Thank you everyone for your positive replies. I do think that supportive feedback is always needed so I am grateful to you.
i k a ri : As for the time of release, I am not certain at all. The game concept was put together a few years ago, when I first discovered AGS. When I realised the level of work required for the game to be released, I decided to wait until I would get better (and faster) at digital illustration.
linus: I would have liked to make a sequel to Loom, but I find that doing so, would overanalyse my memory of the original, so I am against that idea. I admit I am concerned when you say that there are parts that remind you of it loosely.
About the resolution, 320x200 might appear quite nice for the creator, but one of the reasons I have second thoughts is because adventurers have connected those resolutions (and that particular style) with Lucasarts, Westwood and Sierra.
I certainly wouldn't want to work on this game only to be told in the end that the graphics look like a copy of something else. A higher resolution would allow me to use my own personal style in the game so I am still thinking about this.
Jimtbrit : Your idea of using latin for the names is excellent. Thank you. I am indeed working alone on this project again. Although I love working in helping others with their own projects, I feel more comfortable doing this particular game alone at this time. Thank you for the supportive comments.
Lizo : Great comments, and I am thankful to you for writting them. As for the main character, I must have drawn 100 different versions of her so far. The funny part is that I have done so many animations of her and all in different versions.
To answer your question, although you will not be able to choose different versions of her, you will be able to pass to the reflected side (enter the mirror so to speak) which will be in a different hue altogether (not shown yet).
That is basically one of her powers, to reflect herself (and other things).
Vlad : Thank you. I will try to find someone to help with the music once the game has advanced further. As far as the function of reflection goes, it will be part of the way that the puzzles will be solved. This is one of the main abilities of the character and subject to many riddles and puzzles I have in mind. The graphic presentation is another subject as I have not yet decided on the resolution of the game.
Sheepisher : Thank you for the kind words. I admit that although I would be able to work faster and easier in the backgrounds, the animations at higher resolutions would be.. a pain. Especially if I was to consider a realistic style that would require more complex work.
Bartimaeus : Thank you.
Mordalles : Thank you as well.
Josh R : Thank you for your reply. I know what you mean about alot of work. Decreasing my own artwork is a good solution.
sir_gibberishbuloght : Thank you for the kind words.
Erenan : This is a 100% free game. I wouldn't dream of making something commercial, especially when Chris has given us such a great engine for free.
Mulle The Striker: The Kyrandia I and II have perhaps the most amazing graphics I have ever seen in 320x200. I would have been really happy if I could paint like that to be honest, but it is not within my abilities.
I think that perhaps it would be wiser to work on a higher resolution at this point.
I guess that if I do make this game in 320x200, everyone will keep seeing the ghosts of older games haunting it. I don't want that to happen.
This needs alot of thought.
Petra : Thank you for your kind words.
Edit:
Fixed spelling and weak english.