Author Topic: MAGS November: Time Travel  (Read 3454 times)  Share 

MAGS November: Time Travel
« on: 01 Nov 2006, 11:55 »
What is MAGS?
MAGS is a monthly competition for all amateur adventure game makers. The idea is to use AGS to create a game in under a month, following the rules set by the previous winner.

For more information please visit the Official MAGS Website

Why should I enter MAGS?
We're not here to tell you that you should enter MAGS, but merely allow it as a creative opportunity to help you work to a deadline, improve your skills, and generally as a good kick-start for the new comers (a.k.a n00bies).

MAGS is the perfect opportunity to make a game, and the wonderful prize is to announce the next month's rules, and all competitors get the game placed on the MAGS website.

MAGS is meant to be fun and is aimed at everyone, despite their skill. If you have poor art skills work on graphics, and vice-versa, as the voting is based on "favourite" games, and not the most artistic, you may get help for the competiton, but should try not get anyone else to do any part of the game for you.

You are not allowed to (re)use material already created before this competition, you game must be completely new! An exception goes for sounds and music where you can also use free material that is available to the public.

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Topic: Time Travel

Ever heard about traveling in time? Probably. Is it possible? Who knows... And why should it be done..?
This month it's up to you to create an adventure game based on this topic.

You have to
- let your player character travel in time
but it's up to you to decide from when to when, if he travels 10 minutes back into the past or 10 decades into the future, if he starts in 3033 or in 210 B.C., you can make him travel any distances, in any directions and with any devices (e.g. a usual time machine, a magic spell, a wormhole ... whatever)
- involve following inventory items:
a thing to cook meals, a thing to make light and a thing to wear
- have at least one scrolling room
- one non-human being or thing to talk to

You can have (but it's not so important to have it, since the time might be too short to script this)
- mutliple characters in different times, who change something in their time and so have effects in the other

No further restrictions.
 
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All entries need to be in by early November 27th.

Please post a download link of your game entry to this thread, best with a screenshot. Thanks and good luck.
Klaus Schlichter | weblog | newswall

Vince Twelve

  • Why can't I hold all these trophies?
    • Best Innovation Award Winner 2006, for 'What Linus Bruckman Sees When His Eyes Are Closed'
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
  • Vince Twelve worked on a game that was nominated for an AGS Award!Vince Twelve worked on a game that won an AGS Award!
Re: MAGS November: Time Travel
« Reply #1 on: 01 Nov 2006, 12:06 »
Great topic!  I have had a great time travel game in mind for a while, but there's no way I'd finish it in a month...

Radiant

  • Mittens Knight
  • AGS Baker
  • ...and we are the Dreamers of Dreams.
  • Radiant worked on a game that was nominated for an AGS Award!Radiant worked on a game that won an AGS Award!
Re: MAGS November: Time Travel
« Reply #2 on: 01 Nov 2006, 13:56 »
All entries have to be in by November 27th, 2004.

Minimi

  • I'm looking blue, but I'm really happy!
    • I can help with play testing
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    • I can help with proof reading
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    • I can help with story design
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    • I can help with web design
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Re: MAGS November: Time Travel
« Reply #3 on: 01 Nov 2006, 14:09 »
All entries have to be in by November 27th, 2004.


...rolling on the floor laughing!  ;D ;D ;D

Re: MAGS November: Time Travel
« Reply #4 on: 01 Nov 2006, 14:31 »
Radiant: And how should that help Vince Twelves problem with one month being not enough? ;)

jetxl

  • Mittens Viscount
  • No beard...
  • jetxl worked on a game that was nominated for an AGS Award!
Re: MAGS November: Time Travel
« Reply #5 on: 02 Nov 2006, 15:08 »
Radiant: And how should that help Vince Twelves problem with one month being not enough? ;)
Time travel.

Re: MAGS November: Time Travel
« Reply #6 on: 02 Nov 2006, 23:09 »
Quick question from someone brand new to MAGS: when you say that someone CAN have multiple characters in different times do things that affect each other, do you mean we can do that in place of having someone actually travel through time?

I've been toying with the idea of making a game where the basic theme is exactly that, but haven't started it yet--thought it might fit this...let me know...

Re: MAGS November: Time Travel
« Reply #7 on: 03 Nov 2006, 05:48 »
when you say that someone CAN have multiple characters in different times do things that affect each other, do you mean we can do that in place of having someone actually travel through time?
No. The "you can have" part is an additional rule. So at first place there's the "you have to" things (including the player character traveling in time), these must be there in the end. Then if you have time or like the idea or just want to add it, you can also use the multiple characters part, but it's not a must have, more a suggestion.
I hope you will join the contest anyway. Maybe you can adjust your idea in some way...
Klaus Schlichter | weblog | newswall

Re: MAGS November: Time Travel
« Reply #8 on: 03 Nov 2006, 07:31 »
Actually I think I figured out a couple of ways to still do time travel.  Nothing conventional--no time machines or wormholes or magical rifts or anything like that--but something a little more believable.  Although technically, you know, just living is time travel--every moment I'm moving from the past to the future :).  But don't worry, my travel method isn't quite THAT mundane :D.

We'll see.  I'll get started and if I manage to finish within a month, I'll enter the finished product.

ExoTek

  • And then Chris said; Lets there be AGS...
    • I can help with scripting
    •  
    • I can help with translating
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Re: MAGS November: Time Travel
« Reply #9 on: 07 Nov 2006, 20:55 »
Great topic!

I've always loved "time" intrigues :)!

Again, I'l try to participate but ... :-[
- Just another lucky guy.

Abisso

  • Fruit of the Loom
    • I can help with translating
    •  
Re: MAGS November: Time Travel
« Reply #10 on: 16 Nov 2006, 15:58 »
Hi, I'm writing from 2050, thanks to Inter-time-net. I would like to enter the competition, but, coming from the future, I already know who'll be the winner, and that's not me!  ;)
Welcome back to the age of the great guilds.

Rui 'Trovatore' Pires

  • Lunge da lei per me non v'ha diletto!
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
Re: MAGS November: Time Travel
« Reply #11 on: 16 Nov 2006, 21:44 »
So, you're not competing because you know you didn't win. But you didn't win because you didn't compete.

Need I say more?
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Radiant

  • Mittens Knight
  • AGS Baker
  • ...and we are the Dreamers of Dreams.
  • Radiant worked on a game that was nominated for an AGS Award!Radiant worked on a game that won an AGS Award!
Re: MAGS November: Time Travel
« Reply #12 on: 17 Nov 2006, 11:36 »
What you should obviously do is give the winning game to your younger self, and submit it before the one who actually wrote it does so. Of course, this will lead to you becoming a casino tycoon living in the jacuzzi-filled penthouse of a hotel that includes a museum in your name, only to be struck down at a critical point by a Meddling Kid in a flying car.

Hm, interestingly, Infinite Monkeys still qualifies for this month's contest rules :) guess infinity is larger than I thought.



Buckethead

  • No m8...
Re: MAGS November: Time Travel
« Reply #13 on: 17 Nov 2006, 15:12 »
might aswell take care of world peace and stop hunger while you are at it then.  :)

Candle

  • Truly Hated
Re: MAGS November: Time Travel
« Reply #14 on: 20 Nov 2006, 01:18 »
And stop scrolling text too.

Reven

  • Guest
Re: MAGS November: Time Travel
« Reply #15 on: 21 Nov 2006, 22:03 »
I am a bit late for this, but I will try anyway.

Re: MAGS November: Time Travel
« Reply #16 on: 22 Nov 2006, 10:24 »
I'm also trying desperately to get one in...backgrounds 100%, plot 100%, main characters and their animations 50%, now I just need to go on a 48 hour weekend scripting bender. :)  Even if I don't make it in time, I'll release "Stone Age" sometime in the next week or two.

Reven

  • Guest
Re: MAGS November: Time Travel
« Reply #17 on: 25 Nov 2006, 15:33 »
I to far behind schedule to make it, but I will still try my best.

If I dont make it the game will be released when its done!

Re: MAGS November: Time Travel
« Reply #18 on: 25 Nov 2006, 16:05 »
Talking about the deadline let's get more exact now:
Please submit your entries within the next 48 hours (see timestamp of this post) then the voting will begin.
Klaus Schlichter | weblog | newswall

Buckethead

  • No m8...
Re: MAGS November: Time Travel
« Reply #19 on: 25 Nov 2006, 18:07 »
what if no one enters?  :o