I'd like to state that I'm still working on Deamons In The Attic, and without me wanting to abuse this topic for advertisement, all you need to do is look at my signature to see that there's indeed some humble progress.
Let me tell you a small story. I found AGS by sheer accident, and saw it could do all the stuff I would need to make a really good adventure game. So I set out to make a small prototype to see if I was up to it- animation, backgrounds, coding. That went very well because I could use a vague idea from a game I did a year or so before, using Klik&Play. It way a Goblins-style affair with little story and little rhyme and reason, but it became the core of DITA. Within a few days I made my little demo and put it up here. The feedback really surprised me. People liked the graphics I had intended to be placeholders. They found little things I never thought they'd try- Aussie for example found a small special effect happening when you tried to take some light bulbs. The feedback was, all in all, so very positive that I wanted to give back something.
I think this has happened to many designers here: A small project suddenly starts to grow big. For far too long I made my little brain-child more and more complicated. I also made two or three little one-roomers to improve scripting. And suddenly two years have passed without DITA getting anywhere near completement.
If someone recognises him or herself in this story, it wasn't a wasted post. I'm still working on the game. It has become something now that can be finished: I made it smaller, more compact, but I still want it to be good, really good. Of course, there are some hindrances, one of them a life with a pretty demanding job, a friend and two kittens.
But I think quite some games mentioned here are not "never where". They are still being worked on. I like it better to work on a game and then release it than doing it (SORRY!) Rubacant-style and flood all forums as soon as yet another room has been whacked together. LOTTL is, in my eyes, a good example how it should be done: Announce the game, even hold the thread active for as long as you may need C&C- but then do the game, not posting every two days that you've changed the colour of the GUI.
Just wanted to say that.