy Leary

Check out my
art

Radiant

  • AGS Baker
  • Mittens Knight
  • Return once more to the Two Kingdoms!
    • I can help with publishing
    •  
    • I can help with story design
    •  
  • Radiant worked on a game that was nominated for an AGS Award!Radiant worked on a game that won an AGS Award!
Re: Suggestions for competitions and activities
« Reply #23 on: 27 Jul 2006, 09:16 »
If we are to make MAGS suggestions... I think it'd be cool to have a MAGS game with multiple playable characters and cooperative puzzle solving, like in Gobliins2 or Maniac Mansion. Just my $.2

Dan_N

  • Wasting time since '91.
    • I can help with play testing
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
Re: Suggestions for competitions and activities
« Reply #24 on: 23 Aug 2006, 17:31 »
Ok, it might not seem right to suggest something when I'm just a "cub" here, but I have an ideea. I didn't see it arround so I guess it hasn't been done.

Here we go...

Title: Monthly Character's Background
General description: This competition isn't educational so I guess it's entertaining. It's a writing contest. It is fairly simple, a character's name and a hypothetical game setting where he is now is given. An entry must contain the background of a character, how he got where he is and a description of his personality which is relevant to the current setting and somewhat representative of the name. Also, limit as to "how far back" can an entrant go may be provided.
Periodicity: Every month, on the 2nd, the rules will be announced. The deadline is the 25th. Or it can vary, the point is that it is supposed to be a monthly thing.
Type of competition: The winner will be decided one person every time. (hopefully me, or someone with good writing skills, not saying that I don't have good writing skills) The winner gets to set the setting, name, and period for the next month.
Thread administrator: The winner of the previous month will host the second month. If he can't, then the runner-up. The judge should remain the same.

So, that's my ideea. It's a writing contest, so it should permit creativity to flourish. I know my age, so please don't let that stop you from at least considering my ideea.

Stee

  • hatch?
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with story design
    •  
    • I can help with web design
    •  
Re: Suggestions for competitions and activities
« Reply #25 on: 29 Aug 2006, 23:56 »
How about YAGS? Same as MAGS but goes on for a year, to encourage bigger and more games to apply. The Winner gets to do the following years etc.
<Babar> do me, do me, do me! :D
<ProgZMax> I got an idea - I reached in my pocket and pulled out my Galen. <timofonic2> Maybe I'm a bit gay, enough for do multitask and being romantical

Re: Suggestions for competitions and activities
« Reply #26 on: 11 Sep 2006, 15:33 »
Stee I think that's called the AGS awards ...

Stee

  • hatch?
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with story design
    •  
    • I can help with web design
    •  
Re: Suggestions for competitions and activities
« Reply #27 on: 13 Sep 2006, 11:56 »
Stee I think that's called the AGS awards ...

Fair enough, but the ags awards isnt specific, such as design a game with two or more playable characters in which one is a giatn mushroom, etc which Mags does have.. Or Does it?...  :o
<Babar> do me, do me, do me! :D
<ProgZMax> I got an idea - I reached in my pocket and pulled out my Galen. <timofonic2> Maybe I'm a bit gay, enough for do multitask and being romantical

Gilbert

  • Local Moderator
  • * KILL* * KILL * * KILL *
    • Lifetime Achievement Award Winner
    •  
Re: Suggestions for competitions and activities
« Reply #28 on: 13 Sep 2006, 12:38 »
I think people are more happy making their own games than making a game with restrictive rules which process spans a whole year.

Stee

  • hatch?
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with story design
    •  
    • I can help with web design
    •  
Re: Suggestions for competitions and activities
« Reply #29 on: 15 Sep 2006, 09:30 »
Fair point, just thought it was worth a shot. There must be at least a few people who would be interested. Its just that I noticed how some people never seem to hit the deadline for mags and its a shame because some late mags games are quite good. If not a year, then maybe a competition thats slightly longer than mags. Just my two cents.
<Babar> do me, do me, do me! :D
<ProgZMax> I got an idea - I reached in my pocket and pulled out my Galen. <timofonic2> Maybe I'm a bit gay, enough for do multitask and being romantical

Re: Suggestions for competitions and activities
« Reply #30 on: 25 Oct 2006, 14:54 »
The acid art

A destructive acid-force has come to town.People have to make an animation on a way to destroy it.

Nacho

  • Mittens Baron
  • The BoraGoran Chieftain worships God Tularen!
Re: Suggestions for competitions and activities
« Reply #31 on: 25 Oct 2006, 15:08 »
The acid art

A destructive acid-force has come to town.People have to make an animation on a way to destroy it.

Sounds like "Animation competition" to me, but with a random and silly topic.
Are you guys ready? Let' s roll!

Re: Suggestions for competitions and activities
« Reply #32 on: 25 Oct 2006, 17:40 »
not really, there is a trick to it. There is something that needs to be figured out. I won't tell you yet...
But oh well, you probably think its stupid. You all think everything I say is stupid, and you all think i am stupid, because i am 13. Then you will say 'you never listen to what we say' but i do. But i am not complaining, i dont want an argument...

Candall

  • I... exist...
    • I can help with proof reading
    •  
    • I can help with story design
    •  
    • I can help with voice acting
    •  
    • I can help with web design
    •  
  • Candall worked on a game that was nominated for an AGS Award!
Re: Suggestions for competitions and activities
« Reply #33 on: 25 Oct 2006, 17:42 »
How can there be a "trick" to an animation competition?  The point is to be creative and make a good production, not to stumble onto something out of luck.

Gosh... what's the point of starting an argument if you've just had one with yourself?  I think you're safe.
« Last Edit: 25 Oct 2006, 17:45 by Candall »

Nacho

  • Mittens Baron
  • The BoraGoran Chieftain worships God Tularen!
Re: Suggestions for competitions and activities
« Reply #34 on: 25 Oct 2006, 17:56 »
But how the hell did you want us to know that the goal of the competition is to guess the way the host has thought of solluting the problem, if you don't tell us? Do you think we have a crystal ball or something?

You post links to your hard drive... I guess you expect that somehow we penetrate into it and look the screenies.
You want us to read a book you haven't typed. I guess you expect somehow we teleport into your home and read the manuscrit.
And now you want us to read your mind... I think you are not in the correct forum. You should go to http://www.superheroesRus.com/yabb
Are you guys ready? Let' s roll!

FSi++

  • ???
    • I can help with backgrounds
    •  
    • I can help with play testing
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
    • I can help with web design
    •  
Re: Suggestions for competitions and activities
« Reply #35 on: 28 Oct 2006, 19:20 »
What about an hourgame competition? More like crapgame competition, though. It would run like MSPaint one: person makes a crapgame, posts it and makes a rule for the next game.

Elric

  • Champion Eternal
Re: Suggestions for competitions and activities
« Reply #36 on: 08 Nov 2006, 18:45 »
I would suggest a new competition in the lights of sprite jam and background blitz. A solution in between actually.

A competition where you compose and paint a character/scene in high-res/low-res (whatever). Sprite jam is too restrictive with the color and size limit and background blitz is all about a functional background, and as such there is no room for character creation and scene-playout. I realise it will take time to create such an image, but this works fine in the bg blitz. I've seen some beautiful character images from Mashy and some other people, so I know there is the possibility for multiple entries.

True, it's not quite relevant to the game-production theme going on in the forums but it's a great practice method and it can work as concept for a general scene from a game. Think as an example, the painting of a girl who could be the protagonist in a game, or a scene from a game, featuring a knight holding his sword ready to strike. Maybe a mythical beast or a homeless man asking for money.

some examples (though a bit advanced but well in the spirit of the competition) :
http://madeliene.republika.pl/black-unicorn.jpg
http://uk.games-workshop.com/darkelves/reference/images/cold-one-knight.jpg

Farewell Friend, for I was a thousand times more evil than thou.

Ashen

Re: Suggestions for competitions and activities
« Reply #37 on: 08 Nov 2006, 19:07 »
The colour/size limits in Sprite Jam are set by whoever sets the rules, so if you don't like 'em, win it and don't set any...

The rest of the suggestion sounds like the occasionally held (but not for quite some time) 'Artitude' activity (old example). If there was enough interest, no doubt another round of that could be organised.
(Note: I don't think this is the place to drum up that interest, though.)
« Last Edit: 08 Nov 2006, 19:10 by Ashen »
I know what you're thinking ... Don't think that.

Tocsik

  • "do what now?"
Re: Suggestions for competitions and activities
« Reply #38 on: 11 Nov 2006, 23:47 »
Maybe Its a moot point but, I'd like to see the return of the colouring contest. It is my understanding that it was killed for lack of intrest though.

Re: Suggestions for competitions and activities
« Reply #39 on: 09 Dec 2006, 11:43 »
Andail @ General discussion:
Quote
- - Colouring ball is basically sprite jam "light"; a shortcut around the initial step of creating a sprite, and beside its, imho, fundamental flaws, it never caught much attention anyway. - -

"Not enough attention" is what I've been most surprised to see being said as a reason to end CB. It was almost constantly two pages with more than 10 entries, so I think it was fairly popular when compared to other competitions.

What comes to being "Sprite Jam Light", I can't see why that is such a big deal either? SJ might be more demanding, but I think CB wasn't stepping on it's toes in any way.

"Shortcut"? Having a ready-made lineart doesn't mean you should use the fill tool and make an entry in 10 seconds.