Demo game- wise choice to include (but possibly not the wisest... it looks a bit garish in my jaded eyes...)
Well, the demo game is in theory an open project, it's just that recently I think RickJ has been on his own in improving it

Maybe in today's times having the demo game as an 8-bit palettized game is slightly misleading to people, but it should still be useful.
Importing old 2.72 project- almost flawless
How do you mean, "almost" flawless? What went wrong?
Maybe an oldfashioned, alternative download would be possible?
Sorry, but I agree with this issue. Can we have the old fashioned compressed folder? Does the editor really needs an isntaller to work (i.e. needs to set some register keys or whatever)?
Well, it would of course be possible to have a ZIP file and MSI available for download, but I'd rather not maintain both because it's a hassle.
The main reasons for moving to an installer are:
* To stop the predictable 'bug reports' in Beginner's Tech from people who've tried to run the editor from within the zip file without decompressing it first
* To check for .net Framework installation in a friendly way. The version in the zip just gives a "MSCOREE.DLL error" if you don't have the framework installed.
* To set up the file association for the GAME.AGF file to start the editor
However, the installer doesn't stop you from using multiple versions of AGS -- just give it a different directory name to install into and it can run side by side with other versions.
when I change the Hotspots name from hHotspot1 to, say, Shelf, I would expect AGS to add the prefix "h", and also to update the name in the combobox INSTANTLY. It does so, but after quitting the editor...
Good point, I'll get this fixed. You don't have to quit the editor by the way, just change to Objects mode and then back to Hotspots.
I'm temporarily using a computer with Windows Vista installed (my own laptop unfortunately went the way of the dodo), and when I first installed RC3 to the default directory and tried to test the demo game, I was met by a compiler error about the folder not being accessible. I'm sure this has something to do with user rights, but I wasn't asked to elevate to admin status like other programs do.
Hmm, this is interesting ... I'll have to look into where programs are supposed to install user-changable data in Vista.
Do not install over an older AGS 3.x installation. The installer might not properly update all the files and you'll end up with a nicely bugged AGS.
Thanks, I'll fix this.
- The DemoQuest shortcut will bring up errors if AGS has any editor plugins (probably because the shortcut uses the DemoQuest folder as the working path and it'll try finding the plugins there and fail)
Thanks, I'll fix this too.
However, I do have on request. Would it be possible to NOT create a Start Menu folder for shortcuts? I have AGS located at 'D:\AGS' which is where I always go if I need to get to AGS, so having a shortcut in the Start Menu doesn't really benefit me, and I try to keep my Start Menu as clutter-free as possible. Thanks either way though.
Unbelievably, the Microsoft Installer tool doesn't support optional start menu shortcuts. I might look into moving to another installer tool like Inno Setup for a future release; but for now what I can add is an option whether to install the demo game or not.
Chris, v1.5 of the Verbcoin Template is up.
Latest discovered bug is fixed now.
I also wrote a help file you can include in the AGS help file, if you like.
Thanks, I'll get those included.
In the manual it is said, that to change the colour of the textwindow GUI, you have to change it's foreground colour. Unfortunately, I only do find the options to change the background colour. What am I doing wrong?
Ah, the foreground/text colour is displayed as "BorderColor", which is wrong. I'll rename it for the next version.
Hey CJ. I just wanna say that while the main GUI is pretty good and clearly easier to program, I gotta say that it sucks that the interaction editor is gone as that was useful.
We've discussed the demise of the interaction editor at length and I don't think there's any point continuing that discussion now. I think somebody was going to see if they could make a plugin to provide an interaction editor-type thing, so we'll see how that goes.