Thanks for updating with the second screen, I should have done that!
And yes, I am/was the creative side of Bloodlust Software. Icer Addis (my old programmer) handled all of the code and, of course, the emulators, but everything else usually fell on my plate excepting a couple of musicians or voice actors. Bloodlust was a response to the big anti-violent gaming push in the early to mid 90s, and it was done by two highschool students. The style was very over the top, relying on big amounts of shock value, so it's important to note that The Knobbly Crook is being made under my new banner "Gnarled Scar Manipulations" to set it apart from Bloodlust style. Eventually, I may go back to doing another Bloodlust game, I certainly have a bunch in mind, but finding a coder dedicated enough for those is a real nightmare. With AGS, I can do everything pretty much on my own except the music. So, to summarize:
Bloodlust Games: Offensive humor (to some), tons of gore, dated (but loveable?) graphics
Gnarled Scar Games: Dark humor, less gore, polished graphics, unique fantasy universe