Game authors and players, please read this thread!

Author Topic: MODULE & PLUGIN: Ags 3d v1.20  (Read 37263 times)  Share 

Gareth r 07

  • Guest
Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #140 on: 13 Dec 2006, 13:41 »
i followed the tutorial.... then i got some error saying parse error. i selected the tick box in the plugin manager, and that got rid of that error. i can now save the game... but when i go to test it, i get that error that i stated above. i have tried a combination of versions of ags and ags3d, so its not a compatability issue. i am stumped. can you help?

Rui 'Trovatore' Pires

  • Lunge da lei per me non v'ha diletto!
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #141 on: 27 Jun 2007, 12:38 »
I don't know whether it's an AGS2.8 issue or a plugin issue, so I chose to post it here:

---------------------------
Adventure Game Studio
---------------------------
There was an error loading plugin 'ags3d.dll'.



System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

   at AGS.Editor.NativePlugin.AGS_GetPluginNa me.Invoke()

   at AGS.Editor.NativePlugin..ctor(String fileName)

   at AGS.Editor.Components.PluginsComponent. LoadPluginIntoMemory(String fileName)
---------------------------
OK   
---------------------------

I get this error when opening AGS (the 2.8 beta 2 version). And naturally, as a result, the plugin isn't even on the available list.

So, think this is an AGS or plugin issue? Or is it just my PC? Using the 1.20 version, naturally.

EDIT - Quick test, it seems to run on 2.72.
EDIT2 - But I'd like it to run on 2.8...  ::)
« Last Edit: 12 Jul 2007, 22:57 by Rui "Trovatore" Pires »
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Rui 'Trovatore' Pires

  • Lunge da lei per me non v'ha diletto!
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #142 on: 31 Jul 2007, 11:21 »
Steve seems to be away, or something...

I hope he comes back eventually, or else compatibility of this great piece of work is trully broken. Did anyone get it to work with AGS 2.8?

Edit:

Here's a mirror: http://www.2dadventure.com/ags/Ags3d120.zip

Anything else you need, just ask. I got tons of modules and plugins in my hard drive, packrat that I am.
« Last Edit: 01 Aug 2007, 17:52 by strazer »
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #143 on: 01 Aug 2007, 17:46 »
Well, since you're asking, Steve is absent and all his links are broken, so we also need the Panorama module v1.4 and the OtherRoom plugin.

Rui 'Trovatore' Pires

  • Lunge da lei per me non v'ha diletto!
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #144 on: 01 Aug 2007, 21:34 »
Consider it done!

EDIT (in reply to the next one, no need to make a new post) - No worries!
« Last Edit: 01 Aug 2007, 21:56 by Rui "Trovatore" Pires »
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #145 on: 01 Aug 2007, 21:51 »
Thanks man!

Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #146 on: 05 Aug 2007, 06:26 »
Some plugins are on http://www.rudolphuebe.com/ags that link- pnorama too! :)

Edit by strazer: Don't double-post. Use the Modify button to edit your post to add info!
« Last Edit: 09 Nov 2007, 07:15 by Mirek »
Only The Good Die Young - Wild West RPG created in AGS: now translated to English! Download here! facebook page: www.facebook.com/OnlyTheGoodRPG

Monsieur OUXX

  • Mittens Serf
  • Mittens Half Initiate
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #147 on: 12 Nov 2007, 17:37 »
At the beginning of this thread, Steve said that he would maintain both the module+plugin combo AND the standalone module. But then, people only seem to talk about the module+plugin combo. is the standalone module still existing somewhere?
     

Kweepa

  • Mutated Guano Deviser
    • Best Innovation Award Winner 2009, for his modules and plugins
    •  
  • Kweepa worked on a game that was nominated for an AGS Award!
Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #148 on: 13 Nov 2007, 00:36 »
The standalone module is defunct. The last version that was just a module was 1.13, but I don't have a link to that handy. I'll see if I have it around somewhere if you need it.
Still waiting for Purity of the Surf II

Rui 'Trovatore' Pires

  • Lunge da lei per me non v'ha diletto!
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #149 on: 13 Nov 2007, 08:39 »
Yay, Steve's back!

...can you adress the little issue I had? ::)

Quote
don't know whether it's an AGS2.8 issue or a plugin issue, so I chose to post it here:

---------------------------
Adventure Game Studio
---------------------------
There was an error loading plugin 'ags3d.dll'.



System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

   at AGS.Editor.NativePlugin.AGS_GetPluginNa me.Invoke()

   at AGS.Editor.NativePlugin..ctor(String fileName)

   at AGS.Editor.Components.PluginsComponent. LoadPluginIntoMemory(String fileName)
---------------------------
OK   
---------------------------

I get this error when opening AGS (the 2.8 beta 2 version). And naturally, as a result, the plugin isn't even on the available list.

So, think this is an AGS or plugin issue? Or is it just my PC? Using the 1.20 version, naturally.

EDIT - Quick test, it seems to run on 2.72.
EDIT2 - But I'd like it to run on 2.8...
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Monsieur OUXX

  • Mittens Serf
  • Mittens Half Initiate
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #150 on: 13 Nov 2007, 09:35 »
The standalone module is defunct. The last version that was just a module was 1.13, but I don't have a link to that handy. I'll see if I have it around somewhere if you need it.

Yeah, that would be cool...
Glad you're back, all your links are broken, only your avatar remained - it felt like ghosts appearing briefly on pictures in "blackwell"  ;)
     

Kweepa

  • Mutated Guano Deviser
    • Best Innovation Award Winner 2009, for his modules and plugins
    •  
  • Kweepa worked on a game that was nominated for an AGS Award!
Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #151 on: 14 Nov 2007, 01:43 »
Okay, here's the last module only version:
http://www.kweepa.com/step/ags/tech/Ags3d113.zip
THIS IS OLD AND UNSUPPORTED!

Rui, I got Ags3d working with Ags 3.0 release candidate. I still haven't got it working in debug though. Just from the compiled folder. I don't think I had to make any changes, but I can check later.
Still waiting for Purity of the Surf II

Monsieur OUXX

  • Mittens Serf
  • Mittens Half Initiate
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #152 on: 14 Nov 2007, 09:28 »
the last module only version IS OLD AND UNSUPPORTED!

...But was it terribly bugged, or just a bit?
« Last Edit: 14 Nov 2007, 09:36 by Monsieur OUXX »
     

Rui 'Trovatore' Pires

  • Lunge da lei per me non v'ha diletto!
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #153 on: 16 Nov 2007, 13:43 »
Hey, now it does work! Must have been an AGS beta-thingy all along! Thanks!
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #154 on: 04 Dec 2007, 10:48 »
I have a problem- according to manual I used [code]   Ags3d.SetObjectPosition(oDoorhandle, -15, -15, 60); [/code]. AGS announced me
---------------------------
Compile Error
---------------------------
There was an error compiling your script. The problem was:

In: 'Room 1 script'



Error (line 53): Type mismatch: cannot convert 'int' to 'float'



Do you want to fix the script now? (Your room has not been saved).
---------------------------
Yes   No   
---------------------------
Only The Good Die Young - Wild West RPG created in AGS: now translated to English! Download here! facebook page: www.facebook.com/OnlyTheGoodRPG

Ashen

Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #155 on: 04 Dec 2007, 12:46 »
According to the manual, the x, y and z values in that function should be floats, not ints (which is what the error message means, too). So, stick '.0' on the end of them (-15.0, -15.0, 60.0), and it should complie.
I know what you're thinking ... Don't think that.

Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #156 on: 04 Dec 2007, 20:30 »
Thanks!  ;D
If character walk on x or y >0 he appear on the screen...
Only The Good Die Young - Wild West RPG created in AGS: now translated to English! Download here! facebook page: www.facebook.com/OnlyTheGoodRPG

Kweepa

  • Mutated Guano Deviser
    • Best Innovation Award Winner 2009, for his modules and plugins
    •  
  • Kweepa worked on a game that was nominated for an AGS Award!
Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #157 on: 05 Dec 2007, 00:14 »
Use a walk behind that covers the screen to prevent characters and objects appearing in 2D.
Still waiting for Purity of the Surf II

Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #158 on: 05 Dec 2007, 01:08 »
I'd really like to make the crosshair go away.

Could you include that option in the next release?

Re: MODULE & PLUGIN: Ags 3d v1.20
« Reply #159 on: 05 Dec 2007, 20:22 »
Can You update demo download link, please?
Only The Good Die Young - Wild West RPG created in AGS: now translated to English! Download here! facebook page: www.facebook.com/OnlyTheGoodRPG