Author Topic: The Blackwell Convergence - Now available!  (Read 29170 times)  Share 

Layabout

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Re: The Blackwell Convergence - updated character portraits!
« Reply #60 on: 14 Oct 2008, 01:22 »
This game keeps getting better and better. I'm glad that your finally getter more funding for your work by working on projects for Playfirst.

He spent it all on prostitutes and champagne.
I am Jean-Pierre.

Re: The Blackwell Convergence - updated character portraits!
« Reply #61 on: 16 Oct 2008, 08:23 »
This game deserves a BIG attention! Bravo!

Dave Gilbert

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  • Dave Gilbert worked on a game that was nominated for an AGS Award!Dave Gilbert worked on a game that won an AGS Award!
Re: The Blackwell Convergence - updated character portraits!
« Reply #62 on: 25 Oct 2008, 17:18 »
A little animation preview, courtesy of Mr. ProgZmax:



2x:

Dualnames

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Re: The Blackwell Convergence - updated character portraits!
« Reply #63 on: 25 Oct 2008, 23:14 »
WOW, very very awesome! I'm acting like a fan already.

Dave Gilbert

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  • Dave Gilbert worked on a game that was nominated for an AGS Award!Dave Gilbert worked on a game that won an AGS Award!
Re: The Blackwell Convergence - updated character portraits!
« Reply #64 on: 03 Dec 2008, 15:41 »
We've got a new project manager and production has started to steamroll nicely!  Here are some new character portraits:

This is Josie Park:


This is Claude Urdin:


Nishanthi's back, too:


Read more about 'em on the Convergence character page!

chapter11studios

  • Curse your sudden but inevitable betrayal
Re: The Blackwell Convergence - updated character portraits!
« Reply #65 on: 03 Dec 2008, 16:35 »
Awesome! Great to see progress on this. I'm honestly not sure which one I'm more excited about, Oz or the next Blackwell. What a great problem to have.  ;D

Re: The Blackwell Convergence - updated character portraits!
« Reply #66 on: 03 Dec 2008, 19:17 »
Beautiful portraits, Dave. Big brother has really surpassed himself on this one. They remind me very much of GK1, only without that exaggerated purple lighting. I really look forward to seeing them animated.

vertigoaddict

  • "--time for more ambitiousprojects--" Nacho (2007)
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Re: The Blackwell Convergence - updated character portraits!
« Reply #67 on: 04 Dec 2008, 03:49 »
A little animation preview, courtesy of Mr. ProgZmax:



2x:


Hey! That guy's going into her brestestes! (deliberately spelt wrong)

Dualnames

  • AGS Baker
  • Dualnames worked on a game that was nominated for an AGS Award!
Re: The Blackwell Convergence - updated character portraits!
« Reply #68 on: 04 Dec 2008, 08:12 »
Great..still looking better than ever..

visy (the guy who made Lassi Quest)

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Re: The Blackwell Convergence - updated character portraits!
« Reply #69 on: 22 Dec 2008, 00:18 »
Looking pretty good, I really liked the first game a lot!
Still working on 8-bit stuff, mostly NES and Atari 2600:
http://oldskool.wamma.fi

Dave Gilbert

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  • Dave Gilbert worked on a game that was nominated for an AGS Award!Dave Gilbert worked on a game that won an AGS Award!
Re: The Blackwell Convergence - some ghostly portraits
« Reply #70 on: 04 Jan 2009, 16:01 »
Ian's been cranking these out like a man possessed.  Here are some ghosts from the game:

 
A ghost found in Central Park.


A spirit with a Mona Lisa smile, she is trapped in Limbo but seems content.  What does she want?


A familiar face from Blackwell Unbound.  Yep, she's back.
« Last Edit: 04 Jan 2009, 16:14 by Dave Gilbert »

Re: The Blackwell Convergence - some ghostly portraits
« Reply #71 on: 04 Jan 2009, 19:20 »
Really nice! ;D
AGS Archives - AGSer.me - Univert Games
Quote from: Chicky
i've been working on something for over 7 months now, you will definitely play something from me

Dave Gilbert

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  • Dave Gilbert worked on a game that was nominated for an AGS Award!Dave Gilbert worked on a game that won an AGS Award!
Re: The Blackwell Convergence - New screenshots!
« Reply #72 on: 09 Jan 2009, 17:38 »
Thanks Peder!

Now that I'm practically done with Emerald City Confidential, I've had a LOT more time to work on Blackwell.  Here are examples of how all the new backgrounds, sprites, and portraits all work together:


Joey gets asked a difficult question.


Nishanthi is back, frequenting art galleries, and gossiping about Rosa.


Rosa attempts to develop a sense of humor, with flat results.


A job well done.

Buckethead

  • No m8...
Re: The Blackwell Convergence - New screenshots!
« Reply #73 on: 09 Jan 2009, 17:48 »
looks stunning and everything goes really well together.

Vince Twelve

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  • Vince Twelve worked on a game that was nominated for an AGS Award!Vince Twelve worked on a game that won an AGS Award!
Re: The Blackwell Convergence - New screenshots!
« Reply #74 on: 09 Jan 2009, 17:55 »
Looking incredible Dave!  Looking forward to both of your upcoming releases!

AsimosVagan

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Re: The Blackwell Convergence - New screenshots!
« Reply #75 on: 09 Jan 2009, 18:15 »
  Wow, fantastic work! Where are my Gabriel Knight cd? :)

dirk delshire

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Re: The Blackwell Convergence - New screenshots!
« Reply #76 on: 14 Jan 2009, 11:14 »
I love the scenes you've shown and I'm
wondering what the punch line is. LOL
So a man walks into a bar and hurts his head.
OMEGA Works Lead Director
Sometimes the art defines the artist but I believe artist defines himself...

ALPHATT

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Re: The Blackwell Convergence - New screenshots!
« Reply #77 on: 14 Jan 2009, 21:34 »
awsome artwork. I really like the low-life ghost
/sig

Eggie

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Re: The Blackwell Convergence - New screenshots!
« Reply #78 on: 15 Jan 2009, 00:01 »
It's gorgeous.
Goooorrrrgggggeeeeoooouuuussss.

Shane 'ProgZmax' Stevens

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  • Shane 'ProgZmax' Stevens worked on a game that was nominated for an AGS Award!Shane 'ProgZmax' Stevens worked on a game that won an AGS Award!
Re: The Blackwell Convergence - New screenshots!
« Reply #79 on: 15 Jan 2009, 02:10 »
At this rate people will be able to play the game like a choose your own adventure just from browsing the thread!

If Rosa walks into the bar, turn to page 4.

If she decides to go to the apartments instead, turn to page 2.