this is my room code and the room with walkable areas and regions being the same. Sorry about image size, this is my audio computer I'm doing this game on right now and there isnt photoshop on it and the graphics card n my work system fried. Ill try to crop it somehow in paint....

[code]// room script file
#sectionstart region3_a // DO NOT EDIT OR REMOVE THIS LINE
function region3_a() {
// script for Region 3: Player walks onto region
SetWalkBehindBase (1,400);
if (player.ID == 0) {
cEgo.ManualScaling = true;
}
else {
cGeta.ManualScaling = true;
}
}
#sectionend region3_a // DO NOT EDIT OR REMOVE THIS LINE
#sectionstart region2_a // DO NOT EDIT OR REMOVE THIS LINE
function region2_a() {
// script for Region 2: Player walks onto region
SetWalkBehindBase (1,0);
SetAreaScaling(3, 100, 100);
}
#sectionend region2_a // DO NOT EDIT OR REMOVE THIS LINE
#sectionstart region3_b // DO NOT EDIT OR REMOVE THIS LINE
function region3_b() {
// script for Region 3: While player stands on region
if (player.ID == 0) {
cEgo.Scaling = ((((299-player.y)-34)*2)+30);
}
else {
cGeta.Scaling = ((((299-player.y)-34)*2)+30);
}
}
#sectionend region3_b // DO NOT EDIT OR REMOVE THIS LINE
#sectionstart region3_c // DO NOT EDIT OR REMOVE THIS LINE
function region3_c() {
// script for Region 3: Player walks off region
if (player.ID == 0) {
cEgo.ManualScaling = false;
}
else {
cGeta.ManualScaling = false;
}
}
#sectionend region3_c // DO NOT EDIT OR REMOVE THIS LINE
#sectionstart region7_a // DO NOT EDIT OR REMOVE THIS LINE
function region7_a() {
// script for Region 7: Player walks onto region
Leave(12, 13, 683, 102);
}
#sectionend region7_a // DO NOT EDIT OR REMOVE THIS LINE
#sectionstart region4_a // DO NOT EDIT OR REMOVE THIS LINE
function region4_a() {
// script for Region 4: Player walks onto region
SetAreaScaling(3, 30, 30);
}[/code]
EDIT BY ASHEN:
You can use the
width and
height properties in the [ img ] tags to shrink it down, until you can ul a smaller image.