Yes, bravo! Altruism should always be applauded, and the more learning resources for AGS, the better. Now to feed a random paragraph into the old Google translator to find out what this is all about....
We shall now begin to create the view of Joe. Like I said in my earlier part, the views are groupings of sprites which, in turn, make up a character animations. Entering the screen Views we already have two animations for Roger, the character in the staffing Default Game. Roger, but it is very noble, it's built for games of 320 × 240, apart from being either ugly (in my opinion), we are creating the hearing with Joe walking.
Well, obviously it would be more eloquent in Spanish. Your work seems to be quite thorough and user-friendly. You probably won't get much thanks, but I'm sure a lot of Spanish speakers will dearly appreciate your work. Hopefully this will lead to an explosion in the number of Spanish AGS games, followed shortly thereafter by an explosion in the number of English translations of those Spanish games for the rest of us to play.
