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Author Topic: Can you play speech files without using the Dialog Editor? [SOLVED]  (Read 224 times)  Share 

alkis21

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I was wondering, is it necessary to assign speech files to dialog entries, or can they be used independently as well?
The reason I'm asking is because there are several occasions in which a character has to say a single line. Do I have to create a new Dialog Topic for each line in order to assign speech files to them?
« Last Edit: 09 Nov 2006, 00:44 by Ashen »

Ashen

Read the manual (Voice Speech).

Particularly:
Quote from: The Manual
You can also use speech with Say script function.

cEgo.Say("&10 Hi! How are you?");
cDavid.Say("&7 I'm fine.");
Should be easier than creating a new Dialog for each single line. :P
I know what you're thinking ... Don't think that.

alkis21

  • AGS rocks
  • alkis21 worked on a game that was nominated for an AGS Award!
Can't believe I missed that one. And I could have sworn I knew the manual by heart by now!!!

In my defense, I believe this should have been included in the "Say" function or at least the Dialogs section. So it's only 99.9% my fault.