Opening puzzle in Phantasmagoria 2 - A Puzzle of Flesh.
Problem - Wallet is stuck behind the sofa.
Obvious solution - you move the sofa, get the wallet, celebrate with hookers and blow.
Right?
WRONG BITCH.
You see, the character speaks to his pet rat, and through dialogue implies the rat somehow got out of his cage, stole his wallet, and hid it beneath the sofa for lulz. So, you pick up the rat and send him beneath the sofa.
And if THAT isn't a leap of logic too far, the little sod stays UNDER the sofa. So now what? Well, you tempt him out of course. With a handy food bar. And somehow he's able to dash out, having smelt this bar, and presumably DRAGGED your wallet with him, which you can now retrieve.
If this was a LucasArts game, then I would be more forgiving. After all, in their worlds, monkeys make acceptable wrenches and dogs can be bundled into ones jacket. But no. This is an INTERACTIVE FMV ADVENTURE from Sierra, and as such the typical laws of rational logic should apply.
The puzzle serves no purpose, is in no way satisfying to solve, and doesn't even make a lick of sense. It's an arbitrary time lengthener, nothing more.
And it makes me RAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE.