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The Game Idea Thread
Oddysseus:
Welcome to the Game Idea Thread.
I started this thread to provide a place for spare game ideas so that people could get inspiration from them. The ideas come from two sources:
1.Old threads. I'm now searching through the forum archives for interesting/novel/bizarre game ideas. When I find one, I'll take the basic concept, paraphrase it, remove all the extraneous bits, and put it in this thread. Having all the old ideas arranged neatly in this thread will save others the trouble of searching through the forum and reading all the way through countless threads to get to the good stuff.
2.Me and you. You (yes, you) are encouraged to post any game idea that floats into your head here.
I'd encourage you to give a brief, but detailed overview of the concept that makes the game unique. I'd also recommend you stay away from suggesting game versions of existing stories/animes/movies, etc. Of course it's up to you. This thread won't be of much use if people don't participate.
You should also feel free to comment on any of the ideas posted, but I don't think it's too much to ask that you throw in a quick (maybe one sentence) game idea with your comment, to keep the thread on track.
Now, let's kick things off in style with a trio of ideas from Eggie:
You play a hideous monster from a swamp. The GUI starts off with two commands 'Eat' and 'Don't Eat.' There are two ways to complete it: A) Eat EVERYONE B) Try not eating things and watch as your social interaction skills grow.
You play a dead native american, and this obnoxious family are living on top of your buriel ground. You can control the house and make it do crazy things.
You play a teenage girl who's got home a little later than her mother considers acceptable. Through the magic of Dialogue options which appear at crucial points of the game, spin a yarn and play it at the same time.
And a more detailed concept from Alliance:
A boy gets in an accident of some sort, and ends up in a coma. Trapped inside his own mind, the boy must make his way through his dreams if he wants to recover. He has to go through everything from the most beautiful dreams to the most horrific nightmares. If he fails in the dream world, his heart rate flatlines in the real one, and he dies.
Later in the story, he meets a girl in his dreams, and falls in love with her. However, he has to face the possibility that she's not real.
However, she is. In the end of the story, the boy wakes up. He was in the accident at age 15, and he always pictured himself at that age. He is now 25. He stumbles into another room in the hostpital, and finds the girl. She's in a coma, just like him. He has to find a way to wake her up, so he gets back in bed, and aids her in her dreams.
And one of my own ideas:
A detective story that spans 4 decades, from the 1960s to the 1990s. An artist/civil rights activist is murdered in each decade, and the detective (who works all the cases) becomes convinced that the murders are related. However, each murder goes unsolved until the fourth and final case is resolved. The gimmick is that each decade of the game is presented in a style that suits the decade (bright colors & op art for the 60s, bright neon for the 80s, etc). Also the detective starts as a naive rookie in the first case, but by the last case, he is very weathered and cynical.
Your turn. Let's have some fun.
FSi++:
Ok, let's get it spinning.
OK, one idea I made up for Pmdee, not that he'll ever use it. Not very imaginative, mind you.
Give me a hand
Hero of the game is a executor / killer / torturer / whatever but he has only one hand. All goes well until a king / queen / tzar / sultan / whoever gives him an order which could only be fulfilled with TWO hands. So he has now to ask his friend to give him a hand.
Baron:
Alright,
An average everyman type character is the only survivor of an interstellar spacecraft crash on a strange alien jungle world. He activates the distress beacon, which will send ships traveling at light speed across the cosmos to rescue him, but the signal will take three days to reach the nearest base. The character now has three days (1 hour in game time, broken into three 10 minute days and three 10 minute nights) with but one mission: survive. He must use his wits and observations to solve the terrible perils of his temporary home. Death would be a frequent outcome, but through judicious game saves and close attention to details the player would be able to steer this character through increasingly elaborate dangers.
Now, make my game!
BaRoN
ManicMatt:
Sorry, I'm going to use an existing TV series! :P
Star Trek Deep Space Nine:
Odo's Investigations
Solve crimes as Odo, the shapeshifting security officer! Use your office to contact your uh.. contacts, and find out information from the databases. Use your keen observation skills to observe whether people are lying or not, shown with a small diagram of some sort. Shape shift into different animals and objects to investigate smuggler's ships and find clues and evidence! The fact that Odo never carries a gun in the series works well for a point and click style game.
I actually wanted to make this once, but I don't have the skills to draw serious characters and backgrounds.
dasjoe:
not exactly adventure-game related, but an interesting concept:
300 game ideas in 300 days, which stalled some time last year.
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