A Second Face - "The Eye of Geltz is watching Us"

Started by Le Woltaire, Sun 27/05/2007 09:18:22

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Le Woltaire




"A Second Face"

Every thing in our world is based on the polarity of two twisted faces.
Just love stands among all directions as a connecting universal constant.

Discover your inner second face through this game.
You will be thrown into a dark world, full of danger and intrigues.
But there is still hope in this universe...
A secret that has to be revealed...
Life itself calls for equilibration between darkness and light.
Love will be the connection.

It's something between cyberpunk, fantasy and science fiction.
I will release a total of three games about "A Second Face".
The Subtitle of the first game is: "The Eye of Geltz is watching Us"




A SECOND FACE - ADVENTURE PROGRESS - THE EYE OF GELTZ IS WATCHING US

Story: 100%
Puzzles: 100%
Script: 100%
Dialogs: 100%
Backgrounds: 100%
Character Art: 100%
Animations: 100%
Cutscenes: 100%
Music: 100%
Sounds: 100 %
Manual: 100%
English Translation: 100%
German Translation: 100%
Proofread: 100%
Voices: 100%
Testing:90%


Diary:

December 2008 Summary:
- The Slave Catcher Cutscene is finished
- The Slave Market Cutscene is finished
- 25 bugs have been corrected
- 2 inventory items have been added
- 6 puzzles have been added
- 33 animations have been added
- 3 portraits have been added
- A Gui has been added
- 5 sound effects have been added
- The German voice acting has been done
- The English voice acting has been done
- The English screenplay has been proofread
- The German translation has been proofread
- A tester team was formed
- 100% of the game are playable now (120 minutes game time).
- BETA version 0.8 is built up.

November 2008 Summary:
- 3 new portraits have been added
- 6 Backgrounds are done
- 7 Bugs have been corrected
- A Dialog has been added
- 56 Sound effects have been added
- 12 puzzles have been added
- 15 animations have been added
- 2 Inventory items have been added
- 76% of the game are playable now (92 minutes game time).

October 2008 Summary:
- 14 puzzles have been added
- 13 animations have been added.
- 2 Inventory items have been added.
- 67% of the game are playable now (77 minutes game time).

September 2008 Summary:
- 5 puzzles have been added
- 20 animations have been added.
- 2 new backgrounds are finished.
- Large parts of the German voice acting are done.
- Website is online.
- 60% of the game are playable now (70 minutes game time).

August 2008 Summary:
- 10 puzzles have been added.
- 3 new backgrounds are finished
- 15 new animations are in the game
- The cutscene Rabokks Vision is finished.
- 55% of the game are playable now (65 minutes game time).

Juli 2008 Summary:
- 2 new backgrounds are finished
- The German translation has been proof read so far
- I started with the english translation.
- A translation team was formed.

Juni 2008 Summary:
- The first cutscene between Morok and Rabokk is done
- The cutscene between Frot and Rabokk is done
- 4 Puzzles have been added
- 5 dialogs have been added
- 6 new characters are in the game
- Hundreds of reactions for characters and hotspots have been scripted.
- 26 character animations have been done
- five walk cycles have been done
- 5 new backgrounds are finished
- 22 inventory items have been designed and scripted
- 40% of the game are playable now (54 minutes game time).

May 2008 Summary:
- I added a new puzzle
- 3 new animations are done
- 3 new portraits are in the game
- 3 new characters are in the game
- 17 new backgrounds are done
- 34 % of the game are playable now (42 minutes game time).

April 2008 Summary:
- Two dialogs have been added
- 15 new puzzles are scripted
- About 100 hotspot, character, object and inventory reactions are scripted
- 11 new inventory items are done
- The temple cut-scene between Rabokk and Groth is done.
- The temple cut-scene between Groth and Torg is done
- Three new backgrounds have been added.
- I finished a two new characters
- A new portrait is finished
- 18 new animations are done
- 33 % of the game are playable now (40 minutes game time).

March 2008 Summary:
-14 new characters are in the game.
-I added 4 new portraits
-26 animations are finished
-30 puzzles have been scripted
-3 inventory items are designed and scripted
-The Cutscene at the Templeroom is done.
-The maze of fertility is completely done
-The official website has been scripted
-The game was compiled to AGS v.3.0
-All plug-in effects have been substituted for modules
-20 % of the game are playable now (24 minutes game time).

February 2008 Summary:
-3 new portraits are done.
-5 new walk-cycles are finished.
-I finished 15 new character animations.
-5 new characters are in the game.
-A puzzle has been scripted.
-Two new background sounds are in the game.
-4 sound effects have been added.
-The Strefis cut-scene is finally done.
-Some dialogs have been sent to the voice actors.

January 2008 Summary:
-Two new portraits are done.
-21 new backgrounds are finished.
-The German voice acting for the meeting between Brafok and Rabokk is done.
-Four new background sounds are in the game.
-Hundreds of hotspots have been added and scripted.
-The game credits have been scripted.
-The manual is updated and finished in its final version.
-Demo Version alpha 0.2 has been built up.
The demo was sent to some friends.

December 2007 Summary:
-Twenty new character animations are ready.
-The action and inventory system has been improved a lot.
-The market in the middle of the High town is finally finished.
-The Goozon Park is finished.
-15 new characters are in the game.
-I finished five new walkcycles.
-15 new backgrounds are finished.
-I added two new screenshots for the Margin factory.
-I also presented the character Kargon.
-8 new dialogs have been built up.

November 2007 Summary:
-I invented the AEMO dialog system.
-6 new backgrounds are finished.
-The palace is playable now.
-2 characters have been added to the game
-I've built up a playable alpha 0.1 DEMO version.
It has been sent to a couple of closer friends and testers.

October 2007 Summary:
-I made a trip through Ireland, so I couldn't work on the game.

September 2007 Summary:
-The City of Ugeltz is finished and presented.
-I also added new character portraits.
-Introducing the great Geltz

August 2007 Summary:
-I managed to finish the game manual.
I've sent it to some friends for proofread.

Juli 2007 Summary:
-I posted a bunch of character portraits.

June 2007 Summary:
-I'm ready with the intro and the second introducing cutscene,
-I've written all necessary thoughts together to make the game.

May 2007 Summary:
-The first screenshots are posted,
-A presumed deadline is written.




Jon

This looks quite spooky, I type of game I would very much enjoy playing, good work!

Hudders

Ooooh.

Reminds me of Equilibrium.

Steel Drummer

Wow! I love the graphics. I was wondering when you'd make something besides 'Earl Bobby' and I guess this is it. Looking forward to the full game.
I'm composing the music for this game:



Essex

I'm really looking forward to this.
I've enjoyed all games by you so far.

I think you're one of the most promising game makers around here,
although you haven't had a real breakthrough for now.
Maybe this game is what we're all expecting from you.

Keep up your work.
I'm ready for testing if you need me again.

thewalrus

     Nice to see you working on something new and fresh. Looks great and the plot sounds intreging. Good luck with this one.......
Thewalrus

Goo, goo, ga, joob!!!

"Sitting on a cornflake, waiting for the van to come!"

CosmoQueen

Spooky is the first word that comes to my mind also! LOL The screenshots look great and story is very interesting and quite confusing kind of like the Matrix (which I still don't understand hehe ;D).
KPop and AGS....................that is my life.

Le Woltaire

I wanted to introduce you to some characters:

RABOKK and TORG:
They are brothers.
They are send on a mission.
Rabokk is the bright one.
Torg is the strong one.
Will they succeed?




The mighty UGK:
He used to be a mighty and charismatic leader.
But these times are over.
Now he is old and ill.
All he can do is to sit in his throne and wait for his end.
But there might me an answer for his final question.




MANDOR:
Mandor has served long at the palace.
He is small and shy.
But he knows a lot about administration.
Maybe he can inform you about something important.




BRAFOK:
He is the most important personality at the counsel of science.
His work is his life.
Maybe he has no sense for moral.
But he sure knows what he is doing.




Dr. GROGOZ:
He calls himself a medic who is able to heal all kind of injuries.
In reality he's just after profit.
He robs the organs of beggars and sells them to rich people.




The cleaning woman:
She works at the counsel of sience and past her childhood as a poor orphan in the undertown. Later she was catched and the government aquired her as a slave. Her work consists in cleaning the floor with her mob.
Although she doesn't look very bright, she may carry a secret with her...




ROVINKLUS:
He is the innkeeper of the Rovinklus Tavern and guesthouse.
Like every innkeeper he knows a lot about what is going in Town.
But you can see in his eyes that he is evil-minded.




MOROK the Mystic:
He is a man full of subversive energy.
Although he belongs to the upper class.
Maybe he can bring some light in the plot?




GROTH:
Before she reached the upper class society, Groth used to serve as prostitute in the Undertown. Due to her extraordinary intelligence she managed to make a dirty career full of intrigues. She now is Torgs main concubine. This woman knows exactly what she wants. And she is able to do everything for it.










cat

Wow, looks great, looking forward to this!

m0ds


space boy

Now that's what I call style.

Stupot

You've got some imagination, that's for sure.
This looks like it could turn out to be an AGS favourite.
Keep us well up to date.
Thanks.

MoodyBlues

The graphics look great, and seeing all these characters is very exciting.  (Brafok looks fantastically evil.  :D)
Atapi - A Fantasy Adventure
Now available!: http://www.afwcon.org/


Nlogax

This looks great. Really looking forward to it.

ALPHATT

Good work I'm really looking forward to it.

Question: The Idea of the cleaning servant is came from BASS isn't it??
I mean shes caught buy the goverment like "I forgot her name" who works for Gilbert Lamb as a slave (she's under LINC status 2) I like that game and I'm gonna like that game too. Thank you for starting this project (I hope you finish it too)
/sig

Le Woltaire



WHO IS THE GREAT GELTZ?

GELTZ IS THE GOD OF FERTILITY. HE IS HALF MAN, HALF WOMAN.
HE IS THE FATHER AND MOTHER OF THE UGELTZ PEOPLE.
MILLIONS OF YEARS AGO, HE CAME TO THE PLANET OF TWO
FACES AND SAW THE DARKNESS ON THE LAND. PLEASED
WITH THIS, HE GAVE LIFE TO A COUPLE OF DARK SONS AND
DAUGHTERS AND CALLED THEM UGELTZ. HE FINALLY BUILT
A TEMPLE IN HIS HONOR WITH HIS OWN HANDS AND LEFT
A STATUE OF HIMSELF IN IT. EVENTUALLY HE FLOATED AWAY
INTO THE SKY. HOWEVER, HE KEEPS HIS HALF OPENED EYE
ON HIS SONS AND DAUGHTERS, SO THAT NOTHING MAY
HAPPEN TO THEM.


Wall picture of the Great Geltz in the Catacombs of Fertility:











Akatosh

Great to see this still is in production  :)

But is it just me, or is Morok the only "good guy" in this game?

Le Woltaire

#18
Well, this is just the first part of a game serie.
In this part, there are no real good guys.
Even Morok and the player character will play the role or rather neutral characters.
I would say, that it's a game for players over 16.
I'm trying to generate an intelligent virtual society.

The game will take part in a large city.
Here is a part of the city map:



The city itself is much larger, because of the Undertown, that is the largest destrict of it.
Lot's of crime, drugs and sex rule this degenerated society.
But sure: There are some rays of light...


Here are some characters, that work on the market:




Trof sells mixed goods and is a well known trader in the city.
He's quite wealthy and buys stuff from people.
He may have something that is interesting for you...






Orga may not be a beautiful girl, but she sells the best vegetables and herbes around the market.
She also isn't very bright to be honest.
So she doesn't know that it's possible to mix some very hard drugs from her herbs.






Krak the fisherman is a poor kreature who tries to be succesful by catching fishes in the Gork River.
If there only wasn't the government who is interested in his common trading.






Effot the slaver provides the upper class with slaves.
This bastard is able to catch small kids in the Undertown and sells them to rich people.
He works together with local slaver gangs and has good connections to the government, that
is happy to have so many cheap workers to keep their system running.







Akatosh


Ghost

These faces, together with the perspective you're showing them at, remind me of Beetlejuice... you know, that priest in the last scenes?

Looks like a quality WIP, nice and spooky, and I can't help but being reminded of that movie "Immortal"... have I found one of your sparks of inspiration?

Anyway, this looks very good, and you've attracted another thread-watcher  ;)

Le Woltaire

MARGIN:
MARGIN IS THE MAIN ENERGY SOURCE OF THE UGELTZ.
IT IS FOUND DEEP BENEATH THE SURFACE AND HAS TO BE REFINED IN A FACTORY. MARGIN IS BLACK, SOMEWHAT LIQUID AND HAS A VERY STRONG SMELL.
IT IS HIGHLY FLAMMABLE.
MANY THINGS CAN BE PRODUCED FROM MARGIN.
IS IT MAINLY USED TO SYNTHESIZE PRODUCTS, THAT ARE NECESSARY TO KEEP SOCIETY RUNNING. 


The Margin Factory:



Kargon: Kargon is the Chief of the Margin Factory at the moment. He controlls who enters the factory and if any Margin is taken out illegally. There have been many rumours around, that the Margin source is no longer available and that there won't be any Margin in the future. The main Question is, where to get a new energy source...




Iliya

THIS GAME IS VERY IMPRESSIVE. THE GAME HAS ITS OWN STYLE. I LIKE IT !!!!

jkohen

Quote from: kinanev on Sat 08/12/2007 20:10:13
THIS GAME IS VERY IMPRESSIVE. THE GAME HAS ITS OWN STYLE. I LIKE IT !!!!

IT HAS LE WOLTAIRE'S... Sorry, it has Le Woltaire's style, but this time in shades of blue instead of shades of green as in Earl Bobby's latest (I'm so naughty, I made a pun :)).

Excellent in-production thread!

Vlad

Wierd and alien in a good sort of way. It doesn't have the generic make-an-alien-culture-in-3-easy-steps approach, I can see from here that your game's likely to have quite a lot of depth. Did I mention style? It has lots of it. Awaiting the game with anticipation.


THE EYE OF GELTZ IS WATCHING ME

cat

Now I have to pull up this old thread since the first post is regularly updated and this game deserves more recognition.

I also have some insider information that the project is doing well and if you check out the progress report you will see that it is nearing completion  :D

(PS: Regarding forum rules: I PMed Le Woltaire and he allowed me to bump this thread)

Darth Mandarb

Since the first post was updated recently this is okay ... however, PM or not ... if the author hasn't updated the thread don't dig up old threads.

Akatosh

Now this was a pleasant surprise! It's been a long time since I actually got excited about a videogame in production, AGS or not, and I'm REALLY looking forward to this one... so hurry up some! ;)

Oh, and I guess I should finally bookmark this thread...

Dualnames

Weird enough, I was checking Le Woltaire's profile before cat posted in. Great to see this is back.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Peder 🚀

Quote from: Dualnames on Thu 27/11/2008 08:56:35
Great to see this is back.
Its not back!
Its allways been there!! :P.

Anyways, I am also still looking forward to this game!

And I wish you further good luck with the game LW!
Ill get in touch with you again soon ;).

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