Author Topic: _Access - New Version 1.2 out - Yee Haw!  (Read 4198 times)  Share 

Akatosh

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_Access - New Version 1.2 out - Yee Haw!
« on: 10 Mar 2007, 12:21 »
So, folks, there is is. _Access is finally finished and released. Still, this is only a (nearly bug-free) beta version, so you know what to expect ;)



AGS Games Database: http://www.bigbluecup.com/games.php?action=detail&id=862

/EDIT: Yee haw, 1.2!
« Last Edit: 05 Jun 2007, 12:35 by Akatosh »

Re: _Access
« Reply #1 on: 10 Mar 2007, 12:32 »
Before starting, I'd like to know if the bug (I think) from the first beta where the leecher wasn't added to your inventory has been fixed?

Akatosh

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Re: _Access
« Reply #2 on: 10 Mar 2007, 12:37 »
Um... now it is fixed, yes. Thank you.

Ali

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Re: _Access
« Reply #3 on: 10 Mar 2007, 12:45 »
I've downloaded AccessBeta.zip and AccessBeta2.zip... which one should I play?

Looking forward to the game,

- Ali.

Akatosh

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Re: _Access
« Reply #4 on: 10 Mar 2007, 12:48 »
The more recent one without the "Access open beta" message in the main menu. I think AccessBeta.zip. The one without the ccs.dll file. Have fun!

Re: _Access
« Reply #5 on: 10 Mar 2007, 12:58 »
Thanks for fixing it. And congrats on finishing the game. But, um, the game crashed if the dll isn't in the game folder...

Edit: Also, on the WLAN/tracer screen I ended up getting this error message:

Quote
in Room 12 script (line 13)

Error: MoveCharacterPath: move is too complex, cannot add any further paths

I'm guessing this has to do with adding too many waypoints for the tracer character. Probably letting the tracer "lose track" of your past movement when resetting the network would solve the problem.

Edit 2: Another bug related to the tracer (happened on the third tracer minigame) is that if it kicks you out while on the "starting field", you will not be able to log on again without being kicked off instantly.
« Last Edit: 10 Mar 2007, 13:33 by GarageGothic »

Re: _Access
« Reply #6 on: 10 Mar 2007, 13:34 »
Hi Akatosh!
I ask you about oblivion dragons :-)
No, but I downloaded access and get only an exception and errorbox
"an exception 0xC0000005 occured in ACWIN.exe at EIP=0x0043226;..."
(should read occurred since it is not cured). This is a fatal error. Either something is not in the installation kit or there is another reason for this error. Hope you can fix it.

Looking forward to your game

Re: _Access
« Reply #7 on: 10 Mar 2007, 13:39 »
sthomannch, that's the error I mentioned about the missing dll file. Try downloading one of the older versions (like the one linked to in the games in production thread) and copy the ags_ccs103.dll file to the folder of the new version.
« Last Edit: 10 Mar 2007, 13:42 by GarageGothic »

Akatosh

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Re: _Access
« Reply #8 on: 10 Mar 2007, 15:57 »
Damn it. I thought the CCS module was optional and I just forgot to remove it  :P

Okay. I'll fix the mentioned bugs... thank you. After all, this is just a beta release.

Nostradamus

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Re: _Access
« Reply #9 on: 11 Mar 2007, 06:59 »
This looks like real funny and cool unique game, early candidate for AGS Awards 08 Non-Adventure Game of the Year (anyone developing something better, prove me wrong).
However since I see that people who have downloaded it have experienced nasty fatal bugs, I'm gonna be waiting for the fixed version and skip the betas. So the faster the better...



Re: _Access
« Reply #10 on: 11 Mar 2007, 09:27 »
This looks like real funny and cool unique game, early candidate for AGS Awards 08 Non-Adventure Game of the Year (anyone developing something better, prove me wrong).

My thought exactly, especially if Akatosh takes the time to streamline the interface and make it more user friendly based on user feedback. (I for one would love a dropdown menu of known IP addresses rather than have to 1) write them down on a piece of paper and 2) type them in every time).

Quote
However since I see that people who have downloaded it have experienced nasty fatal bugs, I'm gonna be waiting for the fixed version and skip the betas. So the faster the better...

Well, unless people play the betas and report the bugs, how is Akatosh going to fix them? ;)

Rui 'Trovatore' Pires

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Re: _Access
« Reply #11 on: 11 Mar 2007, 10:06 »
Via bug-testers. :P I know he had some trouble finding bug-testers, but it seems to be becoming a trend, doesn't it, releasing "beta" versions so the public finds bugs to be corrected. Surely only final versions should be released, and patches *if* bugs are found. Come on, who wants to play through a beta that *may*, just *may*, have bugs that range from the minuscule to the game-stopping variety? This is passable in _Access, actually, it's Banana Man that grates my nerves since the final version turned out to be commercial, but that's another issue.

Ok, rant over. Congrats on getting it done, Akatosh! Will play it when I have the time, and hopefully when a truly final version is available.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Akatosh

  • Still dropping by every couple of months
    • Best Innovation Award Winner 2007, for '_Access'
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    • I can help with proof reading
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  • Akatosh worked on a game that was nominated for an AGS Award!
Re: _Access Version 0.5
« Reply #12 on: 11 Mar 2007, 10:24 »
Heh, thank you. Originally, I didn't want to release a beta version to the public, but I really had trouble finding beta testers, so it only seemed... logical. And it's marked as a beta version (and not going to be commercial  ;)) so I think that's okay.

I'm fixing the mentioned bugs right now... and thinking of a way for an "IP Dropdown box"... this *must* be possible somehow...

/EDIT: It was. New version on-line
« Last Edit: 11 Mar 2007, 12:32 by Akatosh »

Rui 'Trovatore' Pires

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Re: _Access - NEW VERSION: 0.5 b
« Reply #13 on: 12 Mar 2007, 11:10 »
Try to download...

---------------------------
Microsoft Internet Explorer
---------------------------
Sorry, under maintenance and temporarily unavailable. Please come back later
---------------------------
OK   
---------------------------

Same as last night, meaning *this* is what happened when I came back later. Forshame
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Akatosh

  • Still dropping by every couple of months
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    • I can help with proof reading
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    • I can help with scripting
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  • Akatosh worked on a game that was nominated for an AGS Award!
Re: _Access - NEW VERSION: 0.5 b
« Reply #14 on: 12 Mar 2007, 13:48 »
Damn. This is it. I'm going to buy a server to stop being dependend on these sucky filehosters.

Rui 'Trovatore' Pires

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Re: _Access - NEW VERSION: 0.5 b
« Reply #15 on: 12 Mar 2007, 23:05 »
Ah, got the game. Still have the problem with the VOX, though. Ah well, I'll keep trying on and off.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Ieremiou

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Re: _Access - NEW VERSION: 0.5 b
« Reply #16 on: 13 Mar 2007, 20:42 »
Hey this "game" is pretty fun..

I'm stuck though..
I don't understand how to get the T++ builder to work.
Oh and I don't understand how to get pass the lock to the 3rd server with the two tracers.
« Last Edit: 13 Mar 2007, 20:59 by Ieremiou »
Ieremiou
-----------

Love of Adventure games everywhere :)

Akatosh

  • Still dropping by every couple of months
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  • Akatosh worked on a game that was nominated for an AGS Award!
Re: _Access - NEW VERSION: 0.5 b
« Reply #17 on: 15 Mar 2007, 17:13 »
Glad you like it!  ;D

Let me guess... using the opening server to open it doesn't work, right?

Ieremiou

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Re: _Access - NEW VERSION: 0.5 b
« Reply #18 on: 16 Mar 2007, 00:29 »
uh..
opening sever?... I have no idea what you mean. When i right-click on T++ builder it says no project specified.
Ieremiou
-----------

Love of Adventure games everywhere :)

Akatosh

  • Still dropping by every couple of months
    • Best Innovation Award Winner 2007, for '_Access'
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  • Akatosh worked on a game that was nominated for an AGS Award!
Re: _Access - NEW VERSION: 0.5 b
« Reply #19 on: 16 Mar 2007, 06:50 »
No no, that was directed at the LAN with the two tracers. The T++ Builder needs a project to open... you do that via 'using' a .ttp or .tpp file with it. You will be able to acquire one... later.
« Last Edit: 24 Mar 2007, 10:30 by Akatosh »